diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common
index 5632ff40..151503e5 160000
--- a/meng_yao/Assets/common
+++ b/meng_yao/Assets/common
@@ -1 +1 @@
-Subproject commit 5632ff401d104f1aec9efb62c09c39209c94d6e8
+Subproject commit 151503e59d7738fd5916032850f0614052dd2808
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
index a1bcfdba..c412dc1a 100644
--- a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
@@ -4,12 +4,16 @@ using UnityEngine;
public class jbf_SkillUp : SkillUp
{
+ public void Start()
+ {
+
+ }
///
///刀的长度延长1格
///
public override void Skill_1_1()
{
-
+ attack.bulletLengthAdd += 2;
}
///
@@ -26,8 +30,10 @@ public class jbf_SkillUp : SkillUp
///
public override void Skill_1_5()
{
- AttackCooldown += 0.05f;
+ attack.haveAddDamage = true;
+ attack.AdddamageType = DamageType.magicDamage;
base.attack.roleBulletSpeedAdd -= 0.1f;
+
}