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IcomeList infoIcomeList = await Scene_main_jiekou.instance.GetIncomeList(1,10,type); + // 获取收入列表 + IcomeList infoIcomeList = await Scene_main_jiekou.instance.GetIncomeList(1, 10, type); + // Step 1: 排序 statistics 按日期 + List sortedStatistics = infoIcomeList.Data.statistics + .OrderBy(s => s.date_time) // 按照 date_time 排序 + .ToList(); - foreach (statistics value in infoIcomeList.Data.statistics) + // Step 2: 遍历并生成对应的 itemBoxPrefab + foreach (statistics stat in sortedStatistics) { GameObject go = GameObject.Instantiate(itemBoxPrefab, itemBoxPrefabParent.transform); - go.GetComponent().init(value.date_time.ToString(), (value.total_income-value.total_expend).ToString()); + go.GetComponent().init(stat.date_time.ToString()); + itemBoxPrefabList.Add(go); + } + + // Step 3: 排序 Transaction 按时间 + List sortedTransactions = infoIcomeList.Data.List + .OrderBy(t => t.create_time) // 按照 create_time 排序 + .ToList(); + + // Step 4: 遍历 Transaction,按时间生成,并归类到对应的 itemBoxPrefab + foreach (Transaction transaction in sortedTransactions) + { + // 提取 transaction 的日期部分(yyyy-MM-dd) + string transactionDate = transaction.create_time.Substring(0, 10).Replace("-", ""); + + // Step 5: 查找匹配的 statistics 日期 + statistics matchingStat = sortedStatistics.FirstOrDefault(stat => + stat.date_time.ToString() == transactionDate); + + if (matchingStat != null) + { + // 查找对应的父节点 itemBoxPrefab + GameObject parentItemBox = itemBoxPrefabList.FirstOrDefault(box => + box.GetComponent().GetDate() == matchingStat.date_time.ToString()); + + if (parentItemBox != null) + { + // Step 6: 生成 Transaction 对应的 itemPrefab,并将其归类到正确的父节点下 + GameObject item = GameObject.Instantiate(itemPrefab, parentItemBox.transform); + item.GetComponent().init(transaction.Income, transaction.Remark, transaction.Amount); + } + } + } + + + /*foreach (statistics value in infoIcomeList.Data.statistics) + { + GameObject go = GameObject.Instantiate(itemBoxPrefab, itemBoxPrefabParent.transform); + go.GetComponent().init(value.date_time.ToString()); itemBoxPrefabList.Add(go); } foreach (Transaction value in infoIcomeList.Data.List) { GameObject.Instantiate(itemPrefab, itemBoxPrefabList[0].transform).GetComponent().init(value.Income,value.Remark,value.Amount); - } + }*/ this.gameObject.SetActive(true); } diff --git a/meng_yao/Assets/script/scene_Main/ManurePanel.cs b/meng_yao/Assets/script/scene_Main/ManurePanel.cs new file mode 100644 index 000000000..6f87ff444 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ManurePanel.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ManurePanel : MonoBehaviour +{ + public GameObject[] DropArrays; + + async void Start() + { + TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS(); + for (int i = 0; i < info.Data.Rewards.Count; i++) + { + if (info.Data.Rewards[i].Show ==0) + { + DropArrays[i].gameObject.SetActive(false); + } + } + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/ManurePanel.cs.meta b/meng_yao/Assets/script/scene_Main/ManurePanel.cs.meta new file mode 100644 index 000000000..d9d9b6011 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ManurePanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: de0d4ed2d4a4a3d47b735cb2fd1ce575 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs b/meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs index bcc17bed1..246f54fd4 100644 --- a/meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs +++ b/meng_yao/Assets/script/scene_Main/ui/Asset_Details_item.cs @@ -8,18 +8,19 @@ public class Asset_Details_item : MonoBehaviour public Text info; public Text number; - + + //private string dateTime; // 存储日期 public void init(bool _bool,string info,string number) { if (_bool) { - this.info.text = info; - this.number.text = "+¥" + number+ ""; + this.info.text = "+¥" + number + "" ; + this.number.text = info; } else { - this.info.text = info; - this.number.text ="-¥" + number+ ""; + this.info.text = "-¥" + number + ""; + this.number.text = info; } } } diff --git a/meng_yao/Assets/script/scene_Main/ui/Asset_Details_itembox.cs b/meng_yao/Assets/script/scene_Main/ui/Asset_Details_itembox.cs index accef36c7..550ba9d20 100644 --- a/meng_yao/Assets/script/scene_Main/ui/Asset_Details_itembox.cs +++ b/meng_yao/Assets/script/scene_Main/ui/Asset_Details_itembox.cs @@ -6,11 +6,17 @@ using UnityEngine.UI; public class Asset_Details_itembox : MonoBehaviour { public Text time; - public Text count; + private string dateTime; // 存储日期 - public void init(string time,string count) + public void init(string timeText) { - this.time.text = "时间:" + time; - this.count.text ="总计:"+ count; + this.dateTime = timeText; // 存储日期 + this.time.text = "时间:" + timeText; + } + + // 获取日期 + public string GetDate() + { + return this.dateTime; } } diff --git a/meng_yao/Assets/script/serveTestScript/billsModule/incomeList.cs b/meng_yao/Assets/script/serveTestScript/billsModule/incomeList.cs index e5d888ada..95f45b733 100644 --- a/meng_yao/Assets/script/serveTestScript/billsModule/incomeList.cs +++ b/meng_yao/Assets/script/serveTestScript/billsModule/incomeList.cs @@ -63,7 +63,7 @@ public class Transaction public int AccountType { get; set; } public string Amount { get; set; } public string Remark { get; set; } - public string CreateTime { get; set; } + public string create_time { get; set; } } public class statistics