This commit is contained in:
wulongxiao 2024-12-13 05:40:51 +08:00
parent 24ed443715
commit 2e2191249d
29 changed files with 8971 additions and 13786 deletions

View File

@ -21,7 +21,7 @@
{
"EnemyId": "Enemy001",
"EnemyLevel": 2,
"IntervalTime": 0,
"IntervalTime": 500,
"KillOutput": 3
}
]
@ -32,7 +32,7 @@
{
"EnemyId": "Enemy001",
"EnemyLevel": 2,
"IntervalTime": 0,
"IntervalTime": 500,
"KillOutput": 3
}
]
@ -43,7 +43,7 @@
{
"EnemyId": "Enemy001",
"EnemyLevel": 2,
"IntervalTime": 0,
"IntervalTime": 500,
"KillOutput": 3
}
]
@ -54,7 +54,7 @@
{
"EnemyId": "Enemy001",
"EnemyLevel": 2,
"IntervalTime": 0,
"IntervalTime": 500,
"KillOutput": 3
}
]
@ -65,7 +65,7 @@
{
"EnemyId": "Enemy001",
"EnemyLevel": 2,
"IntervalTime": 0,
"IntervalTime": 500,
"KillOutput": 3
}
]
@ -76,7 +76,7 @@
{
"EnemyId": "Enemy001",
"EnemyLevel": 2,
"IntervalTime": 0,
"IntervalTime": 500,
"KillOutput": 3
}
]
@ -87,7 +87,7 @@
{
"EnemyId": "Enemy001",
"EnemyLevel": 2,
"IntervalTime": 0,
"IntervalTime": 500,
"KillOutput": 3
}
]
@ -98,7 +98,7 @@
{
"EnemyId": "Enemy001",
"EnemyLevel": 2,
"IntervalTime": 0,
"IntervalTime": 500,
"KillOutput": 3
}
]
@ -109,7 +109,7 @@
{
"EnemyId": "Enemy001",
"EnemyLevel": 2,
"IntervalTime": 0,
"IntervalTime": 500,
"KillOutput": 3
}
]

View File

@ -1,6 +1,6 @@
[
{
"Id": "M_H_001",
"Id": 3,
"Name": "火萌妖-01",
"Quality": "0",
"Elements": "4",
@ -16,7 +16,7 @@
"CriticalHitRateBonus": "0.25"
},
{
"Id": "M_S_001",
"Id": 2,
"Name": "水萌妖-01",
"Quality": "0",
"Elements": "3",
@ -32,7 +32,7 @@
"CriticalHitRateBonus": "0"
},
{
"Id": "M_M_001",
"Id": 1,
"Name": "木萌妖-01",
"Quality": "0",
"Elements": "2",

