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File diff suppressed because it is too large
Load Diff
@ -1,5 +1,6 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -49,20 +50,64 @@ public class Asset_Details : MonoBehaviour
|
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break;
|
||||
}
|
||||
|
||||
IcomeList infoIcomeList = await Scene_main_jiekou.instance.GetIncomeList(1,10,type);
|
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// 获取收入列表
|
||||
IcomeList infoIcomeList = await Scene_main_jiekou.instance.GetIncomeList(1, 10, type);
|
||||
|
||||
// Step 1: 排序 statistics 按日期
|
||||
List<statistics> sortedStatistics = infoIcomeList.Data.statistics
|
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.OrderBy(s => s.date_time) // 按照 date_time 排序
|
||||
.ToList();
|
||||
|
||||
foreach (statistics value in infoIcomeList.Data.statistics)
|
||||
// Step 2: 遍历并生成对应的 itemBoxPrefab
|
||||
foreach (statistics stat in sortedStatistics)
|
||||
{
|
||||
GameObject go = GameObject.Instantiate(itemBoxPrefab, itemBoxPrefabParent.transform);
|
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go.GetComponent<Asset_Details_itembox>().init(value.date_time.ToString(), (value.total_income-value.total_expend).ToString());
|
||||
go.GetComponent<Asset_Details_itembox>().init(stat.date_time.ToString());
|
||||
itemBoxPrefabList.Add(go);
|
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}
|
||||
|
||||
// Step 3: 排序 Transaction 按时间
|
||||
List<Transaction> sortedTransactions = infoIcomeList.Data.List
|
||||
.OrderBy(t => t.create_time) // 按照 create_time 排序
|
||||
.ToList();
|
||||
|
||||
// Step 4: 遍历 Transaction,按时间生成,并归类到对应的 itemBoxPrefab
|
||||
foreach (Transaction transaction in sortedTransactions)
|
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{
|
||||
// 提取 transaction 的日期部分(yyyy-MM-dd)
|
||||
string transactionDate = transaction.create_time.Substring(0, 10).Replace("-", "");
|
||||
|
||||
// Step 5: 查找匹配的 statistics 日期
|
||||
statistics matchingStat = sortedStatistics.FirstOrDefault(stat =>
|
||||
stat.date_time.ToString() == transactionDate);
|
||||
|
||||
if (matchingStat != null)
|
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{
|
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// 查找对应的父节点 itemBoxPrefab
|
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GameObject parentItemBox = itemBoxPrefabList.FirstOrDefault(box =>
|
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box.GetComponent<Asset_Details_itembox>().GetDate() == matchingStat.date_time.ToString());
|
||||
|
||||
if (parentItemBox != null)
|
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{
|
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// Step 6: 生成 Transaction 对应的 itemPrefab,并将其归类到正确的父节点下
|
||||
GameObject item = GameObject.Instantiate(itemPrefab, parentItemBox.transform);
|
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item.GetComponent<Asset_Details_item>().init(transaction.Income, transaction.Remark, transaction.Amount);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*foreach (statistics value in infoIcomeList.Data.statistics)
|
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{
|
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GameObject go = GameObject.Instantiate(itemBoxPrefab, itemBoxPrefabParent.transform);
|
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go.GetComponent<Asset_Details_itembox>().init(value.date_time.ToString());
|
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itemBoxPrefabList.Add(go);
|
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}
|
||||
|
||||
foreach (Transaction value in infoIcomeList.Data.List)
|
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{
|
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GameObject.Instantiate(itemPrefab, itemBoxPrefabList[0].transform).GetComponent<Asset_Details_item>().init(value.Income,value.Remark,value.Amount);
|
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}
|
||||
}*/
|
||||
|
||||
this.gameObject.SetActive(true);
|
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}
|
||||
|
27
meng_yao/Assets/script/scene_Main/ManurePanel.cs
Normal file
27
meng_yao/Assets/script/scene_Main/ManurePanel.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ManurePanel : MonoBehaviour
|
||||
{
|
||||
public GameObject[] DropArrays;
|
||||
|
||||
async void Start()
|
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{
|
||||
TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
|
||||
for (int i = 0; i < info.Data.Rewards.Count; i++)
|
||||
{
|
||||
if (info.Data.Rewards[i].Show ==0)
|
||||
{
|
||||
DropArrays[i].gameObject.SetActive(false);
|
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}
|
||||
}
|
||||
|
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}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
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{
|
||||
|
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}
|
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}
|
11
meng_yao/Assets/script/scene_Main/ManurePanel.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ManurePanel.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: de0d4ed2d4a4a3d47b735cb2fd1ce575
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -8,18 +8,19 @@ public class Asset_Details_item : MonoBehaviour
|
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|
||||
public Text info;
|
||||
public Text number;
|
||||
|
||||
|
||||
//private string dateTime; // 存储日期
|
||||
public void init(bool _bool,string info,string number)
|
||||
{
|
||||
if (_bool)
|
||||
{
|
||||
this.info.text = info;
|
||||
this.number.text = "<b><color=blue>+£¤" + number+ "</color></b>";
|
||||
this.info.text = "<b><color=blue>+¥" + number + "</color></b>" ;
|
||||
this.number.text = info;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.info.text = info;
|
||||
this.number.text ="<b><color=red>-£¤" + number+ "</color></b>";
|
||||
this.info.text = "<b><color=red>-¥" + number + "</color></b>";
|
||||
this.number.text = info;
|
||||
}
|
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}
|
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}
|
||||
|
@ -6,11 +6,17 @@ using UnityEngine.UI;
|
||||
public class Asset_Details_itembox : MonoBehaviour
|
||||
{
|
||||
public Text time;
|
||||
public Text count;
|
||||
private string dateTime; // 存储日期
|
||||
|
||||
public void init(string time,string count)
|
||||
public void init(string timeText)
|
||||
{
|
||||
this.time.text = "时间:" + time;
|
||||
this.count.text ="总计:"+ count;
|
||||
this.dateTime = timeText; // 存储日期
|
||||
this.time.text = "时间:" + timeText;
|
||||
}
|
||||
|
||||
// 获取日期
|
||||
public string GetDate()
|
||||
{
|
||||
return this.dateTime;
|
||||
}
|
||||
}
|
||||
|
@ -63,7 +63,7 @@ public class Transaction
|
||||
public int AccountType { get; set; }
|
||||
public string Amount { get; set; }
|
||||
public string Remark { get; set; }
|
||||
public string CreateTime { get; set; }
|
||||
public string create_time { get; set; }
|
||||
}
|
||||
|
||||
public class statistics
|
||||
|
Loading…
Reference in New Issue
Block a user