Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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meng_yao/Assets/res/scene_zhuanpan_slices/img_turntable 1.png
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@ -44,10 +44,9 @@ public class Promotion_Rank : MonoBehaviour
|
||||
remainingTime = response.data.countdown;
|
||||
UpdateCountdownText(remainingTime);
|
||||
|
||||
switch (response.data.ranks.Count)
|
||||
if(response.data.ranks.Count ==1)
|
||||
{
|
||||
case 1:
|
||||
Firstlevel.text = response.data.ranks[0].rank.ToString();
|
||||
Firstlevel.text = response.data.ranks[0].rank.ToString();
|
||||
FirstName.text = response.data.ranks[0].nickname;
|
||||
Firstcount.text = response.data.ranks[0].quantity + "/" + response.data.ranks[0].require;
|
||||
FitstPrize.text = response.data.ranks[0].reward.ToString();
|
||||
@ -61,26 +60,28 @@ public class Promotion_Rank : MonoBehaviour
|
||||
ThirdName.text ="";
|
||||
Thirdcount.text = "";
|
||||
ThirdPrize.text ="";
|
||||
}
|
||||
|
||||
break;
|
||||
case 2:
|
||||
Firstlevel.text = response.data.ranks[0].rank.ToString();
|
||||
FirstName.text = response.data.ranks[0].nickname;
|
||||
Firstcount.text = response.data.ranks[0].quantity + "/" + response.data.ranks[0].require;
|
||||
FitstPrize.text = response.data.ranks[0].reward.ToString();
|
||||
if (response.data.ranks.Count == 2)
|
||||
{
|
||||
Firstlevel.text = response.data.ranks[0].rank.ToString();
|
||||
FirstName.text = response.data.ranks[0].nickname;
|
||||
Firstcount.text = response.data.ranks[0].quantity + "/" + response.data.ranks[0].require;
|
||||
FitstPrize.text = response.data.ranks[0].reward.ToString();
|
||||
|
||||
Secondlevel.text = response.data.ranks[1].rank.ToString();
|
||||
SecondName.text = response.data.ranks[1].nickname;
|
||||
Secondcount.text = response.data.ranks[1].quantity + "/" + response.data.ranks[1].require;
|
||||
SecondPrize.text = response.data.ranks[1].reward.ToString();
|
||||
Secondlevel.text = response.data.ranks[1].rank.ToString();
|
||||
SecondName.text = response.data.ranks[1].nickname;
|
||||
Secondcount.text = response.data.ranks[1].quantity + "/" + response.data.ranks[1].require;
|
||||
SecondPrize.text = response.data.ranks[1].reward.ToString();
|
||||
|
||||
Thirdlevel.text = "3";
|
||||
ThirdName.text = "";
|
||||
Thirdcount.text = "";
|
||||
ThirdPrize.text = "";
|
||||
break;
|
||||
case 3:
|
||||
Firstlevel.text = response.data.ranks[0].rank.ToString();
|
||||
Thirdlevel.text = "3";
|
||||
ThirdName.text = "";
|
||||
Thirdcount.text = "";
|
||||
ThirdPrize.text = "";
|
||||
}
|
||||
if (response.data.ranks.Count >= 3)
|
||||
{
|
||||
Firstlevel.text = response.data.ranks[0].rank.ToString();
|
||||
FirstName.text = response.data.ranks[0].nickname;
|
||||
Firstcount.text = response.data.ranks[0].quantity + "/" + response.data.ranks[0].require;
|
||||
FitstPrize.text = response.data.ranks[0].reward.ToString();
|
||||
@ -94,7 +95,6 @@ public class Promotion_Rank : MonoBehaviour
|
||||
ThirdName.text = response.data.ranks[2].nickname;
|
||||
Thirdcount.text = response.data.ranks[2].quantity + "/" + response.data.ranks[2].require;
|
||||
ThirdPrize.text = response.data.ranks[2].reward.ToString();
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 3; i < response.data.ranks.Count; i++)
|
||||
|
@ -45,6 +45,10 @@ public class Scene_main_jiekou :MonoBehaviour
|
||||
teamFansList teamFansList = new teamFansList();
|
||||
modifyTradePassword modifyTradePassword = new modifyTradePassword();
|
||||
sendCode sendCode = new sendCode();
|
||||
treebonusrank treebonusrank = new treebonusrank();
|
||||
userinviteconfig userinviteconfig = new userinviteconfig();
|
||||
treeluckywheel treeluckywheel = new treeluckywheel();
|
||||
|
||||
public static Scene_main_jiekou instance;
|
||||
|
||||
//public PlayerInfoData infoData;
|
||||
@ -77,7 +81,7 @@ public class Scene_main_jiekou :MonoBehaviour
|
||||
return await transfersearch.TransfersearchInfo(key);
|
||||
}
|
||||
|
||||
public async Task<SendCodeResponse> SendCodess(string password, int value)
|
||||
public async Task<SendCodeResponse> SendCodess(string password, int value)//发送验证码
|
||||
{
|
||||