View File

@ -0,0 +1,88 @@
{
"skills": [
{
"temp_id": 3,
"monster_code": "火萌妖-01",
"skills": [
{
"positioning": "长周期烧一条直线上",
"name": "火龙之舌",
"effects": {
"level_1": "射程提升2格位置",
"level_2": "伤害提升15%",
"level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒射程减少1格",
"level_4": "伤害提升35%",
"level_5": "喷火冷却时间减少50%持续喷火时间减少50%"
}
},
{
"positioning": "近身攻击多个敌人",
"name": "烈焰之舞",
"effects": {
"level_1": "喷出的火焰散开为3个但每个火焰伤害减少50%",
"level_2": "伤害提升15%",
"level_3": "降低敌人20%移动速度攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "喷火冷却时间增加30%持续喷火时间增加50%"
}
}
]
},
{
"temp_id": 2,
"monster_code": "水萌妖-01",
"skillInfo": [
{
"positioning": "快速射出子弹,增加对空伤害",
"name": "寒冰子弹",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "增加子弹20%飞行速度射程减少1格",
"level_4": "伤害提升35%",
"level_5": "对攻击减速的敌人造成额外30%伤害攻击CD增加5%"
}
},
{
"positioning": "增加对空debuff对小型怪伤害加强",
"name": "冰霜风暴",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率攻击CD增加5%"
}
}
]
},
{
"temp_id": 1,
"monster_code": "木萌妖-01",
"skills": [
{
"positioning": "子弹飞行速度射击高频",
"name": "高速射击",
"effects": {
"level_1": "子弹飞行速度增加30%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加40%伤害攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率射程减少1格"
}
},
{
"positioning": "精准子弹",
"name": "精制子弹",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率攻击CD增加5%"
}
}
]
}
]
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a8003fd7bb7ee3f4da293b457be01220
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2b7df47694562e4419511f30196f05ca
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 50faeaeff1e093d4cbfa173ee4bdc420
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,609 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1126466391911852752
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1126466391911852755}
- component: {fileID: 1126466391911852765}
- component: {fileID: 1126466391911852754}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1126466391911852755
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466391911852752}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1126466393375563246}
m_Father: {fileID: 1126466392997513753}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 4, y: 37.425293}
m_SizeDelta: {x: 234, y: 81.366}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1126466391911852765
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466391911852752}
m_CullTransparentMesh: 1
--- !u!114 &1126466391911852754
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466391911852752}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 5a2005fb30b78cc4ab9f29e443f545a0, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &1126466391919116208
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1126466391919116211}
- component: {fileID: 1126466391919116221}
- component: {fileID: 1126466391919116210}
m_Layer: 5
m_Name: icon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1126466391919116211
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466391919116208}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1126466392997513753}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -8, y: 116}
m_SizeDelta: {x: 677.064, y: 601.6876}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1126466391919116221
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466391919116208}
m_CullTransparentMesh: 1
--- !u!114 &1126466391919116210
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466391919116208}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 492e5984b518a80458cf575c0b57335c, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &1126466392248067849
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1126466392248067848}
- component: {fileID: 1126466392248067850}
- component: {fileID: 1126466392248067851}
m_Layer: 5
m_Name: gaoliang
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1126466392248067848
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392248067849}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1126466392417920612}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -1, y: 4}
m_SizeDelta: {x: 224, y: 294}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1126466392248067850
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392248067849}
m_CullTransparentMesh: 1
--- !u!114 &1126466392248067851
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392248067849}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 91b573803363f634dbcbc7ff258bb113, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &1126466392417920613
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1126466392417920612}
- component: {fileID: 1126466392417920609}
- component: {fileID: 1126466392417920614}
- component: {fileID: 1126466392417920615}
- component: {fileID: 1126466392417920608}
m_Layer: 5
m_Name: card_huhuhu
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1126466392417920612
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392417920613}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1126466392997513753}
- {fileID: 1126466392248067848}
- {fileID: 1126466393077364463}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1126466392417920609
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392417920613}
m_CullTransparentMesh: 1
--- !u!114 &1126466392417920614
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392417920613}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 2
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 0}
toggleTransition: 1
graphic: {fileID: 1126466392248067851}
m_Group: {fileID: 0}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_IsOn: 0
--- !u!114 &1126466392417920615
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392417920613}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c80ec7342ba0b09448680eb2ed376380, type: 3}
m_Name:
m_EditorClassIdentifier:
cardIconImage: {fileID: 1126466391919116210}
cardicon: {fileID: 21300000, guid: 492e5984b518a80458cf575c0b57335c, type: 3}
targetTag: tower
mengyaoPrefab: {fileID: 8433650275485930554, guid: 67d13a9263159eb49993b8cc68eb3785, type: 3}
mask: {fileID: 1126466393077364460}
mY: {fileID: 0}
--- !u!114 &1126466392417920608
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392417920613}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c64989b3a75e1d44e8692a17ba9c22ea, type: 3}
m_Name:
m_EditorClassIdentifier:
mengyaoid: 3
--- !u!1 &1126466392997513758
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1126466392997513753}
- component: {fileID: 1126466392997513754}
- component: {fileID: 1126466392997513755}
- component: {fileID: 1126466392997513752}
m_Layer: 5
m_Name: info
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1126466392997513753
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392997513758}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1126466391919116211}
- {fileID: 1126466391911852755}
m_Father: {fileID: 1126466392417920612}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 220, y: 290}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1126466392997513754
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392997513758}
m_CullTransparentMesh: 1
--- !u!114 &1126466392997513755
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392997513758}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 7d3f6c1dbe0fc184896b677f0b6ad28f, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &1126466392997513752
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466392997513758}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_ShowMaskGraphic: 1
--- !u!1 &1126466393077364460
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1126466393077364463}
- component: {fileID: 1126466393077364457}
- component: {fileID: 1126466393077364462}
m_Layer: 5
m_Name: mash
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1126466393077364463
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466393077364460}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1126466392417920612}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 220, y: 290}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1126466393077364457
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466393077364460}
m_CullTransparentMesh: 1
--- !u!114 &1126466393077364462
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466393077364460}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.7058824}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: dab6101c2a5349c43a399e3101cb2617, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &1126466393375563247
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1126466393375563246}
- component: {fileID: 1126466393375563240}
- component: {fileID: 1126466393375563241}
m_Layer: 5
m_Name: Text (Legacy)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1126466393375563246
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466393375563247}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1126466391911852755}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 15.4549}
m_SizeDelta: {x: 234, y: 50.4553}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1126466393375563240
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466393375563247}
m_CullTransparentMesh: 1
--- !u!114 &1126466393375563241
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126466393375563247}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u864E\u864E\u864E"

