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m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1.65, y: 0.42}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &1831132831
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -21,16 +21,6 @@ public class Promptmgr : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
/* public void PromptBubble(string message)
|
||||
{
|
||||
GameObject proobj = Instantiate(PromptPrefab);
|
||||
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
|
||||
proobj.transform.position = new Vector3(540, 1300, 0);
|
||||
StartCoroutine(MoveUpandDestory(proobj));
|
||||
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
|
||||
protext.text = message;
|
||||
}*/
|
||||
|
||||
|
||||
public void PromptBubble(string message)
|
||||
{
|
||||
@ -47,7 +37,7 @@ public class Promptmgr : MonoBehaviour
|
||||
{
|
||||
GameObject proobj = Instantiate(PromptPrefab);
|
||||
proobj.transform.SetParent(canvs.transform);
|
||||
proobj.transform.position = new Vector3(540, 1300, 0);
|
||||
proobj.transform.position = new Vector3(Screen.width / 2, Screen.height / 2 + 33, 0);
|
||||
StartCoroutine(MoveUpandDestory(proobj));
|
||||
|
||||
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>();
|
||||
@ -65,7 +55,7 @@ public class Promptmgr : MonoBehaviour
|
||||
{
|
||||
GameObject proobj = Instantiate(PromptWhiltePrefab);
|
||||
proobj.transform.SetParent(canvs.transform);
|
||||
proobj.transform.position = new Vector3(540, 1300, 0);
|
||||
proobj.transform.position = new Vector3(Screen.width / 2, Screen.height / 2 + 33, 0);
|
||||
StartCoroutine(MoveUpandDestory(proobj));
|
||||
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
|
||||
protext.text = message;
|
||||
@ -97,7 +87,4 @@ public class Promptmgr : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
|
||||
[System.Serializable]
|
||||
public class Path
|
||||
@ -20,18 +21,35 @@ public class landContorl : MonoBehaviour
|
||||
public List<Path> paths;
|
||||
public float pathsNeedTimer = 30f;
|
||||
public float fishingNeedTimer = 30f;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
|
||||
public GameObject timeshop;
|
||||
public GameObject goldshop;
|
||||
|
||||
public float timer=0;
|
||||
public float goldnumer=0;
|
||||
|
||||
public TextMeshPro CDTimerTextPro;
|
||||
public TextMeshPro goldNumerTextPro;
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (timeshop==null)
|
||||
{
|
||||
Debug.LogError("timeshop==null");
|
||||
return;
|
||||
}
|
||||
if (goldshop == null)
|
||||
{
|
||||
Debug.LogError("goldshop==null");
|
||||
return;
|
||||
}
|
||||
timeshop.SetActive(true);
|
||||
goldshop.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
OnClick();
|
||||
@ -43,6 +61,8 @@ public class landContorl : MonoBehaviour
|
||||
|
||||
void OnClick()
|
||||
{
|
||||
Debug.LogError("检测逻辑");
|
||||
Debug.LogError("扣钱逻辑");
|
||||
fishMan = GameObject.Instantiate(fishManPrefab);
|
||||
|
||||
fishMan.transform.SetParent(startPos);
|
||||
@ -54,12 +74,17 @@ public class landContorl : MonoBehaviour
|
||||
|
||||
void MoveToFishingPos()
|
||||
{
|
||||
//开始计时
|
||||
timer+= (pathsNeedTimer*2+ fishingNeedTimer);
|
||||
|
||||
// 随机选择一条路径
|
||||
Path selectedPath = paths[Random.Range(0, paths.Count)];
|
||||
// 移动到捕鱼点
|
||||
StartCoroutine(MoveToFishingPoint(fishMan, selectedPath.pathPoints));
|
||||
}
|
||||
|
||||
|
||||
|
||||
IEnumerator MoveToFishingPoint(GameObject man,List<Transform> path)
|
||||
{
|
||||
// 将路径点转换为 Vector3 数组
|
||||
@ -129,6 +154,7 @@ public class landContorl : MonoBehaviour
|
||||
pathPoints[i] = path[path.Count - 1 - i].position; // 从最后一个点开始赋值
|
||||
}
|
||||
|
||||
|
||||
man.transform.rotation = Quaternion.Euler(0, 0, 0); // 朝向右边
|
||||
|
||||
// 创建一个摆动效果的 Tween
|
||||
@ -151,7 +177,13 @@ public class landContorl : MonoBehaviour
|
||||
swayTween.Kill();
|
||||
|
||||
|
||||
Debug.LogError("返航完成,开始:真·摸-鱼");
|
||||
Debug.LogError("返航完成,开始:真·摸-鱼,加钱");
|
||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.draw);
|
||||
goldnumer += 1000;
|
||||
}
|
||||
|
||||
void ChangeShipLook(Vector3 startpos,Vector3 endpos)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user