diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common index 5632ff40..151503e5 160000 --- a/meng_yao/Assets/common +++ b/meng_yao/Assets/common @@ -1 +1 @@ -Subproject commit 5632ff401d104f1aec9efb62c09c39209c94d6e8 +Subproject commit 151503e59d7738fd5916032850f0614052dd2808 diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs index a1bcfdba..c412dc1a 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs @@ -4,12 +4,16 @@ using UnityEngine; public class jbf_SkillUp : SkillUp { + public void Start() + { + + } /// ///刀的长度延长1格 /// public override void Skill_1_1() { - + attack.bulletLengthAdd += 2; } /// @@ -26,8 +30,10 @@ public class jbf_SkillUp : SkillUp /// public override void Skill_1_5() { - AttackCooldown += 0.05f; + attack.haveAddDamage = true; + attack.AdddamageType = DamageType.magicDamage; base.attack.roleBulletSpeedAdd -= 0.1f; + }