This commit is contained in:
shurongsen 2024-10-28 16:41:14 +08:00
parent 5ddf1ade0d
commit 3229b4f637
7 changed files with 289 additions and 6 deletions

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@ -70,10 +70,7 @@ public class JumpScene : MonoBehaviour
SceneLoad.Add(upLevel_Scene, "upLevel_Scene");
}
public void LoadScene(string load)
{
SceneManager.LoadScene(load);
}
}

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@ -6,7 +6,7 @@ public class Promptmgr : MonoBehaviour
{
public static Promptmgr Instance;
private GameObject PromptPrefab;
private Transform promptpos;
private GameObject PromptWhiltePrefab;
private float movedistance = 400f;//移动的距离
private float moveDuration = 1f;//移动所需的时间
// Start is called before the first frame update
@ -15,6 +15,7 @@ public class Promptmgr : MonoBehaviour
Instance = this;
DontDestroyOnLoad(this);
PromptPrefab = (GameObject)Resources.Load("Prefabs/Prompt");
PromptWhiltePrefab = (GameObject)Resources.Load("Prefabs/PromptWhite");
}
public void PromptBubble(string message)
@ -25,7 +26,16 @@ public class Promptmgr : MonoBehaviour
StartCoroutine(MoveUpandDestory(proobj));
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
protext.text = message;
}
public void PromptWhilteBubble(string message)
{
GameObject proobj = Instantiate(PromptWhiltePrefab);
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
proobj.transform.position = new Vector3(540, 1300, 0);
StartCoroutine(MoveUpandDestory(proobj));
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
protext.text = message;
}
IEnumerator MoveUpandDestory(GameObject obj)

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@ -4,7 +4,6 @@ using UnityEngine;
public class text_1 : MonoBehaviour
{
private text t1;
// Start is called before the first frame update
void Start()