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@@ -93342,7 +93366,7 @@ MonoBehaviour:
petLevelshow: {fileID: 7550977465108078569}
petExpFill: {fileID: 7550977464679505027}
feedBtn: {fileID: 1477323885672320044}
- LotteryBtn: {fileID: 1113331948}
+ LotteryBtn: {fileID: 0}
Pet: {fileID: 7550977465179483479}
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shenxiao:
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diff --git a/meng_yao/Assets/script/A_Fight/MY_Infos.cs b/meng_yao/Assets/script/A_Fight/MY_Infos.cs
index 8aca2359..b5665cc5 100644
--- a/meng_yao/Assets/script/A_Fight/MY_Infos.cs
+++ b/meng_yao/Assets/script/A_Fight/MY_Infos.cs
@@ -6,7 +6,6 @@ using UnityEngine;
public class mengyaoInfo
{
public string id;
- public Sprite imge;
public GameObject prefab;
public GameObject cardprefab;
}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
index 421620a5..0d21e571 100644
--- a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
@@ -1,18 +1,18 @@
+using System;
using System.Collections;
using System.Collections.Generic;
+using Unity.VisualScripting;
using UnityEngine;
public class jbf_SkillUp : SkillUp
{
- public void Start()
- {
-
- }
+
///
///刀的长度延长1格
///
public override void Skill_1_1()
{
+ Debug.Log("jijijijijijijijijijijijijijijijijijij111111");
attack.bulletLengthAdd += 2;
}
@@ -21,7 +21,7 @@ public class jbf_SkillUp : SkillUp
///
public override void Skill_1_3()
{
-
+ Debug.Log("jijijijijijijijijijijijijijijijijijij");
attack.BulletNumber += 1;
attack.roleBulletSpeedAdd -= 0.1f;
}
diff --git a/meng_yao/Assets/script/UI_prefabs/Battle_Selection.cs b/meng_yao/Assets/script/UI_prefabs/Battle_Selection.cs
index 515d115f..97490c5e 100644
--- a/meng_yao/Assets/script/UI_prefabs/Battle_Selection.cs
+++ b/meng_yao/Assets/script/UI_prefabs/Battle_Selection.cs
@@ -23,6 +23,11 @@ public class Battle_Selection : BaseUI
private List