SendCodeBody body = new SendCodeBody();
|
||||
body.account = password;
|
||||
@ -313,9 +317,19 @@ public class Scene_main_jiekou :MonoBehaviour
|
||||
return await promotionRank.PromotionRank();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public async Task<TreeBonusrankResponse> TreeBonusrank(int type)//全网数据
|
||||
{
|
||||
return await treebonusrank.TreeBonusrank(type);
|
||||
}
|
||||
|
||||
|
||||
public async Task<userinviteconfigResponse> PromotionRankss()//邀请好友配置
|
||||
{
|
||||
return await userinviteconfig.PromotionRank();
|
||||
}
|
||||
|
||||
public async Task<TreeluckywheelResponse> TreeluckyWheels()//获取幸运转盘
|
||||
{
|
||||
return await treeluckywheel.TreeluckyWheel();
|
||||
}
|
||||
}
|
||||
|
171
meng_yao/Assets/script/scene_Main/ui/QuanwangPanel.cs
Normal file
171
meng_yao/Assets/script/scene_Main/ui/QuanwangPanel.cs
Normal file
@ -0,0 +1,171 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class QuanwangPanel : MonoBehaviour
|
||||
{
|
||||
public Button GamenBtn;
|
||||
public Button AdvertiseBtn;
|
||||
public Button GoldBtn;
|
||||
|
||||
public GameObject quanwangListItemFirst;
|
||||
public GameObject quanwangListItemScecond;
|
||||
public GameObject quanwangListItemTird;
|
||||
public GameObject quanwangListItem;
|
||||
public GameObject quanwangSelfListItem;
|
||||
|
||||
|
||||
|
||||
public Transform Connact;
|
||||
|
||||
List<GameObject> Objlist = new List<GameObject>();
|
||||
async void Start()
|
||||
{
|
||||
|
||||
updataitem(0);
|
||||
GamenBtn.onClick.AddListener(GameClick);
|
||||
AdvertiseBtn.onClick.AddListener(AdvertiseClick);
|
||||
GoldBtn.onClick.AddListener(GoldClick);
|
||||
}
|
||||
|
||||
async void updataitem(int type)//用来更新不同排行榜数据,直接传输需要用到的排行版int值
|
||||
{
|
||||
TreeBonusrankResponse response = await Scene_main_jiekou.instance.TreeBonusrank(type);
|
||||
|
||||
if (response.data.ranks.Length == 1)
|
||||
{
|
||||
GameObject quanwangListItemFirstobj = Instantiate(quanwangListItemFirst, Connact);
|
||||
Objlist.Add(quanwangListItemFirstobj);
|
||||
quanwangListItemFirstobj.GetComponent<quanwangListItemFirst>().username.text = response.data.ranks[0].nickname;
|
||||
quanwangListItemFirstobj.GetComponent<quanwangListItemFirst>().userid.text = response.data.ranks[0].uid;
|
||||
for (int i = 0; i < response.data.ranks[0].level; i++)
|
||||
{
|
||||
quanwangListItemFirstobj.GetComponent<quanwangListItemFirst>().start[i].gameObject.SetActive(true);
|
||||
}
|
||||
quanwangListItemFirstobj.GetComponent<quanwangListItemFirst>().moneynumber.text = response.data.ranks[0].amount.ToString();
|
||||
}
|
||||
if (response.data.ranks.Length == 2)
|
||||
{
|
||||
|
||||
GameObject quanwangListItemFirstobj2 = Instantiate(quanwangListItemFirst, Connact);
|
||||
GameObject quanwangListItemScecondobj = Instantiate(quanwangListItemScecond, Connact);
|
||||
Objlist.Add(quanwangListItemFirstobj2);
|
||||
Objlist.Add(quanwangListItemScecondobj);
|
||||
quanwangListItemFirstobj2.GetComponent<quanwangListItemFirst>().username.text = response.data.ranks[0].nickname;
|
||||
quanwangListItemFirstobj2.GetComponent<quanwangListItemFirst>().userid.text = response.data.ranks[0].uid;
|
||||
for (int i = 0; i < response.data.ranks[0].level; i++)
|
||||
{
|
||||
quanwangListItemFirstobj2.GetComponent<quanwangListItemFirst>().start[i].gameObject.SetActive(true);
|
||||
}
|
||||
quanwangListItemFirstobj2.GetComponent<quanwangListItemFirst>().moneynumber.text = response.data.ranks[0].amount.ToString();
|
||||
|
||||
quanwangListItemScecondobj.GetComponent<quanwangListItemScecond>().username.text = response.data.ranks[1].nickname;
|
||||
quanwangListItemScecondobj.GetComponent<quanwangListItemScecond>().userid.text = response.data.ranks[1].uid;
|
||||
for (int i = 0; i < response.data.ranks[1].level; i++)
|
||||
{
|
||||
quanwangListItemScecondobj.GetComponent<quanwangListItemScecond>().start[i].gameObject.SetActive(true);
|
||||
}
|
||||
quanwangListItemScecondobj.GetComponent<quanwangListItemScecond>().moneynumber.text = response.data.ranks[1].amount.ToString();
|
||||
}
|
||||
|
||||
if (response.data.ranks.Length >= 3)
|
||||
{
|
||||
GameObject quanwangListItemFirstobj3 = Instantiate(quanwangListItemFirst, Connact);
