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Update_itemClick() { PetHome info = await Scene_main_jiekou.instance.getPetHomes(); @@ -48,11 +58,18 @@ public class Lottery : MonoBehaviour { GameObject obj = GameObject.Instantiate(petItem, Connect); objitem.Add(obj); + obj.GetComponent().petName.text = info.data.items[i].name; obj.GetComponent().petFightingBtn.id = info.data.items[i].id; obj.GetComponent().petimage.sprite = showSprite(info.data.items[i].name); obj.GetComponent().petFightingBtn.lottery = this; - fightinglist.Add(obj.GetComponent().petFightingBtn); + obj.GetComponent().petFightingBtn.Exhibitmusk = obj.GetComponent().Exhibitmusk; + fightinglist.Add(obj.GetComponent().petFightingBtn); + ExuExhibitmusklist.Add(obj.GetComponent().Exhibitmusk); + if (info.data.items[i].battles_status == 1) + { + obj.GetComponent().petFightingBtn.Exhibitmusk.SetActive(true); + } } } diff --git a/meng_yao/Assets/script/scene_Main/PetCard.cs b/meng_yao/Assets/script/scene_Main/PetCard.cs index 7ede4c2f..0f408f55 100644 --- a/meng_yao/Assets/script/scene_Main/PetCard.cs +++ b/meng_yao/Assets/script/scene_Main/PetCard.cs @@ -7,6 +7,7 @@ public class PetCard : MonoBehaviour public Text petName; public PetFightingBtn petFightingBtn; public Image petimage; + public GameObject Exhibitmusk; void Start() { diff --git a/meng_yao/Assets/script/scene_Main/PetFightingBtn.cs b/meng_yao/Assets/script/scene_Main/PetFightingBtn.cs index dbbd3301..63cbc734 100644 --- a/meng_yao/Assets/script/scene_Main/PetFightingBtn.cs +++ b/meng_yao/Assets/script/scene_Main/PetFightingBtn.cs @@ -6,7 +6,7 @@ public class PetFightingBtn : MonoBehaviour { Button figntBtn; public int id; - + public GameObject Exhibitmusk; public Lottery lottery; public Button showBtn; void Start() @@ -15,12 +15,12 @@ public class PetFightingBtn : MonoBehaviour figntBtn.onClick.AddListener(fightClick); showBtn.onClick.AddListener(showbtnClick); figntBtn.gameObject.SetActive(false); + //Exhibitmusk.gameObject.SetActive(false); } void showbtnClick() { lottery.CloseBtnClick(); - figntBtn.gameObject.SetActive(true); } @@ -31,8 +31,9 @@ public class PetFightingBtn : MonoBehaviour { petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos(); WaterPanel.instance.Updated_petinfo(petinfo); + lottery.Closemusk(); this.gameObject.SetActive(false); - + Exhibitmusk.gameObject.SetActive(true); } else { diff --git a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs index a62abc1d..e68f6794 100644 --- a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs +++ b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs @@ -169,9 +169,9 @@ public class Scene_main_jiekou :MonoBehaviour return await teamData.TreeTeamData(); } - public async Task TreeFansListS()//生态树团队粉丝列表 + public async Task TreeFansListS(string keyword)//生态树团队粉丝列表 { - return await treeFansList.TreeFansList(); + return await treeFansList.TreeFansList(keyword); } public async Task TreeGetWaters(int index, string transId)//生态树水滴采集 diff --git a/meng_yao/Assets/script/scene_Main/Tree_team.cs b/meng_yao/Assets/script/scene_Main/Tree_team.cs index 62cb4a5d..125db1e9 100644 --- a/meng_yao/Assets/script/scene_Main/Tree_team.cs +++ b/meng_yao/Assets/script/scene_Main/Tree_team.cs @@ -27,6 +27,10 @@ public class Tree_team : MonoBehaviour public GameObject