岛主
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@ -17897,13 +17897,14 @@ GameObject:
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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- component: {fileID: 204186791}
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- component: {fileID: 204186791}
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- component: {fileID: 204186792}
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m_Layer: 5
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m_Layer: 5
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m_Name: Island_Owner
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m_Name: Island_Owner
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -17925,6 +17926,22 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &204186792
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MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 204186790}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 8bb6b06bae922b64e847c03efd5f99c8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gold: {fileID: 2065901645}
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introtext: {fileID: 1134156939}
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islandname: {fileID: 0}
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--- !u!1 &205715504
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--- !u!1 &205715504
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -64418,6 +64435,10 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: return_btn
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value: return_btn
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.size
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@ -179932,6 +179953,10 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: AssetsPanel
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value: AssetsPanel
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Pivot.x
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propertyPath: m_Pivot.x
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value: 0.5
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value: 0.5
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@ -180018,35 +180043,35 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.y
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.x
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMin.y
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propertyPath: m_AnchorMin.y
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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@ -180079,6 +180104,17 @@ RectTransform:
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m_CorrespondingSourceObject: {fileID: 4284489241738703987, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
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m_CorrespondingSourceObject: {fileID: 4284489241738703987, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
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m_PrefabInstance: {fileID: 2065901643}
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m_PrefabInstance: {fileID: 2065901643}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &2065901645 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 4284489241406162018, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
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m_PrefabInstance: {fileID: 2065901643}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &2067849332
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--- !u!114 &2067849332
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -23,7 +23,7 @@ public class Auctioninformation: MonoBehaviour
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public async Task<AuctionResponse> InformationTask()
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public async Task<AuctionResponse> InformationTask()
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{
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{
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string response = await myWeb.SendRequest(myWeb.URL + "/api/island/submit", "GET", "{}", CreateHeaders());
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string response = await myWeb.SendRequest(myWeb.URL + "/api/island/info", "GET", "{}", CreateHeaders());
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Debug.Log("µºÖ÷ÐÅÏ¢" + response);
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Debug.Log("µºÖ÷ÐÅÏ¢" + response);
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AuctionResponse Island = JsonConvert.DeserializeObject<AuctionResponse>(response);
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AuctionResponse Island = JsonConvert.DeserializeObject<AuctionResponse>(response);
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//Debug.Log(teamInfo.Data.Info.Nickname);
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//Debug.Log(teamInfo.Data.Info.Nickname);
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@ -37,10 +37,10 @@ public class AuctionResponse
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}
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}
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public class AuctionData
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public class AuctionData
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{
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{
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public int gold { get; set; }
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public float gold { get; set; }
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public string intro_text { get; set; }
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public string intro_text { get; set; }
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public int countdown { get; set; }
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public int countdown { get; set; }
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public int island_id { get; set; }
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public int island_id { get; set; }
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public string island_name { get; set; }
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public string island_name { get; set; }
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public int invest_total { get; set; }
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public float invest_total { get; set; }
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}
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}
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@ -23,7 +23,7 @@ public class Islandownerbidding: MonoBehaviour
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public async Task<IslandResponse> Island(Islandbody islandbody)
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public async Task<IslandResponse> Island(Islandbody islandbody)
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{
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{
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Debug.Log("µºÖ÷¾ºÅÄÈë²Î" + JsonConvert.SerializeObject(islandbody));
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Debug.Log("µºÖ÷¾ºÅÄÈë²Î" + JsonConvert.SerializeObject(islandbody));
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string response = await myWeb.SendRequest(myWeb.URL + "/api/island/info", "POST", JsonConvert.SerializeObject(islandbody), CreateHeaders());
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string response = await myWeb.SendRequest(myWeb.URL + "/api/island/submit", "POST", JsonConvert.SerializeObject(islandbody), CreateHeaders());
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Debug.Log("µºÖ÷¾ºÅÄ" + response);
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Debug.Log("µºÖ÷¾ºÅÄ" + response);
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IslandResponse Island = JsonConvert.DeserializeObject<IslandResponse>(response);
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IslandResponse Island = JsonConvert.DeserializeObject<IslandResponse>(response);
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//Debug.Log(teamInfo.Data.Info.Nickname);
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//Debug.Log(teamInfo.Data.Info.Nickname);
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