From 2afbe10f2c2ea4a08e96be64836611df378b1da0 Mon Sep 17 00:00:00 2001
From: GL <2365963573@qq.com>
Date: Sat, 4 Jan 2025 20:09:04 +0800
Subject: [PATCH] =?UTF-8?q?=E9=87=91=E8=90=8C=E5=A6=96=E9=AD=94=E6=B3=95?=
=?UTF-8?q?=E4=BC=A4=E5=AE=B3?=
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---
meng_yao/Assets/common | 2 +-
meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs | 10 ++++++++--
2 files changed, 9 insertions(+), 3 deletions(-)
diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common
index 5632ff40..151503e5 160000
--- a/meng_yao/Assets/common
+++ b/meng_yao/Assets/common
@@ -1 +1 @@
-Subproject commit 5632ff401d104f1aec9efb62c09c39209c94d6e8
+Subproject commit 151503e59d7738fd5916032850f0614052dd2808
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
index a1bcfdba..c412dc1a 100644
--- a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
@@ -4,12 +4,16 @@ using UnityEngine;
public class jbf_SkillUp : SkillUp
{
+ public void Start()
+ {
+
+ }
///
///刀的长度延长1格
///
public override void Skill_1_1()
{
-
+ attack.bulletLengthAdd += 2;
}
///
@@ -26,8 +30,10 @@ public class jbf_SkillUp : SkillUp
///
public override void Skill_1_5()
{
- AttackCooldown += 0.05f;
+ attack.haveAddDamage = true;
+ attack.AdddamageType = DamageType.magicDamage;
base.attack.roleBulletSpeedAdd -= 0.1f;
+
}