|
||||
GameObject quanwangListItemScecondobj2 = Instantiate(quanwangListItemScecond, Connact);
|
||||
GameObject quanwangListItemTirdobj = Instantiate(quanwangListItemTird, Connact);
|
||||
Objlist.Add(quanwangListItemFirstobj3);
|
||||
Objlist.Add(quanwangListItemScecondobj2);
|
||||
Objlist.Add(quanwangListItemTirdobj);
|
||||
quanwangListItemFirstobj3.GetComponent<quanwangListItemFirst>().username.text = response.data.ranks[0].nickname;
|
||||
quanwangListItemFirstobj3.GetComponent<quanwangListItemFirst>().userid.text = response.data.ranks[0].uid;
|
||||
for (int i = 0; i < response.data.ranks[0].level; i++)
|
||||
{
|
||||
quanwangListItemFirstobj3.GetComponent<quanwangListItemFirst>().start[i].gameObject.SetActive(true);
|
||||
}
|
||||
quanwangListItemFirstobj3.GetComponent<quanwangListItemFirst>().moneynumber.text = response.data.ranks[0].amount.ToString();
|
||||
|
||||
quanwangListItemScecondobj2.GetComponent<quanwangListItemScecond>().username.text = response.data.ranks[1].nickname;
|
||||
quanwangListItemScecondobj2.GetComponent<quanwangListItemScecond>().userid.text = response.data.ranks[1].uid;
|
||||
for (int i = 0; i < response.data.ranks[1].level; i++)
|
||||
{
|
||||
quanwangListItemScecondobj2.GetComponent<quanwangListItemScecond>().start[i].gameObject.SetActive(true);
|
||||
}
|
||||
quanwangListItemScecondobj2.GetComponent<quanwangListItemScecond>().moneynumber.text = response.data.ranks[1].amount.ToString();
|
||||
|
||||
quanwangListItemTirdobj.GetComponent<quanwangListItemTird>().username.text = response.data.ranks[2].nickname;
|
||||
quanwangListItemTirdobj.GetComponent<quanwangListItemTird>().userid.text = response.data.ranks[2].uid;
|
||||
for (int i = 0; i < response.data.ranks[2].level; i++)
|
||||
{
|
||||
quanwangListItemTirdobj.GetComponent<quanwangListItemTird>().start[i].gameObject.SetActive(true);
|
||||
}
|
||||
quanwangListItemTirdobj.GetComponent<quanwangListItemTird>().moneynumber.text = response.data.ranks[2].amount.ToString();
|
||||
}
|
||||
|
||||
|
||||
for (int i = 3; i < response.data.ranks.Length; i++)
|
||||
{
|
||||
GameObject quanwangListItemobj = Instantiate(quanwangListItem, Connact);
|
||||
Objlist.Add(quanwangListItemobj);
|
||||
quanwangListItemobj.GetComponent<quanwangListItem>().RankingNumber.text = response.data.ranks[i].rank.ToString();
|
||||
quanwangListItemobj.GetComponent<quanwangListItem>().username.text = response.data.ranks[i].nickname;
|
||||
quanwangListItemobj.GetComponent<quanwangListItem>().userid.text = response.data.ranks[i].uid;
|
||||
for (int j= 0; j < response.data.ranks[i].level; j++)
|
||||
{
|
||||
quanwangListItemobj.GetComponent<quanwangListItem>().start[j].gameObject.SetActive(true);
|
||||
}
|
||||
quanwangListItemobj.GetComponent<quanwangListItem>().moneynumber.text = response.data.ranks[i].amount.ToString();
|
||||
}
|
||||
|
||||
if (response.data.bottom_show == 1)
|
||||
{
|
||||
quanwangSelfListItem.gameObject.SetActive(true);
|
||||
quanwangSelfListItem.GetComponent<quanwangSelfListItem>().RankingNumber.text = response.data.bottom_rank.rank.ToString();
|
||||
quanwangSelfListItem.GetComponent<quanwangSelfListItem>().username.text = response.data.bottom_rank.nickname;
|
||||
quanwangSelfListItem.GetComponent<quanwangSelfListItem>().userid.text = response.data.bottom_rank.uid;
|
||||
for (int i = 0; i < response.data.bottom_rank.level; i++)
|
||||
{
|
||||
quanwangSelfListItem.GetComponent<quanwangListItemTird>().start[i].gameObject.SetActive(true);
|
||||
}
|
||||
quanwangSelfListItem.GetComponent<quanwangSelfListItem>().moneynumber.text = response.data.bottom_rank.amount.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
quanwangSelfListItem.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GameClick()
|
||||
{
|
||||
ClearList();
|
||||
updataitem(0);
|
||||
}
|
||||
|
||||
void AdvertiseClick()
|
||||
{
|
||||
ClearList();
|
||||
updataitem(1);
|
||||
}
|
||||
|
||||
void GoldClick()
|
||||
{
|
||||
ClearList();
|
||||
updataitem(2);
|
||||
}
|
||||
|
||||
void ClearList()
|
||||
{
|
||||
foreach (GameObject obj in Objlist)
|
||||
{
|
||||
Destroy(obj);
|
||||
}
|
||||