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 0dd4a50e59d08e84fb1439c946c24fdc
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,609 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5508436327076020825
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5508436327076020838}
- component: {fileID: 5508436327076020836}
- component: {fileID: 5508436327076020839}
m_Layer: 5
m_Name: gaoliang
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5508436327076020838
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327076020825}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5508436327438263540}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -1, y: 4}
m_SizeDelta: {x: 224, y: 294}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5508436327076020836
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327076020825}
m_CullTransparentMesh: 1
--- !u!114 &5508436327076020839
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327076020825}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 91b573803363f634dbcbc7ff258bb113, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &5508436327155225751
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5508436327155225748}
- component: {fileID: 5508436327155225746}
- component: {fileID: 5508436327155225749}
m_Layer: 5
m_Name: Text (Legacy)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5508436327155225748
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327155225751}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5508436328356301500}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 15.4549}
m_SizeDelta: {x: 234, y: 50.4553}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5508436327155225746
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327155225751}
m_CullTransparentMesh: 1
--- !u!114 &5508436327155225749
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327155225751}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u4F01\u9E45"
--- !u!1 &5508436327438263543
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5508436327438263540}
- component: {fileID: 5508436327438263539}
- component: {fileID: 5508436327438263538}
- component: {fileID: 5508436327438263541}
- component: {fileID: 5508436327438263536}
m_Layer: 5
m_Name: card_qie
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5508436327438263540
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327438263543}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5508436328304430210}
- {fileID: 5508436327076020838}
- {fileID: 5508436328771375861}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5508436327438263539
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327438263543}
m_CullTransparentMesh: 1
--- !u!114 &5508436327438263538
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327438263543}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 2
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 0}
toggleTransition: 1
graphic: {fileID: 5508436327076020839}
m_Group: {fileID: 0}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_IsOn: 0
--- !u!114 &5508436327438263541
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327438263543}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c80ec7342ba0b09448680eb2ed376380, type: 3}
m_Name:
m_EditorClassIdentifier:
cardIconImage: {fileID: 5508436328917121101}
cardicon: {fileID: 21300000, guid: a95e23a2fb1de5b429b428575fc6d229, type: 3}
targetTag: tower
mengyaoPrefab: {fileID: 8433650275485930554, guid: 1ce7ba2999a588840be40787ac4fb7fc, type: 3}
mask: {fileID: 5508436328771375860}
mY: {fileID: 0}
--- !u!114 &5508436327438263536
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436327438263543}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c64989b3a75e1d44e8692a17ba9c22ea, type: 3}
m_Name:
m_EditorClassIdentifier:
mengyaoid: 2
--- !u!1 &5508436328304430213
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5508436328304430210}
- component: {fileID: 5508436328304430209}
- component: {fileID: 5508436328304430208}
- component: {fileID: 5508436328304430211}
m_Layer: 5
m_Name: info
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5508436328304430210
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328304430213}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5508436328917121100}
- {fileID: 5508436328356301500}
m_Father: {fileID: 5508436327438263540}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 220, y: 290}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5508436328304430209
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328304430213}
m_CullTransparentMesh: 1
--- !u!114 &5508436328304430208
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328304430213}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 7d3f6c1dbe0fc184896b677f0b6ad28f, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &5508436328304430211
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328304430213}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_ShowMaskGraphic: 1
--- !u!1 &5508436328356301503
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5508436328356301500}
- component: {fileID: 5508436328356301498}
- component: {fileID: 5508436328356301501}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5508436328356301500
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328356301503}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5508436327155225748}
m_Father: {fileID: 5508436328304430210}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: -1, y: 37.425293}
m_SizeDelta: {x: 234, y: 81.366}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5508436328356301498
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328356301503}
m_CullTransparentMesh: 1
--- !u!114 &5508436328356301501
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328356301503}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 5a2005fb30b78cc4ab9f29e443f545a0, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &5508436328771375860
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5508436328771375861}
- component: {fileID: 5508436328771375859}
- component: {fileID: 5508436328771375858}
m_Layer: 5
m_Name: mash
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5508436328771375861
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328771375860}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5508436327438263540}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 220, y: 290}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5508436328771375859
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328771375860}
m_CullTransparentMesh: 1
--- !u!114 &5508436328771375858
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328771375860}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.7058824}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: dab6101c2a5349c43a399e3101cb2617, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &5508436328917121103
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5508436328917121100}
- component: {fileID: 5508436328917121098}
- component: {fileID: 5508436328917121101}
m_Layer: 5
m_Name: icon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5508436328917121100
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328917121103}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5508436328304430210}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -8, y: 62}
m_SizeDelta: {x: 555.6077, y: 493.7528}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5508436328917121098
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328917121103}
m_CullTransparentMesh: 1
--- !u!114 &5508436328917121101
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5508436328917121103}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: a95e23a2fb1de5b429b428575fc6d229, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 12644a2c53bfc72489ad76e8f81628f5
