所有场景制作完成
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File diff suppressed because it is too large
Load Diff
@ -9,6 +9,7 @@ public class DepagodaBtn : MonoBehaviour
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public static Action OnSceneMouseBTN;
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public GameObject gotoscene;
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public GameObject nowScene;
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public Camera LockCamera;
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// Start is called before the first frame update
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void Start()
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{
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@ -20,6 +21,7 @@ public class DepagodaBtn : MonoBehaviour
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{
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//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
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transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
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StartCoroutine("Magnify");
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}
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@ -35,10 +37,10 @@ public class DepagodaBtn : MonoBehaviour
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void JUmpScem()
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{
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//Virtual_CameraManager.Instance.SwitchToCamera(1);
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Promptmgr.Instance.PromptBubble("ÔÝ먦·Å");
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// gotoscene.SetActive(true);
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// nowScene.SetActive(false);
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SceneManager.LoadScene(JumpScene.lock_demon_tower);
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////Virtual_CameraManager.Instance.SwitchToCamera(1);
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//Promptmgr.Instance.PromptBubble("ÔÝ먦·Å");
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LockCamera.orthographicSize = 82;
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gotoscene.SetActive(true);
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nowScene.SetActive(false);
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}
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}
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27
meng_yao/Assets/script/JumpScene/Lock_Btn.cs
Normal file
27
meng_yao/Assets/script/JumpScene/Lock_Btn.cs
Normal file
@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.SceneManagement;
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public class Lock_Btn : MonoBehaviour
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{
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public GameObject gotoscene;
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public GameObject nowScene;
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public Camera lockcamera;
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public void OnMouseDown()
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{
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//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
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transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
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StartCoroutine("Magnify");
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}
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IEnumerator Magnify()
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{
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transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
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gotoscene.SetActive(true);
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nowScene.SetActive(false);
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lockcamera.orthographicSize = 12;
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return null;
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}
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}
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11
meng_yao/Assets/script/JumpScene/Lock_Btn.cs.meta
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11
meng_yao/Assets/script/JumpScene/Lock_Btn.cs.meta
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