土熊猫子弹
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meng_yao/Assets/Prefabs/Bullet/mkl/txm_bullet.prefab
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62
meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs
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meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class txm_SkillUp : SkillUp
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{
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/// <summary>
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///被巨石击中的敌人在3秒内速度减少50%
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/// </summary>
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public override void Skill_1_1()
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{
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// 创建一个眩晕 Buff(持续1秒,20%概率)
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Action<Role> decelerationBuff = CreateSlowDownBuff(0.5f, 3f);
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// 将 Buff 添加到玩家的 storageBuff 列表中
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role.AddBuff(role.storageBuff, decelerationBuff);
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}
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/// <summary>
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/// 巨石的溅伤范围增加1格,射程减少1格
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/// </summary>
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public override void Skill_1_3()
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{
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attack.BoomRange += 1;
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base.AttackRange = -1;
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attack.SetAttackRange();
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}
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/// <summary>
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/// 被巨石击中的敌人在2秒内陷入眩晕状态无法移动,射程减少1格
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/// </summary>
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public override void Skill_1_5()
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{
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base.CriticalRate += 0.2f;
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base.AttackRange = -1;
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attack.SetAttackRange();
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}
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/// <summary>
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/// 巨石飞行速度增加20%
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/// </summary>
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public override void Skill_2_1()
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{
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base.AttackCooldown += -0.25f;
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}
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/// <summary>
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/// 攻击范围增加2格,攻击CD增加5%
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/// </summary>
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public override void Skill_2_3()
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{
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base.DamageOfMin += 0.25f;
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base.AttackRange = -1;
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attack.SetAttackRange();
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}
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/// <summary>
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/// 巨石的溅伤范围增加1格,攻击CD增加5%
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/// </summary>
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public override void Skill_2_5()
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{
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base.CriticalRate += 0.2f;
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base.AttackCooldown += 0.05f;
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}
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}
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meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs.meta
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