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,609 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &6655435211825999802
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6655435211825999803}
- component: {fileID: 6655435211825999801}
- component: {fileID: 6655435211825999800}
m_Layer: 5
m_Name: gaoliang
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6655435211825999803
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435211825999802}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6655435212987556049}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -1, y: 4}
m_SizeDelta: {x: 224, y: 294}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6655435211825999801
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435211825999802}
m_CullTransparentMesh: 1
--- !u!114 &6655435211825999800
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435211825999802}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 91b573803363f634dbcbc7ff258bb113, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &6655435212172408551
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6655435212172408548}
- component: {fileID: 6655435212172408554}
- component: {fileID: 6655435212172408549}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6655435212172408548
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212172408551}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6655435213216105600}
m_Father: {fileID: 6655435212774856918}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: -1, y: 37.425293}
m_SizeDelta: {x: 234, y: 81.366}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6655435212172408554
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212172408551}
m_CullTransparentMesh: 1
--- !u!114 &6655435212172408549
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212172408551}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 5a2005fb30b78cc4ab9f29e443f545a0, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &6655435212345104648
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6655435212345104649}
- component: {fileID: 6655435212345104655}
- component: {fileID: 6655435212345104654}
m_Layer: 5
m_Name: mash
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6655435212345104649
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212345104648}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6655435212987556049}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 220, y: 290}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6655435212345104655
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212345104648}
m_CullTransparentMesh: 1
--- !u!114 &6655435212345104654
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212345104648}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.7058824}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: dab6101c2a5349c43a399e3101cb2617, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &6655435212774856913
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6655435212774856918}
- component: {fileID: 6655435212774856917}
- component: {fileID: 6655435212774856916}
- component: {fileID: 6655435212774856919}
m_Layer: 5
m_Name: info
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6655435212774856918
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212774856913}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6655435213110775789}
- {fileID: 6655435212172408548}
m_Father: {fileID: 6655435212987556049}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 220, y: 290}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6655435212774856917
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212774856913}
m_CullTransparentMesh: 1
--- !u!114 &6655435212774856916
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212774856913}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 7d3f6c1dbe0fc184896b677f0b6ad28f, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &6655435212774856919
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212774856913}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_ShowMaskGraphic: 1
--- !u!1 &6655435212987556048
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6655435212987556049}
- component: {fileID: 6655435212987556052}
- component: {fileID: 6655435212987556054}
- component: {fileID: 6655435212987556053}
- component: {fileID: 6655435211444829444}
m_Layer: 5
m_Name: card_tutu
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6655435212987556049
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212987556048}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6655435212774856918}
- {fileID: 6655435211825999803}
- {fileID: 6655435212345104649}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6655435212987556052
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212987556048}
m_CullTransparentMesh: 1
--- !u!114 &6655435212987556054
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212987556048}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 2
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 0}
toggleTransition: 1
graphic: {fileID: 6655435211825999800}
m_Group: {fileID: 0}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_IsOn: 0
--- !u!114 &6655435212987556053
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212987556048}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c80ec7342ba0b09448680eb2ed376380, type: 3}
m_Name:
m_EditorClassIdentifier:
cardIconImage: {fileID: 6655435213110775794}
cardicon: {fileID: 21300000, guid: 7a9ea5910ce547648b91fb17f66423b0, type: 3}
targetTag: tower
mengyaoPrefab: {fileID: 8433650275485930554, guid: bef8166752f077848ade0206b11f2d55, type: 3}
mask: {fileID: 6655435212345104648}
mY: {fileID: 0}
--- !u!114 &6655435211444829444
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435212987556048}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c64989b3a75e1d44e8692a17ba9c22ea, type: 3}
m_Name:
m_EditorClassIdentifier:
mengyaoid: 1
--- !u!1 &6655435213110775788
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6655435213110775789}
- component: {fileID: 6655435213110775795}
- component: {fileID: 6655435213110775794}
m_Layer: 5
m_Name: icon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6655435213110775789
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435213110775788}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6655435212774856918}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -19, y: 4}
m_SizeDelta: {x: 251.6439, y: 233.1494}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6655435213110775795
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435213110775788}
m_CullTransparentMesh: 1
--- !u!114 &6655435213110775794
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435213110775788}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 7a9ea5910ce547648b91fb17f66423b0, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &6655435213216105603
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6655435213216105600}
- component: {fileID: 6655435213216105606}
- component: {fileID: 6655435213216105601}
m_Layer: 5
m_Name: Text (Legacy)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6655435213216105600
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435213216105603}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6655435212172408548}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 15.4549}
m_SizeDelta: {x: 234, y: 50.4553}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6655435213216105606
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435213216105603}
m_CullTransparentMesh: 1
--- !u!114 &6655435213216105601
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6655435213216105603}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u5154\u5154\u732B"