Objlist.Clear();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/ui/QuanwangPanel.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ui/QuanwangPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a96ec400804edd247afd3ab6a20f6b1e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
46
meng_yao/Assets/script/scene_Main/ui/ZhuanpanPanel.cs
Normal file
46
meng_yao/Assets/script/scene_Main/ui/ZhuanpanPanel.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ZhuanpanPanel : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
public List<Text> rewardlist;
|
||||
|
||||
public Button PlayerBtn;
|
||||
public Image PlayerPointer;
|
||||
|
||||
public Text GetNumber;
|
||||
|
||||
public Button AdvertiseBtn;
|
||||
|
||||
|
||||
async void Start()
|
||||
{
|
||||
TreeluckywheelResponse response = await Scene_main_jiekou.instance.TreeluckyWheels();
|
||||
for (int i = 0; i < response.data.items.Length; i++)
|
||||
{
|
||||
rewardlist[i].text = response.data.items[i].amount+"g";
|
||||
}
|
||||
GetNumber.text ="¿´¹ã¸æ»ñµÃ³é½±´ÎÊý"+ response.data.count_watch +"/10";
|
||||
PlayerBtn.onClick.AddListener(PlayerClick);
|
||||
AdvertiseBtn.onClick.AddListener(AdvertiseClick);
|
||||
}
|
||||
|
||||
void PlayerClick()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void AdvertiseClick()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/ui/ZhuanpanPanel.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ui/ZhuanpanPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 831700dc083b97641a10c7fcf7e532b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
24
meng_yao/Assets/script/scene_Main/ui/quanwangListItem.cs
Normal file
24
meng_yao/Assets/script/scene_Main/ui/quanwangListItem.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class quanwangListItem : MonoBehaviour
|
||||
{
|
||||
public Image headicon;
|
||||
public Text username;
|
||||
public Text userid;
|
||||
public List<GameObject> start = new List<GameObject>();
|
||||
public Text moneynumber;
|
||||
public Text RankingNumber;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a84ab266c84b0f4ca1ae7997629d8e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class quanwangListItemFirst : MonoBehaviour
|
||||
{
|
||||
public Image headicon;
|
||||
public Text username;
|
||||
public Text userid;
|
||||
public List<GameObject> start = new List<GameObject>();
|
||||
public Text moneynumber;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4620b88488f3b884b85a0fb8870cac60
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class quanwangListItemScecond : MonoBehaviour
|
||||
{
|
||||
public Image headicon;
|
||||
public Text username;
|
||||
public Text userid;
|
||||
public List<GameObject> start = new List<GameObject>();
|
||||
public Text moneynumber;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff5bb043bae83034da3bba6653b94717
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
meng_yao/Assets/script/scene_Main/ui/quanwangListItemTird.cs
Normal file
22
meng_yao/Assets/script/scene_Main/ui/quanwangListItemTird.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class quanwangListItemTird : MonoBehaviour
|
||||
{
|
||||
public Image headicon;
|
||||
public Text username;
|
||||
public Text userid;
|
||||
public List<GameObject> start = new List<GameObject>();
|
||||
public Text moneynumber;
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: adf1d36680cbe8a408c53343a79e0a4a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
meng_yao/Assets/script/scene_Main/ui/quanwangSelfListItem.cs
Normal file
25
meng_yao/Assets/script/scene_Main/ui/quanwangSelfListItem.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class quanwangSelfListItem : MonoBehaviour
|
||||
{
|
||||
|
||||
public Image headicon;
|
||||
public Text username;
|
||||
public Text userid;
|
||||
public List<GameObject> start = new List<GameObject>();
|
||||
public Text moneynumber;
|
||||
public Text RankingNumber;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 199dd319071de5449bd334e102311eff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,77 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class treebonusrank : MonoBehaviour
|
||||
{
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
|
||||