item; public Transform parent; + public InputField searchInput; + public Button SearchBtn; + + [HideInInspector] public List itemlist=new List(); async void OnEnable() @@ -61,12 +65,43 @@ public class Tree_team : MonoBehaviour Init(); } - + private void Start() + { + SearchBtn.onClick.AddListener(SecrchClick); + } + + async void SecrchClick() + { + TreeFansListResponse response = await Scene_main_jiekou.instance.TreeFansListS(searchInput.text); + + if (response.code == 200) + { + CleatClick(); + for (int i = 0; i < response.Data.Pages.total_count; i++) + { + GameObject obj = GameObject.Instantiate(item, parent); + itemlist.Add(obj); + obj.transform.position = Vector3.zero; + obj.GetComponent().itemName.text = response.Data.List[i].Nickname; + obj.GetComponent().itemID.text = "id:" + response.Data.List[i].Uid; + obj.GetComponent().itemTeamCount.text = "团队人数:" + response.Data.List[i].team_count; + obj.GetComponent().Activecount.text = "活跃人数:" + response.Data.List[i].team_active_count; + obj.GetComponent().RegisterTime.text = "注册时间:" + response.Data.List[i].create_time; + obj.GetComponent().waterNumber.text = response.Data.List[i].water.ToString(); + obj.GetComponent().headsprite.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.Data.List[i].avatar_url); + } + } + else + { + Promptmgr.Instance.PromptBubble(response.message); + } + + } async void Init() { - TreeFansListResponse response = await Scene_main_jiekou.instance.TreeFansListS(); - Debug.Log(response); + TreeFansListResponse response = await Scene_main_jiekou.instance.TreeFansListS(null); + for (int i=0;i< response.Data.Pages.total_count; i++) { @@ -83,6 +118,16 @@ public class Tree_team : MonoBehaviour } } + void CleatClick() + { + foreach (GameObject ob in itemlist) + { + Destroy(ob); + } + itemlist.Clear(); + Debug.Log("进入销毁"); + } + private void OnDisable() { foreach (GameObject ob in itemlist) diff --git a/meng_yao/Assets/script/scene_Main/ui/ShopScroll.cs b/meng_yao/Assets/script/scene_Main/ui/ShopScroll.cs index 0b7b414d..1a00928c 100644 --- a/meng_yao/Assets/script/scene_Main/ui/ShopScroll.cs +++ b/meng_yao/Assets/script/scene_Main/ui/ShopScroll.cs @@ -32,6 +32,12 @@ public class ShopScroll : MonoBehaviour public Button PropertyFireBtn; public Button PropertySoilBtn; + public Button MyGoldBtn; + public Button MyTreeBtn; + public Button MyWaterBtn; + public Button MyFireBtn; + public Button MySoilBtn; + public GameObject PropertyGoldscroll; public GameObject PropertyTreeScroll; public GameObject PropertyWaterScroll; @@ -44,10 +50,24 @@ public class ShopScroll : MonoBehaviour public Image PropertyFireImage; public Image PropertyImage; + public GameObject MyGoldscroll; + public GameObject MyTreeScroll; + public GameObject MyWaterScroll; + public GameObject MyFireScroll; + public GameObject MyScroll; + + public Image MyGoldmage; + public Image MyTreeImage; + public Image MyWaterImage; + public Image MyFireImage; + public Image MyImage; + + public Sprite PropertyChecked; public Sprite PropertyUnchecked; public GameObject Propertybtnlist; + public GameObject myBtnlist; void Start() { GemBtn.onClick.AddListener(gemclick); @@ -61,90 +81,154 @@ public class ShopScroll : MonoBehaviour