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c1e6f19a3129057498825317871b15b2
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,533 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2105540891982116498
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2105540891982116497}
- component: {fileID: 2105540891982116511}
- component: {fileID: 2105540891982116496}
m_Layer: 5
m_Name: Text (Legacy)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2105540891982116497
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540891982116498}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2105540892973958150}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 20, y: -5.9}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2105540891982116511
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540891982116498}
m_CullTransparentMesh: 1
--- !u!114 &2105540891982116496
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540891982116498}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 35
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 5
--- !u!1 &2105540892075140400
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2105540892075140415}
- component: {fileID: 2105540892075140413}
- component: {fileID: 2105540892075140414}
m_Layer: 5
m_Name: currency
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2105540892075140415
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892075140400}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2105540892973958150}
m_Father: {fileID: 2105540892435701432}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 48.2, y: -56.7}
m_SizeDelta: {x: 51.221, y: 51.221}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2105540892075140413
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892075140400}
m_CullTransparentMesh: 1
--- !u!114 &2105540892075140414
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892075140400}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: ab18de750110df34ab62cb1b0bd6e2ce, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &2105540892435701433
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2105540892435701432}
- component: {fileID: 2105540892435701414}
- component: {fileID: 2105540892435701415}
- component: {fileID: 2105540892435701413}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2105540892435701432
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892435701433}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2105540892075140415}
m_Father: {fileID: 2105540892551905819}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 4.7}
m_SizeDelta: {x: -33.9939, y: -33.9943}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2105540892435701414
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892435701433}
m_CullTransparentMesh: 1
--- !u!114 &2105540892435701415
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892435701433}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &2105540892435701413
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892435701433}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 2105540892435701415}
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &2105540892441329863
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2105540892441329862}
- component: {fileID: 2105540892441329860}
- component: {fileID: 2105540892441329861}
m_Layer: 5
m_Name: gaoliang
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2105540892441329862
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892441329863}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2105540892551905819}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2105540892441329860
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892441329863}
m_CullTransparentMesh: 1
--- !u!114 &2105540892441329861
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892441329863}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.13207549, g: 0.12646851, b: 0.12646851, a: 0.53333336}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &2105540892551905820
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2105540892551905819}
- component: {fileID: 2105540892551905817}
- component: {fileID: 2105540892551905818}
- component: {fileID: 2105540892551905816}
m_Layer: 5
m_Name: skillItem
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2105540892551905819
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892551905820}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2105540892435701432}
- {fileID: 2105540892441329862}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2105540892551905817
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892551905820}
m_CullTransparentMesh: 1
--- !u!114 &2105540892551905818
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892551905820}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 35e05f909d67f80418b222d510e5a00e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &2105540892551905816
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892551905820}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9243005c09623e042b67b4e86319e365, type: 3}
m_Name:
m_EditorClassIdentifier:
SpendText: {fileID: 2105540891982116496}
spendNumber: 1
musk: {fileID: 2105540892441329861}
UpgradeBtn: {fileID: 2105540892435701413}
SkillID: 0
infobox_skill_up: {fileID: 0}
levelNumber: 0
Maxlevel: 5
--- !u!1 &2105540892973958151
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2105540892973958150}
- component: {fileID: 2105540892973958148}
- component: {fileID: 2105540892973958149}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2105540892973958150
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892973958151}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2105540891982116497}
m_Father: {fileID: 2105540892075140415}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2105540892973958148
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892973958151}
m_CullTransparentMesh: 1
--- !u!114 &2105540892973958149
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2105540892973958151}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 25b48d23815d787459348452908b18ae, type: 3}
m_Type: 0
m_PreserveAspect: 1
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 5ba5240922e49e04cbfd99f42f8c62a4
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -10,6 +10,12 @@ public class SkillBox : Base
[Header("战魂(经验)")] public int expNumber;
[Header("战魂(经验)")] public Text expNumberText;
[Header("最大战魂(经验)")] public int maxExpNumber;
public GameObject infobox_skill;
public GameObject Skill;
public Transform SkillParent;
[HideInInspector]
public int ExpNumber
{
@ -28,6 +34,9 @@ public class SkillBox : Base
{
if (instance != null) return;
instance = this;
InitSkil();
}
public void UpdataExp(int number)
@ -58,5 +67,17 @@ public class SkillBox : Base
expNumberText.text = expList.Count+"/"+maxExpNumber;
}
void InitSkil()
{
for (int i = 0; i < Base.GlobalObj.GetComponent<gameGlobal>().CarryCardId.Count; i++)
{
GameObject obj = Instantiate(Skill,SkillParent);
obj.GetComponent<Skill_Spend>().infobox_skill_up = infobox_skill;
//obj.GetComponent<Skill_Spend>().SkillID
}
}
}

