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meng_yao/Assets/Resources/Prefabs/PromptWhite.prefab
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159
meng_yao/Assets/Resources/Prefabs/PromptWhite.prefab
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meng_yao/Assets/res/cultivation_Jinsha_mine_slices/PromptBg.png
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meng_yao/Assets/res/cultivation_Jinsha_mine_slices/PromptBg.png
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@ -70,10 +70,7 @@ public class JumpScene : MonoBehaviour
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SceneLoad.Add(upLevel_Scene, "upLevel_Scene");
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}
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public void LoadScene(string load)
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}
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}
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@ -6,7 +6,7 @@ public class Promptmgr : MonoBehaviour
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{
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public static Promptmgr Instance;
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private GameObject PromptPrefab;
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private Transform promptpos;
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private GameObject PromptWhiltePrefab;
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private float movedistance = 400f;//移动的距离
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private float moveDuration = 1f;//移动所需的时间
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// Start is called before the first frame update
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@ -15,6 +15,7 @@ public class Promptmgr : MonoBehaviour
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Instance = this;
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DontDestroyOnLoad(this);
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PromptPrefab = (GameObject)Resources.Load("Prefabs/Prompt");
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PromptWhiltePrefab = (GameObject)Resources.Load("Prefabs/PromptWhite");
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}
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public void PromptBubble(string message)
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StartCoroutine(MoveUpandDestory(proobj));
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Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
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protext.text = message;
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}
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public void PromptWhilteBubble(string message)
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{
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GameObject proobj = Instantiate(PromptWhiltePrefab);
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proobj.transform.SetParent(GameObject.Find("Canvas").transform);
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proobj.transform.position = new Vector3(540, 1300, 0);
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StartCoroutine(MoveUpandDestory(proobj));
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Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
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protext.text = message;
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}
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IEnumerator MoveUpandDestory(GameObject obj)
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public class text_1 : MonoBehaviour
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{
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private text t1;
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// Start is called before the first frame update
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void Start()
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