PropertyWaterBtn.onClick.AddListener(PropertyWaterClick); PropertyFireBtn.onClick.AddListener(PropertyFireClick); PropertySoilBtn.onClick.AddListener(PropertySoilClick); + + MyGoldBtn.onClick.AddListener(MYGoldClick); + MyTreeBtn.onClick.AddListener(MyTreeClick); + MyWaterBtn.onClick.AddListener(MyWaterClick); + MyFireBtn.onClick.AddListener(MyFireClick); + MySoilBtn.onClick.AddListener(MySoilClick); } void gemclick() { - HideScroll(); + HidePropertyScroll(); PropertySoilHideScroll(); + HideMyScroll(); gemmage.sprite = Checked; Propertybtnlist.gameObject.SetActive(false); + myBtnlist.gameObject.SetActive(false); Gemscroll.gameObject.SetActive(true); } void oreclick() { - HideScroll(); + HidePropertyScroll(); PropertySoilHideScroll(); + HideMyScroll(); oreImage.sprite = Checked; Propertybtnlist.gameObject.SetActive(false); + myBtnlist.gameObject.SetActive(false); OreScroll.gameObject.SetActive(true); } void lingpaiClick() { - HideScroll(); + HidePropertyScroll(); PropertySoilHideScroll(); + HideMyScroll(); lingpaiImage.sprite = Checked; Propertybtnlist.gameObject.SetActive(false); + myBtnlist.gameObject.SetActive(false); lingpaiScroll.gameObject.SetActive(true); } void mengyaoClick() { - HideScroll(); + HidePropertyScroll(); PropertySoilHideScroll(); + HideMyScroll(); mengyaoImage.sprite = Checked; Propertybtnlist.gameObject.SetActive(false); + myBtnlist.gameObject.SetActive(true); MengyaoScroll.gameObject.SetActive(true); } void skinClick() { - HideScroll(); + HidePropertyScroll(); PropertySoilHideScroll(); + HideMyScroll(); skinImage.sprite = Checked; SkinScroll.gameObject.SetActive(true); + myBtnlist.gameObject.SetActive(false); Propertybtnlist.gameObject.SetActive(true); } void PropertyGoldClick() { - HideScroll(); + HidePropertyScroll(); PropertySoilHideScroll(); + HideMyScroll(); PropertyGoldmage.sprite = PropertyChecked; PropertyGoldscroll.gameObject.SetActive(true); } void PropertyTreeClick() { - HideScroll(); + HidePropertyScroll(); PropertySoilHideScroll(); + HideMyScroll(); PropertyTreeImage.sprite = PropertyChecked; PropertyTreeScroll.gameObject.SetActive(true); } void PropertyWaterClick() { - HideScroll(); + HidePropertyScroll(); PropertySoilHideScroll(); + HideMyScroll(); PropertyWaterImage.sprite = PropertyChecked; PropertyWaterScroll.gameObject.SetActive(true); } void PropertyFireClick() { - HideScroll(); + HidePropertyScroll(); PropertySoilHideScroll(); + HideMyScroll(); PropertyFireImage.sprite = PropertyChecked; PropertyFireScroll.gameObject.SetActive(true); } void PropertySoilClick() { - HideScroll(); + HidePropertyScroll(); PropertySoilHideScroll(); + HideMyScroll(); PropertyImage.sprite = PropertyChecked; PropertyScroll.gameObject.SetActive(true); } + void MYGoldClick() + { + HidePropertyScroll(); + PropertySoilHideScroll(); + HideMyScroll(); + MyGoldmage.sprite = PropertyChecked; + MyGoldscroll.gameObject.SetActive(true); + } + + void MyTreeClick() + { + HidePropertyScroll(); + PropertySoilHideScroll(); + HideMyScroll(); + MyTreeImage.sprite = PropertyChecked; + MyTreeScroll.gameObject.SetActive(true); + } + void MyWaterClick() + { + HidePropertyScroll(); + PropertySoilHideScroll(); + HideMyScroll(); + MyWaterImage.sprite = PropertyChecked; + MyWaterScroll.gameObject.SetActive(true); + } + void MyFireClick() + { + HidePropertyScroll(); + PropertySoilHideScroll(); + HideMyScroll(); + MyFireImage.sprite = PropertyChecked; + MyFireScroll.gameObject.SetActive(true); + } + void MySoilClick() + { + HidePropertyScroll(); + PropertySoilHideScroll(); + HideMyScroll(); + MyImage.sprite = PropertyChecked; + MyScroll.gameObject.SetActive(true); + } + + void PropertySoilHideScroll() { PropertyGoldscroll.gameObject.SetActive(false); @@ -153,15 +237,15 @@ public class ShopScroll : MonoBehaviour PropertyFireScroll.gameObject.SetActive(false); PropertyScroll.gameObject.SetActive(false); - gemmage.sprite = Unchecked; - oreImage.sprite = Unchecked; - lingpaiImage.sprite = Unchecked; - mengyaoImage.sprite = Unchecked; - skinImage.sprite = Unchecked; + PropertyGoldmage.sprite = PropertyUnchecked; + PropertyTreeImage.sprite = PropertyUnchecked; + PropertyWaterImage.sprite = PropertyUnchecked; + PropertyFireImage.sprite = PropertyUnchecked; + PropertyImage.sprite = PropertyUnchecked; } - void HideScroll() + void HidePropertyScroll() { Gemscroll.gameObject.SetActive(false); OreScroll.gameObject.SetActive(false); @@ -169,13 +253,30 @@ public class ShopScroll : MonoBehaviour MengyaoScroll.gameObject.SetActive(false); SkinScroll.gameObject.SetActive(false); + gemmage.sprite = Unchecked; + oreImage.sprite = Unchecked; + lingpaiImage.sprite = Unchecked; + mengyaoImage.sprite = Unchecked; + skinImage.sprite = Unchecked; - PropertyGoldmage.sprite = PropertyUnchecked; - PropertyTreeImage.sprite = PropertyUnchecked; - PropertyWaterImage.sprite = PropertyUnchecked; - PropertyFireImage.sprite = PropertyUnchecked; - PropertyImage.sprite = PropertyUnchecked; } + + void HideMyScroll() + { + MyGoldscroll.gameObject.SetActive(false); + MyTreeScroll.gameObject.SetActive(false); + MyWaterScroll.gameObject.SetActive(false); + MyFireScroll.gameObject.SetActive(false); + MyScroll.gameObject.SetActive(false); + + MyGoldmage.sprite = PropertyUnchecked; + MyTreeImage.sprite = PropertyUnchecked; + MyFireImage.sprite = PropertyUnchecked; + MyWaterImage.sprite = PropertyUnchecked; + MyImage.sprite = PropertyUnchecked; + + } + // Update is called once per frame void Update() { diff --git a/meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs b/meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs index 297ee460..4b1eed9d 100644 --- a/meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs +++ b/meng_yao/Assets/script/scene_Main/ui/TransferPanel.cs @@ -10,7 +10,9 @@ public class TransferPanel : MonoBehaviour public Button SureBtn; public Button CancelBtn; public Button sendBtn; + public Text sendtext; + bool isSecond = true; void Start() { closeBtn.onClick.AddListener(CloseClick); @@ -23,8 +25,10 @@ public class TransferPanel : MonoBehaviour { PlayerInfoData data = await Scene_main_jiekou.instance.PlayerInfos(); SendCodeResponse response = await Scene_main_jiekou.instance.SendCodess(data.account,4); - if (response.code == 200) + if (response.code == 200 && isSecond) { + isSecond = false; + StartCoroutine(StartCountdown(sendtext, 60f)); Promptmgr.Instance.PromptBubble(response.message); } else @@ -53,8 +57,19 @@ public class TransferPanel : MonoBehaviour } // Update is called once per frame - void Update() + IEnumerator StartCountdown(Text textComponent, float duration) { - + float timeLeft = duration; + + while (timeLeft > 0) + { + textComponent.text = Mathf.Ceil(timeLeft).ToString(); // 