View File

@ -80,6 +80,9 @@ public class SpawnPool : Base
//this.StartSpawning();
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartSpawning;
//currentWave = MengyaoInfo.Instance.m_WaveData[0].AffiliatedWaveNumber;
//GenerateQuantity = MengyaoInfo.Instance.m_WaveData[0].EnemyStatistics[0].EnemyAttributes.Count;
////GenerationIntervalOfOne = MengyaoInfo.Instance.m_WaveData[0].EnemyStatistics[0].
}
void Update()

View File

@ -1,39 +1,145 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[System.Serializable]
public class MengyaoCardData
{
[Tooltip("萌妖卡ID")]
public string cardID;
[Tooltip("萌妖卡预制体")]
public GameObject cardPrefab;
}
public class cardBox : MonoBehaviour
{
public static cardBox instance;
[Header("萌妖数量")] public int mengyaoNumber=0;
[HideInInspector] public int inPlaceNumber=0;
[Header("萌妖数量")] public int mengyaoNumber = 0;
[HideInInspector] public int inPlaceNumber = 0;
[Header("开始按钮obj")] public GameObject btnObj;
[Header("怪物信息提示按钮obj")] public GameObject IconTipObj;
[Header("萌妖卡数据列表")] public List<MengyaoCardData> mengyaoCardDataList = new List<MengyaoCardData>();
[Header("萌妖卡生成父节点")] public Transform parentPos;
public float scaleUpDuration = 0.5f; // 缩放动画时长
public float fadeInDuration = 0.5f; // 淡入动画时长
// ID到萌妖卡预制体的映射字典
private Dictionary<string, GameObject> IDTomangyaoPrefab = new Dictionary<string, GameObject>();
private void Awake()
{
instance = this;
if (btnObj==null)
}
void Start()
{
if (btnObj == null)
{
Debug.LogError("btnObj==null");
return;
}
btnObj.SetActive(false);
InitializeDictionary();
Init();
}
public void ChangeInPlaceNumber(int number)
{
inPlaceNumber += number;
if (inPlaceNumber== mengyaoNumber)
if (inPlaceNumber == mengyaoNumber)
{
gameGlobal.GameStart();
//Debug.Log("布置完成");
btnObj.SetActive(true);
btnObj.GetComponent<Button>().onClick.AddListener(() => {
btnObj.GetComponent<Button>().onClick.AddListener(() =>
{
IconTipObj.gameObject.SetActive(true);
btnObj.SetActive(false);
});
}
}
/// <summary>
/// 初始化ID到萌妖卡预制体的映射字典
/// </summary>
void InitializeDictionary()
{
foreach (var cardData in mengyaoCardDataList)
{
string id = cardData.cardID;
GameObject prefab = cardData.cardPrefab;
// 检查ID和预制体是否为空
if (string.IsNullOrEmpty(id))
{
Debug.LogWarning("萌妖卡ID为空跳过该条数据");
continue;
}
if (prefab == null)
{
Debug.LogWarning($"萌妖卡ID '{id}' 对应的预制体为空,跳过该条数据!");
continue;
}
// 检查ID是否重复
if (IDTomangyaoPrefab.ContainsKey(id))
{
Debug.LogWarning($"萌妖卡ID '{id}' 在字典中已经存在,预制体将被忽略。");
continue;
}
// 添加到字典
IDTomangyaoPrefab.Add(id, prefab);
}
// 测试输出
foreach (var kvp in IDTomangyaoPrefab)
{
Debug.Log($"初始化字典 - ID: {kvp.Key}, Prefab: {kvp.Value.name}");
}
}
/// <summary>
/// 根据CarryCardId列表生成对应的萌妖卡牌
/// </summary>
void Init()
{
// 获取 CarryCardId 列表
List<string> carryCardIdList = Base.GlobalObj.GetComponent<gameGlobal>().CarryCardId;
foreach (string id in carryCardIdList)
{
if (IDTomangyaoPrefab.TryGetValue(id, out GameObject prefab))
{
// 实例化预制体,设置父节点为 parentPos
GameObject card = Instantiate(prefab, parentPos);
// 确保卡牌的缩放为0准备进行放大动画
card.transform.localScale = Vector3.zero;
// 确保卡牌的位置为父节点的本地位置
card.transform.localPosition = Vector3.zero;
// 播放放大动画
card.transform.DOScale(Vector3.one, scaleUpDuration).SetEase(Ease.OutBack);
}
else
{
Debug.LogWarning($"未找到ID为 '{id}' 的萌妖卡预制体!");
}
}
}
}

