diff --git a/meng_yao/Assets/Config/guanqia.json b/meng_yao/Assets/Config/guanqia.json index cd7d97c7b..d32dc1d26 100644 --- a/meng_yao/Assets/Config/guanqia.json +++ b/meng_yao/Assets/Config/guanqia.json @@ -21,7 +21,7 @@ { "EnemyId": "Enemy001", "EnemyLevel": 2, - "IntervalTime": 0, + "IntervalTime": 500, "KillOutput": 3 } ] @@ -32,7 +32,7 @@ { "EnemyId": "Enemy001", "EnemyLevel": 2, - "IntervalTime": 0, + "IntervalTime": 500, "KillOutput": 3 } ] @@ -43,7 +43,7 @@ { "EnemyId": "Enemy001", "EnemyLevel": 2, - "IntervalTime": 0, + "IntervalTime": 500, "KillOutput": 3 } ] @@ -54,7 +54,7 @@ { "EnemyId": "Enemy001", "EnemyLevel": 2, - "IntervalTime": 0, + "IntervalTime": 500, "KillOutput": 3 } ] @@ -65,7 +65,7 @@ { "EnemyId": "Enemy001", "EnemyLevel": 2, - "IntervalTime": 0, + "IntervalTime": 500, "KillOutput": 3 } ] @@ -76,7 +76,7 @@ { "EnemyId": "Enemy001", "EnemyLevel": 2, - "IntervalTime": 0, + "IntervalTime": 500, "KillOutput": 3 } ] @@ -87,7 +87,7 @@ { "EnemyId": "Enemy001", "EnemyLevel": 2, - "IntervalTime": 0, + "IntervalTime": 500, "KillOutput": 3 } ] @@ -98,7 +98,7 @@ { "EnemyId": "Enemy001", "EnemyLevel": 2, - "IntervalTime": 0, + "IntervalTime": 500, "KillOutput": 3 } ] @@ -109,7 +109,7 @@ { "EnemyId": "Enemy001", "EnemyLevel": 2, - "IntervalTime": 0, + "IntervalTime": 500, "KillOutput": 3 } ] diff --git a/meng_yao/Assets/Config/mangyaotast.json b/meng_yao/Assets/Config/mangyaotast.json index c75846c24..6febd9b8d 100644 --- a/meng_yao/Assets/Config/mangyaotast.json +++ b/meng_yao/Assets/Config/mangyaotast.json @@ -1,6 +1,6 @@ [ { - "Id": "M_H_001", + "Id": 3, "Name": "火萌妖-01", "Quality": "0", "Elements": "4", @@ -16,7 +16,7 @@ "CriticalHitRateBonus": "0.25" }, { - "Id": "M_S_001", + "Id": 2, "Name": "水萌妖-01", "Quality": "0", "Elements": "3", @@ -32,7 +32,7 @@ "CriticalHitRateBonus": "0" }, { - "Id": "M_M_001", + "Id": 1, "Name": "木萌妖-01", "Quality": "0", "Elements": "2", diff --git a/meng_yao/Assets/Config/skillInfo.json b/meng_yao/Assets/Config/skillInfo.json new file mode 100644 index 000000000..26a07fbe3 --- /dev/null +++ b/meng_yao/Assets/Config/skillInfo.json @@ -0,0 +1,88 @@ +{ + "skills": [ + { + "temp_id": 3, + "monster_code": "火萌妖-01", + "skills": [ + { + "positioning": "长周期烧一条直线上", + "name": "火龙之舌", + "effects": { + "level_1": "射程提升2格位置", + "level_2": "伤害提升15%", + "level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒,射程减少1格", + "level_4": "伤害提升35%", + "level_5": "喷火冷却时间减少50%,持续喷火时间减少50%" + } + }, + { + "positioning": "近身攻击多个敌人", + "name": "烈焰之舞", + "effects": { + "level_1": "喷出的火焰散开为3个,但每个火焰伤害减少50%", + "level_2": "伤害提升15%", + "level_3": "降低敌人20%移动速度,攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "喷火冷却时间增加30%,持续喷火时间增加50%" + } + } + ] + }, + { + "temp_id": 2, + "monster_code": "水萌妖-01", + "skillInfo": [ + { + "positioning": "快速射出子弹,增加对空伤害", + "name": "寒冰子弹", + "effects": { + "level_1": "攻击CD减少25%", + "level_2": "伤害提升15%", + "level_3": "增加子弹20%飞行速度,射程减少1格", + "level_4": "伤害提升35%", + "level_5": "对攻击减速的敌人造成额外30%伤害,攻击CD增加5%" + } + }, + { + "positioning": "增加对空debuff,对小型怪伤害加强", + "name": "冰霜风暴", + "effects": { + "level_1": "攻击CD减少25%", + "level_2": "伤害提升15%", + "level_3": "对小型敌人增加25%伤害,射程减少1格", + "level_4": "伤害提升35%", + "level_5": "每次攻击增加20%暴击率,攻击CD增加5%" + } + } + ] + }, + { + "temp_id": 1, + "monster_code": "木萌妖-01", + "skills": [ + { + "positioning": "子弹飞行速度射击高频", + "name": "高速射击", + "effects": { + "level_1": "子弹飞行速度增加30%", + "level_2": "伤害提升15%", + "level_3": "对小型敌人增加40%伤害,攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "每次攻击增加20%暴击率,射程减少1格" + } + }, + { + "positioning": "精准子弹", + "name": "精制子弹", + "effects": { + "level_1": "攻击CD减少25%", + "level_2": "伤害提升15%", + "level_3": "对小型敌人增加25%伤害,射程减少1格", + "level_4": "伤害提升35%", + "level_5": "每次攻击增加20%暴击率,攻击CD增加5%" + } + } + ] + } + ] +} diff --git a/meng_yao/Assets/Config/skillInfo.json.meta b/meng_yao/Assets/Config/skillInfo.json.meta new file mode 100644 index 000000000..50e146c4c --- /dev/null +++ b/meng_yao/Assets/Config/skillInfo.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a8003fd7bb7ee3f4da293b457be01220 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/Prefabs/ui/scene_main.meta b/meng_yao/Assets/Prefabs/ui/scene_main.meta new file mode 100644 index 000000000..986f505f3 --- /dev/null +++ b/meng_yao/Assets/Prefabs/ui/scene_main.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2b7df47694562e4419511f30196f05ca +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/Prefabs/ui/scene_main/Battle_Selection.prefab b/meng_yao/Assets/Prefabs/ui/scene_main/Battle_Selection.prefab new file mode 100644 index 000000000..bfd536532 --- /dev/null +++ b/meng_yao/Assets/Prefabs/ui/scene_main/Battle_Selection.prefab @@ -0,0 +1,6020 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &346892099600130173 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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[Header("")] public int mengyaoNumber=0; - [HideInInspector] public int inPlaceNumber=0; + [Header("")] public int mengyaoNumber = 0; + [HideInInspector] public int inPlaceNumber = 0; [Header("ʼťobj")] public GameObject btnObj; [Header("Ϣʾťobj")] public GameObject IconTipObj; + + [Header("б")] public List mengyaoCardDataList = new List(); + + [Header("ɸڵ")] public Transform parentPos; + + public float scaleUpDuration = 0.5f; // Ŷʱ + public float fadeInDuration = 0.5f; // 붯ʱ + + // IDԤӳֵ + private Dictionary IDTomangyaoPrefab = new Dictionary(); + private void Awake() { instance = this; - if (btnObj==null) + + + } + + void Start() + { + if (btnObj == null) { Debug.LogError("btnObj==null"); return; } + btnObj.SetActive(false); + + InitializeDictionary(); + Init(); } - public void ChangeInPlaceNumber(int number) + + public void ChangeInPlaceNumber(int number) { inPlaceNumber += number; - if (inPlaceNumber== mengyaoNumber) + if (inPlaceNumber == mengyaoNumber) { gameGlobal.GameStart(); //Debug.Log(""); btnObj.SetActive(true); - 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