add
This commit is contained in:
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6738e67c14
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@ -122,6 +122,107 @@ NavMeshSettings:
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debug:
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debug:
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m_Flags: 0
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--- !u!1001 &107147069
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serializedVersion: 2
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m_Modifications:
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propertyPath: m_Name
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value: pop
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 4d328a61046e1d2498391895fd2c11d7, type: 3}
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--- !u!1 &111255128
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--- !u!1 &111255128
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -467,7 +568,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &603807337
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--- !u!114 &603807337
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -894,6 +995,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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sceneslider: {fileID: 2057344806}
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sceneslider: {fileID: 2057344806}
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logo_inbtn: {fileID: 603807337}
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logo_inbtn: {fileID: 603807337}
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loadSpeed: 0.5
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--- !u!1 &1348751385
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--- !u!1 &1348751385
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1344,7 +1446,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 10, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1980015289
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--- !u!114 &1980015289
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MonoBehaviour:
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MonoBehaviour:
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@ -1366,8 +1468,8 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 80ac668eebc18274da102d1113d48c44, type: 3}
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m_Sprite: {fileID: 21300000, guid: b7d0b95aa29194545b1bad8da63bea19, type: 3}
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m_Type: 1
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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m_FillMethod: 0
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m_FillMethod: 0
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@ -16,6 +16,11 @@ public struct AddGold
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public int Gold;
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public int Gold;
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}
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}
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public struct Login
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{
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public string Phone;
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}
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public class mount : MonoBehaviour
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public class mount : MonoBehaviour
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{
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{
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@ -42,14 +47,17 @@ public class mount : MonoBehaviour
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//Login register = new Login();
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//register.phonenumble = "13667637952";
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//string jsonString = JsonUtility.ToJson(register);
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//string response_1 = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
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//Register register = new Register();
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//register.Phone = "13667637952";
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//string jsonString = JsonUtility.ToJson(register);
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Register register = new Register();
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//string response_1 = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
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register.Phone = "13667637952";
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//Debug.Log(response_1);
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string jsonString = JsonUtility.ToJson(register);
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string response_1 = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
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Debug.Log(response_1);
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//string response_2 = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
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//string response_2 = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
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@ -51,10 +51,14 @@ public class web : MonoBehaviour
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}
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}
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else
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else
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{
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{
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// ´¦Àí·µ»ØµÄCookie
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// ´¦Àí·µ»ØµÄCookie
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string setCookieHeader;
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string setCookieHeader;
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string str = request.downloadHandler.text;
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Debug.Log(str);
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if (request.GetResponseHeaders().TryGetValue("Set-Cookie", out setCookieHeader))
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if (request.GetResponseHeaders().TryGetValue("Set-Cookie", out setCookieHeader))
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{
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{
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string[] cookies = setCookieHeader.Split(';');
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string[] cookies = setCookieHeader.Split(';');
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foreach (var cookie in cookies)
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foreach (var cookie in cookies)
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{
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{
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@ -2,34 +2,40 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Net.NetworkInformation;
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using System.Net.NetworkInformation;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public struct Login
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{
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public string phonenumble;
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}
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public class Logo_in : mount
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public class Logo_in : mount
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{
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{
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public Slider sceneslider;
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public Slider sceneslider;
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public Button logo_inbtn;
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public Button logo_inbtn;
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public float loadSpeed = 0.5f; // 填充速度
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private float progress = 0f;
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private bool isLoading = false;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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//sceneslider.gameObject.SetActive(false);
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//sceneslider.gameObject.SetActive(false);
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//logo_inbtn.onClick.AddListener(ShowLogoin);
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//logo_inbtn.onClick.AddListener(ShowLogoin);
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login_in_screen();
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if (sceneslider != null)
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{
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sceneslider.value = 0f; // 初始值设为0
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}
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}
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void ShowLogoin()
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{
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login_in_screen();
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login_in_screen();
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}
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}
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public void login_in_screen()//µÇ¼½çÃæ
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public void login_in_screen()//µÇ¼½çÃæ
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{
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{
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@ -54,7 +60,7 @@ public class Logo_in : mount
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if (type == 0)//×¢²á
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if (type == 0)//×¢²á
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{
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{
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Login login = new Login();
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Login login = new Login();
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login.phonenumble = boxTypes[0].prompt;
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login.Phone = boxTypes[0].content;
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//register.Code = boxTypes[0].content;
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//register.Code = boxTypes[0].content;
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string jsonString = JsonUtility.ToJson(login);
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string jsonString = JsonUtility.ToJson(login);
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string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString);
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string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString);
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@ -63,12 +69,26 @@ public class Logo_in : mount
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else if (type == 1)//怬
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else if (type == 1)//怬
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{
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{
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Login login = new Login();
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Login login = new Login();
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login.phonenumble = boxTypes[0].prompt;
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login.Phone = boxTypes[0].content;
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//register.Code = boxTypes[0].content;
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//register.Code = boxTypes[0].content;
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string jsonString = JsonUtility.ToJson(login);
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string jsonString = JsonUtility.ToJson(login);
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string response = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
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string response = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
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Debug.Log(response);
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Debug.Log(response);
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Rootobject root = JsonUtility.FromJson<Rootobject>(response);
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Debug.Log(root.ErrorMessage);
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if (root.ErrorMessage =="")
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{
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gameObject.SetActive(false);
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Promptmgr.Instance.PromptBubble("登录成功");
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isLoading = true;
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}
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else
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{
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Promptmgr.Instance.PromptBubble("登录失败,请先注册");
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}
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}
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}
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});
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});
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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// 模拟进度条填充,可以改为你的实际加载逻辑
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if (isLoading && progress < 1f)
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{
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progress += loadSpeed * Time.deltaTime;
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sceneslider.value = progress;
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}
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// 当进度条填满后,进行场景跳转
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if (progress >= 1f && isLoading)
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{
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LoadNextScene();
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}
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}
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private void LoadNextScene()
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{
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// 这里使用场景管理器进行跳转
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SceneManager.LoadScene(JumpScene.main_scene);
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GameObject.Destroy(this.gameObject);
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}
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}
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public class Rootobject
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{
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public int ErrorCode;
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public string ErrorMessage;
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}
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public class JsonParser
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{
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public static Rootobject ParseJson(string json)
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{
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return JsonUtility.FromJson<Rootobject>(json);
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}
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}
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}
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}
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Reference in New Issue
Block a user