View File

@ -7,45 +7,40 @@ using UnityEngine.UI;
public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
[Header("给一个canvas")]
public Canvas canvas;
[Header("显示的image")]
public Image cardIconImage;
[Header("对应的sprite")]
public Sprite cardicon;
[Header("目标点的名字")]
public string targetTag;
[Header("生成的萌妖预制体")]
public GameObject mengyaoPrefab;
[Header("显示的image")]
public Image cardIconImage;
[Header("对应的sprite")]
public Sprite cardicon;
[Header("目标点的名字")]
public string targetTag;
[Header("生成的萌妖预制体")]
public GameObject mengyaoPrefab;
[Header("遮罩")]
public GameObject mask;
public Camera camera;
//生成物体的预制体
public GameObject PrefabParent;
//生成物体的预制体
//public GameObject PrefabParent;
[HideInInspector]
public GameObject mY;
private Vector3 startPos;//记录一开始的位置
//private SpriteAniation spriteAniation;
// Start is called before the first frame update
void Start()
{
this.cardIconImage.sprite = cardicon;
this.startPos = this.transform.position;
mask.SetActive(false);
//Debug.Log(this.startPos);
//spriteAniation = GetComponent<SpriteAniation>();
//spriteAniation.enabled = false;
}
// 拖拽开始
// 拖拽开始
public void OnBeginDrag(PointerEventData eventData)
{
@ -54,31 +49,31 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
mY = Instantiate(mengyaoPrefab);
Vector3 mousePosition = Input.mousePosition;
// 将鼠标屏幕坐标转换为世界坐标
mousePosition = camera.ScreenToWorldPoint(new Vector3(mousePosition.x, mousePosition.y, 0));
// 将鼠标屏幕坐标转换为世界坐标
mousePosition = Camera.main.ScreenToWorldPoint(new Vector3(mousePosition.x, mousePosition.y, 0));
// 将物体的位置更新为鼠标的位置
// 将物体的位置更新为鼠标的位置
mY.transform.position = mousePosition;
}
// 拖拽中
// 拖拽中
public void OnDrag(PointerEventData eventData)
{
Vector3 mousePosition = Input.mousePosition;
// 将鼠标屏幕坐标转换为世界坐标
mousePosition = camera.ScreenToWorldPoint(new Vector3(mousePosition.x, mousePosition.y, camera.nearClipPlane));
// 将鼠标屏幕坐标转换为世界坐标
mousePosition = Camera.main.ScreenToWorldPoint(new Vector3(mousePosition.x, mousePosition.y, Camera.main.nearClipPlane));
// 强制设置Z轴为0或者根据你的需求设置成其他值
// 强制设置Z轴为0或者根据你的需求设置成其他值
mousePosition.z = 0;
// 将物体的位置更新为鼠标的位置
// 将物体的位置更新为鼠标的位置
mY.transform.position = mousePosition;
}
// 拖拽结束
// 拖拽结束
public void OnEndDrag(PointerEventData eventData)
{
if (mY.GetComponent<cardPlace>().isInTrigger)
@ -95,7 +90,4 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
}
}

View File

@ -13,6 +13,8 @@ public class gameGlobal : Base
public event GameItem OnGameOver;
public List<string> CarryCardId = new List<string>();
/// <summary>
/// ÓÎÏ·³õʼ»¯
/// </summary>

