土熊猫子弹

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lq 2025-01-07 17:13:19 +08:00
parent 4f267b1050
commit 347f0160d0
8 changed files with 357 additions and 14 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class txm_SkillUp : SkillUp
{
/// <summary>
///被巨石击中的敌人在3秒内速度减少50%
/// </summary>
public override void Skill_1_1()
{
// 创建一个眩晕 Buff持续1秒20%概率)
Action<Role> decelerationBuff = CreateSlowDownBuff(0.5f, 3f);
// 将 Buff 添加到玩家的 storageBuff 列表中
role.AddBuff(role.storageBuff, decelerationBuff);
}
/// <summary>
/// 巨石的溅伤范围增加1格,射程减少1格
/// </summary>
public override void Skill_1_3()
{
attack.BoomRange += 1;
base.AttackRange = -1;
attack.SetAttackRange();
}
/// <summary>
/// 被巨石击中的敌人在2秒内陷入眩晕状态无法移动,射程减少1格
/// </summary>
public override void Skill_1_5()
{
base.CriticalRate += 0.2f;
base.AttackRange = -1;
attack.SetAttackRange();
}
/// <summary>
/// 巨石飞行速度增加20%
/// </summary>
public override void Skill_2_1()
{
base.AttackCooldown += -0.25f;
}
/// <summary>
/// 攻击范围增加2格,攻击CD增加5%
/// </summary>
public override void Skill_2_3()
{
base.DamageOfMin += 0.25f;
base.AttackRange = -1;
attack.SetAttackRange();
}
/// <summary>
/// 巨石的溅伤范围增加1格,攻击CD增加5%
/// </summary>
public override void Skill_2_5()
{
base.CriticalRate += 0.2f;
base.AttackCooldown += 0.05f;
}
}

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