更新Text组件的显示 + timeLeft -= 1f; // 每秒减少1秒 + yield return new WaitForSeconds(1f); // 等待1秒 + Debug.Log("进入倒计时"); + } + isSecond = true; + + textComponent.text = "发送"; // 倒计时结束后更新文本 } } diff --git a/meng_yao/Assets/script/scene_loading/Logo_in.cs b/meng_yao/Assets/script/scene_loading/Logo_in.cs index aeefb1ec..1aa8278c 100644 --- a/meng_yao/Assets/script/scene_loading/Logo_in.cs +++ b/meng_yao/Assets/script/scene_loading/Logo_in.cs @@ -97,13 +97,16 @@ public class Logo_in : mount boxTypes.Add(new BoxType {Name = "submit", textName = " 取消确定 ", Type = 12 }); GameObject gameObject = add_pop_up(true);//生成弹窗母体 List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "用户协议和隐私保护指引");//测试输入框回调处理 + Text awaittime = gameObjects[1].transform.Find("Surnbtn/suretxt").GetComponent(); + StartCoroutine(StartCountdown(awaittime,5f,0)); + isSecond = false; gameObjects[1].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 { if (type == 0) { Application.Quit(); } - else if (type == 1) + else if (type == 1 && isSecond) { login_in_screen();//跳转到登录界面 gameObject.GetComponent().destroy(); @@ -167,7 +170,7 @@ public class Logo_in : mount { regiestisSecond = false; Text time = gameObjects[3].transform.Find("ConfirmBtn/Confirmtext").GetComponent(); - StartCoroutine(StartCountdown(time, 60f)); + StartCoroutine(StartCountdown(time, 60f,1)); Promptmgr.Instance.PromptBubble(response.message); } else @@ -278,7 +281,7 @@ public class Logo_in : mount { isSecond = false; Text time = gameObjects[1].transform.Find("ConfirmBtn/Confirmtext").GetComponent(); - StartCoroutine(StartCountdown(time, 60f)); + StartCoroutine(StartCountdown(time, 60f,1)); Promptmgr.Instance.PromptBubble(response.message); } else @@ -343,7 +346,7 @@ public class Logo_in : mount } - IEnumerator StartCountdown(Text textComponent, float duration) + IEnumerator StartCountdown(Text textComponent, float duration,int i) { float timeLeft = duration; @@ -356,10 +359,19 @@ public class Logo_in : mount } isSecond = true; regiestisSecond = true; - textComponent.text = "发送"; // 倒计时结束后更新文本 + if (i == 1) + { + textComponent.text = "发送"; // 倒计时结束后更新文本 + } + else + { + textComponent.text = "同意"; + } + } + IEnumerator jiaLoading() { while (timer <= 3f) diff --git a/meng_yao/Assets/script/serveTestScript/treeModule/treeFansList.cs b/meng_yao/Assets/script/serveTestScript/treeModule/treeFansList.cs index 36c2549b..3111b152 100644 --- a/meng_yao/Assets/script/serveTestScript/treeModule/treeFansList.cs +++ b/meng_yao/Assets/script/serveTestScript/treeModule/treeFansList.cs @@ -20,9 +20,10 @@ public class treeFansList : MonoBehaviour { "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" } }; } - public async Task TreeFansList() + public async Task TreeFansList(string keyword =null) { - string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/team_fans_list", "GET", "{}", CreateHeaders()); + string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/team_fans_list?page_num=1&page_size=10&keyword="+keyword, "GET", "{}", CreateHeaders()); + Debug.Log("关键词"+keyword); Debug.Log("生态树团队粉丝列表" + response); TreeFansListResponse treeFansListResponse = JsonConvert.DeserializeObject(response); Debug.Log(treeFansListResponse.Data.Pages.total_count + "=====================");

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