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<TreeBonusrankResponse> TreeBonusrank(int type)
|
||||
{
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/bonus_rank?type="+type, "GET", "{}", CreateHeaders());
|
||||
Debug.Log("全网数据" + response);
|
||||
TreeBonusrankResponse TreeBonusrankResponse = JsonConvert.DeserializeObject<TreeBonusrankResponse>(response);
|
||||
// Debug.Log("=========" + promotionRankResponse.data.ranks[0].nickname);
|
||||
return TreeBonusrankResponse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class TreeBonusrankResponse : myResponse
|
||||
{
|
||||
public RankData data;
|
||||
}
|
||||
|
||||
|
||||
public class RankData
|
||||
{
|
||||
public int rank;
|
||||
public Rank[] ranks;
|
||||
public int bottom_show;
|
||||
public BottomRank bottom_rank;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Rank
|
||||
{
|
||||
public string uid;
|
||||
public string account;
|
||||
public string nickname;
|
||||
public string avatar_url;
|
||||
public string invite_code;
|
||||
public int level;
|
||||
public string level_name;
|
||||
public string level_icon;
|
||||
public int rank;
|
||||
public float amount;
|
||||
}
|
||||
|
||||
public class BottomRank
|
||||
{
|
||||
public string uid;
|
||||
public string account;
|
||||
public string nickname;
|
||||
public string avatar_url;
|
||||
public string invite_code;
|
||||
public int level;
|
||||
public string level_name;
|
||||
public string level_icon;
|
||||
public int rank;
|
||||
public float amount;
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2f0e19eec636eb45818d9419d6d3f7e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,57 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class treeluckywheel : MonoBehaviour
|
||||
{
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
|
||||
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<TreeluckywheelResponse> TreeluckyWheel()
|
||||
{
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/lucky_wheel", "GET", "{}", CreateHeaders());
|
||||
Debug.Log("幸运转盘" + response);
|
||||
TreeluckywheelResponse treeluckywheelResponse = JsonConvert.DeserializeObject<TreeluckywheelResponse>(response);
|
||||
return treeluckywheelResponse;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class TreeluckywheelResponse : myResponse
|
||||
{
|
||||
public TreeluckywheelData data;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class TreeluckywheelItem
|
||||
{
|
||||
public string uid; // 物品唯一标识符
|
||||
public string name; // 物品名称
|
||||
public int amount; // 物品数量
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class TreeluckywheelData
|
||||
{
|
||||
public int count_draw; // 已抽取数量
|
||||
public int count_watch; // 已观看数量
|
||||
public TreeluckywheelItem[] items; // 物品列表
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3cebdc92747e5f45953033a8c322ffd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,57 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class userinviteconfig : MonoBehaviour
|
||||
{
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
|
||||
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<userinviteconfigResponse> PromotionRank()
|
||||
{
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/user/invite_config", "GET", "{}", CreateHeaders());
|
||||
Debug.Log("邀请好友配置" + response);
|
||||
userinviteconfigResponse userinviteconfigresponse = JsonConvert.DeserializeObject<userinviteconfigResponse>(response);
|
||||
return userinviteconfigresponse;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class InviteData
|
||||
{
|
||||
public string title; // 邀请标题
|
||||
public string desc; // 描述
|
||||
public string icon; // 图标
|
||||
public string invite_url; // 邀请链接
|
||||
public string account; // 用户账户
|
||||
public string nickname; // 用户昵称
|
||||
public string avatar_url; // 用户头像
|
||||
public string invite_code; // 邀请码
|
||||
public string[] background_urls; // 背景图片 URL 列表
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class userinviteconfigResponse:myResponse
|
||||
{
|
||||
public InviteData data; // 包含邀请数据的字段
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db933369b0be1824daa31ae0ff94a9ad
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user