账单
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@ -98,7 +98,7 @@ GameObject:
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@ -170,7 +170,10 @@ MonoBehaviour:
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PanelName: {fileID: 6931136037321990674}
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GetMoneyText: {fileID: 6931136036389693930}
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GiveMoneyText: {fileID: 6931136037939810781}
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@ -394,7 +397,7 @@ GameObject:
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m_Name: Text (Legacy) (4)
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@ -680,7 +683,7 @@ MonoBehaviour:
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m_Text: "\u672C\u6708\u652F\u51FA"
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m_Layer: 5
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m_Name: topic
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m_Name: PanelName
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@ -3142,7 +3145,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_Text: "\u672C\u6708\u652F\u51FA"
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m_Text: "\u4F59\u989D"
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@ -3311,7 +3314,7 @@ GameObject:
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- component: {fileID: 6931136037939810780}
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@ -17,6 +17,10 @@ public class Scene_main_jiekou :MonoBehaviour
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public static Scene_main_jiekou instance;
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public PlayerInfoData infoData;
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BillingStatistics _BillingStatistics = new BillingStatistics();
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incomeList _incomeList = new incomeList();
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public void Awake()
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{
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instance=this;
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@ -76,4 +80,33 @@ public class Scene_main_jiekou :MonoBehaviour
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{
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return await cancellation.Cancellation();
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}
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/// <summary>
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/// 삿혤瑯데固셕
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/// </summary>
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/// <param name="type">1괜柯,2쏜귑,3彊,4똴芚즈</param>
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/// <returns></returns>
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public async Task<billingStatisticsData> GetbillingStatisticsData(int type)
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{
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await _Login.TastLogin();
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billingStatisticsResponse info = await _BillingStatistics.billingStatistics(type);
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return info.Data;
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}
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/// <summary>
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/// 삿혤저袈瑯데죗깊
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/// </summary>
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/// <param name="page_num"></param>
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/// <param name="page_size"></param>
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/// <param name="type"></param>
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/// <returns></returns>
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public async Task<IcomeList> GetIncomeList(int page_num, int page_size, int type)
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{
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return await _incomeList.IncomeList(page_num, page_size, type);
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}
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}
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8
meng_yao/Assets/script/scene_Main/ui.meta
Normal file
8
meng_yao/Assets/script/scene_Main/ui.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 51ec8e4567ba6b24a8e6ff06b47d42ba
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folderAsset: yes
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userData:
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assetBundleVariant:
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18
meng_yao/Assets/script/scene_Main/ui/WartePanel.cs
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18
meng_yao/Assets/script/scene_Main/ui/WartePanel.cs
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WartePanel : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
meng_yao/Assets/script/scene_Main/ui/WartePanel.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ui/WartePanel.cs.meta
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@ -0,0 +1,11 @@
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serializedVersion: 2
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