This commit is contained in:
GL 2024-10-30 18:45:26 +08:00
commit 2a7695903f
50 changed files with 2921 additions and 37 deletions

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@ -39,6 +39,11 @@ public class landContorl : MonoBehaviour
public TextMeshPro goldNumerTextPro;
public GameObject HightLight;//¸ßÁÁ
public Transform Btntrans;
// Start is called before the first frame update
private void Start()
@ -50,6 +55,8 @@ public class landContorl : MonoBehaviour
return;
}
goldNumerTextPro.text = goldnumer.ToString();
HightLight.SetActive(false);
}
private void OnMouseDown()
{
@ -62,6 +69,10 @@ public class landContorl : MonoBehaviour
void OnClick()
{
ScaleAni(Btntrans);
if (fishMan!=null)
{
Promptmgr.Instance.PromptBubble("船已经有了",Color.black,Color.red);
@ -70,7 +81,7 @@ public class landContorl : MonoBehaviour
Debug.LogError("检测通过");
Debug.LogError("扣钱逻辑");
fishMan = GameObject.Instantiate(fishManPrefab);
fishMan.transform.SetParent(startPos);
//fishMan.transform.SetParent(startPos);
fishMan.transform.position = startPos.position;
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
@ -89,7 +100,17 @@ public class landContorl : MonoBehaviour
StartCoroutine(MoveToFishingPoint(fishMan, selectedPath.pathPoints));
}
public void ScaleAni(Transform transform)
{
HightLight.SetActive(true);
transform.DOScale(1.1f, 0.2f)
.SetEase(Ease.InOutSine)
.OnComplete(()=> {
transform.DOScale(1f, 0.2f).SetEase(Ease.InOutSine);
HightLight.SetActive(false);
});
}
IEnumerator MoveToFishingPoint(GameObject man,List<Transform> path)
{