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fishMan.transform.SetParent(startPos); + //fishMan.transform.SetParent(startPos); fishMan.transform.position = startPos.position; fishManShipContorl = fishMan.GetComponent(); @@ -89,7 +100,17 @@ public class landContorl : MonoBehaviour StartCoroutine(MoveToFishingPoint(fishMan, selectedPath.pathPoints)); } - + public void ScaleAni(Transform transform) + { + HightLight.SetActive(true); + transform.DOScale(1.1f, 0.2f) + .SetEase(Ease.InOutSine) + .OnComplete(()=> { + transform.DOScale(1f, 0.2f).SetEase(Ease.InOutSine); + HightLight.SetActive(false); + }); + + } IEnumerator MoveToFishingPoint(GameObject man,List path) {