View File

@ -1,21 +1,38 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Xml.Linq;
using UnityEngine;
public class MengyaoInfo :JsonReadBase
{
public TextAsset m_Asset;
public TextAsset NameAsset;
public TextAsset LevelAsset;
public TextAsset SkillAsset;
public List<Character> m_Name;
public List<Level> m_Level;
public List<WaveData> m_WaveData;
public List<SkillsInfoRoot> m_SkillData;
public static MengyaoInfo Instance;
// Start is called before the first frame update
void Start()
void Awake()
{
Instance = this;
m_Name = base.LoadJson<Character>(NameAsset);
base.DisplayData<Character>(m_Name);
m_Level = base.LoadJson<Level>(LevelAsset);
base.DisplayData<Level>(m_Level);
m_WaveData = base.LoadJson<WaveData>(m_Asset);
base.DisplayData<WaveData>(m_WaveData);
m_SkillData = base.LoadJson<SkillsInfoRoot>(SkillAsset);
Debug.Log(m_SkillData);
//base.DisplayData<SkillsInfoRoot>(m_SkillData);
}
// Update is called once per frame
@ -27,7 +44,7 @@ public class MengyaoInfo :JsonReadBase
public class Character
{
public string Id { get; set; }
public int Id { get; set; }
public string Name { get; set; }
public string Quality { get; set; }
public string Elements { get; set; }
@ -104,3 +121,33 @@ public class WaveData
public List<EnemyStatistic> EnemyStatistics { get; set; }
}
public class SkillsInfoRoot
{
public List<MonsterSkillInfo> SkillsInfo { get; set; } // 所有技能信息的列表
}
public class MonsterSkillInfo
{
public string TempId { get; set; } // 临时 ID
public string MonsterCode { get; set; } // 怪物代号
public List<Skill> Skills { get; set; } // 技能列表
}
public class Skill
{
public string Positioning { get; set; } // 技能定位
public string Name { get; set; } // 技能名称
public SkillEffects Effects { get; set; } // 技能效果
}
public class SkillEffects
{
public string Level1 { get; set; } // 1级技能效果
public string Level2 { get; set; } // 2级技能效果
public string Level3 { get; set; } // 3级技能效果
public string Level4 { get; set; } // 4级技能效果
public string Level5 { get; set; } // 5级技能效果
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a8ce4096653622f428e4c358427cc271
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,148 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using UnityEngine.SceneManagement;
public class Battle_Selection : BaseUI
{
[Header("怪物卡生成点")]
public Transform EnemyGeneratePos;
[Header("携带卡生成点")]
public Transform CarryGeneratePos;
[Header("萌妖卡生成点")]
public Transform MengyaoGeneratePos;
// 卡牌列表
private List<Button> EnemyCard = new List<Button>();
private List<Button> CarryCard = new List<Button>();
private List<Button> MengyaoCard = new List<Button>();
[Header("所有卡牌按钮列表")]
public List<Button> CardBTN = new List<Button>();
// 定义缩放动画的持续时间可在Inspector中调整
[Header("动画持续时间(秒)")]
public float scaleDownDuration = 0.3f; // 缩小动画时间
public float scaleUpDuration = 0.3f; // 放大动画时间
public Button tiaoScene;
// Start is called before the first frame update
async void Start()
{
await showPanel(_panel);
// 初始化:将所有卡牌添加到萌妖卡列表,并设置其父节点为萌妖卡生成点
foreach (Button btn in CardBTN)
{
// 将卡牌添加到萌妖卡列表
MengyaoCard.Add(btn);
// 设置卡牌的父节点为萌妖卡生成点
btn.transform.SetParent(MengyaoGeneratePos, false);
// 确保卡牌的缩放为正常大小
btn.transform.localScale = Vector3.one;
// 添加点击事件监听器,使用局部变量避免闭包问题
btn.onClick.AddListener(() => OnCardButtonClick(btn));
}
tiaoScene.onClick.AddListener(async() => {
await ButtonClickAnimationAsync(tiaoScene.gameObject);
Debug.LogError("++++跳++++转++++场++++景++++");
foreach (Button go in CarryCard)
{
Debug.Log(go.gameObject.GetComponent<CardInfo>().mengyaoid);
Base.GlobalObj.GetComponent<gameGlobal>().CarryCardId.Add(go.gameObject.GetComponent<CardInfo>().mengyaoid);
}
SceneManager.LoadScene(2);
});
}
// 按钮点击事件处理
void OnCardButtonClick(Button btn)
{
// 禁用按钮,防止在动画期间重复点击
btn.interactable = false;
if (MengyaoCard.Contains(btn))
{
// 从萌妖卡列表移除,添加到携带卡列表
MengyaoCard.Remove(btn);
CarryCard.Add(btn);
// 更改父节点并播放动画
AnimateCardScaling(btn.transform, CarryGeneratePos, () =>
{
Debug.Log($"卡牌 {btn.gameObject.name} 从萌妖卡切换到携带卡");
// 动画完成后重新启用按钮
btn.interactable = true;
});
}
else if (CarryCard.Contains(btn))
{
// 从携带卡列表移除,添加到萌妖卡列表
CarryCard.Remove(btn);
MengyaoCard.Add(btn);
// 更改父节点并播放动画
AnimateCardScaling(btn.transform, MengyaoGeneratePos, () =>
{
Debug.Log($"卡牌 {btn.gameObject.name} 从携带卡切换到萌妖卡");
// 动画完成后重新启用按钮
btn.interactable = true;
});
}
else
{
Debug.LogWarning("卡牌不在任何列表中!");
btn.interactable = true;
}
}
// 使用 DOTween 动画缩放卡牌
void AnimateCardScaling(Transform cardTransform, Transform targetParent, System.Action onComplete)
{
// 获取 RectTransform 组件
RectTransform rectTransform = cardTransform.GetComponent<RectTransform>();
if (rectTransform == null)
{
Debug.LogWarning("卡牌缺少 RectTransform 组件!");
return;
}
// 创建一个序列来组合多个动画
Sequence mySequence = DOTween.Sequence();
// 缩放到 0
mySequence.Append(rectTransform.DOScale(Vector3.zero, scaleDownDuration).SetEase(Ease.InBack));
// 更改父节点
mySequence.AppendCallback(() =>
{
cardTransform.SetParent(targetParent, false); // 不保持世界坐标
});
// 确保卡牌的缩放为 0准备放大
rectTransform.localScale = Vector3.zero;
// 缩放回正常大小
mySequence.Append(rectTransform.DOScale(Vector3.one, scaleUpDuration).SetEase(Ease.OutBack));
// 动画完成后的回调
mySequence.AppendCallback(() =>
{
onComplete?.Invoke();
});
// 开始动画
mySequence.Play();
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eebc2d665d26c1d49a557ffe94112a95
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardInfo : MonoBehaviour
{
public string mengyaoid;
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c64989b3a75e1d44e8692a17ba9c22ea
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -7,14 +7,16 @@ using UnityEngine.UI;
public class DownPanel : Base
{
public List<Button> btns = new List<Button>();
public List<GameObject> PanelList=new List<GameObject>();
public GameObject canvse;
// Start is called before the first frame update
void Start()
{
btns[0].onClick.AddListener(async() => {
await ButtonClickAnimationAsync(btns[0].gameObject);
Debug.LogError("++++Ìø++++ת++++³¡++++¾°++++");
SceneManager.LoadScene(2);
GameObject.Instantiate(PanelList[0], canvse.transform);
});
}