攻击范围修改
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@ -107,6 +107,8 @@ MonoBehaviour:
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attackRange: {fileID: 7939695578342722628}
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isShowPanel: 0
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instantiatedPanel: {fileID: 0}
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OrigScale: {x: 0, y: 0, z: 0}
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OrSizeX: 0
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--- !u!1 &7939695578342722628
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GameObject:
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m_ObjectHideFlags: 0
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@ -373,6 +375,7 @@ MonoBehaviour:
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attackRangeSprite: {fileID: 4735534361623519927}
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AttackStayTime: 2
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Target: {fileID: 0}
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characterClick: {fileID: 8940501394638592702}
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isAttack: 1
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flag: 0
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timer: 0
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@ -510,6 +513,8 @@ MonoBehaviour:
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isHit: 0
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myTags: 0
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mySkillUp: {fileID: 1061754087244483355}
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IsDead: 0
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HaveDieTime: 0
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enemyId:
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moveSpeed: 0
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MengyaoSprite: {fileID: 21300000, guid: d3d3d16c3383ae1468c21c193ac1d2e8, type: 3}
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@ -160,6 +160,8 @@ MonoBehaviour:
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attackRange: {fileID: 681042887138380540}
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isShowPanel: 0
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instantiatedPanel: {fileID: 0}
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OrigScale: {x: 0, y: 0, z: 0}
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OrSizeX: 0
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--- !u!1 &6070656209494785206
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GameObject:
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m_ObjectHideFlags: 0
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@ -373,6 +375,7 @@ MonoBehaviour:
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attackRangeSprite: {fileID: 2211402838936384874}
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AttackStayTime: 0
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Target: {fileID: 0}
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characterClick: {fileID: 8274433498955506092}
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isAttack: 1
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flag: 0
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timer: 0
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@ -499,6 +502,8 @@ MonoBehaviour:
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isHit: 0
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myTags: 0
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mySkillUp: {fileID: 3258498600701209889}
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IsDead: 0
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HaveDieTime: 0
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enemyId:
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moveSpeed: 0
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MengyaoSprite: {fileID: 21300000, guid: 602511914339bfa4896fd45f36054865, type: 3}
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@ -76,6 +76,8 @@ MonoBehaviour:
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attackRange: {fileID: 3418438549176293054}
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isShowPanel: 0
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instantiatedPanel: {fileID: 0}
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OrigScale: {x: 0, y: 0, z: 0}
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OrSizeX: 0
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--- !u!1 &3418438549176293054
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GameObject:
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m_ObjectHideFlags: 0
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@ -373,6 +375,7 @@ MonoBehaviour:
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attackRangeSprite: {fileID: 202225011326617106}
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AttackStayTime: 0
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Target: {fileID: 0}
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characterClick: {fileID: 4417703037588761391}
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isAttack: 1
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flag: 0
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timer: 0
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@ -499,6 +502,8 @@ MonoBehaviour:
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isHit: 0
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myTags: 0
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mySkillUp: {fileID: 206052671066122143}
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IsDead: 0
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HaveDieTime: 0
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enemyId:
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moveSpeed: 0
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MengyaoSprite: {fileID: 21300000, guid: e42ec8eaea1c0434d9151c05ab649b49, type: 3}
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@ -1 +1 @@
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Subproject commit 53e24b624e206126bddcc2e0d8399a442d741901
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Subproject commit e181aec8b1cfd1b630cbcdb3dc4f450db9ea8cf1
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@ -7,12 +7,14 @@ using UnityEngine.EventSystems;
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public class CharacterClick : MonoBehaviour
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{
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public Role role;
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public Character MyCharacter=null;
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public Character MyCharacter = null;
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[Header("点击出现的详情")] public GameObject panelPrefab;
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[Header("点击出现的攻击范围")] public GameObject attackRange;
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[Header("是否已经显示面板")] public bool isShowPanel = false;
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[Header("显示的信息面板")] public GameObject instantiatedPanel;
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private Vector3 OrigScale;
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public Vector3 OrigScale;
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public float OrSizeX;
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private bool isShowAttackRange=true;
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public WaveData MyWaveData=null;
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void Start()
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@ -20,6 +22,10 @@ public class CharacterClick : MonoBehaviour
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if (attackRange!=null)
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{
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OrigScale = attackRange.transform.localScale;
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OrSizeX = attackRange.GetComponent<SpriteRenderer>().bounds.size.x;
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role.attackClass.SetAttackRange();
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//ShowAttackRange(UIContorl.instance.NowAttackRange);
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}
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if (transform.GetComponent<enemy>()!=null)
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@ -105,7 +111,7 @@ public class CharacterClick : MonoBehaviour
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{
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if (attackRange!=null)
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{
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attackRange.transform.DOScale(OrigScale, 0.3f).SetEase(Ease.InOutBack);
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attackRange.transform.DOScale(new Vector2(OrSizeX, OrSizeX), 0.3f).SetEase(Ease.InOutBack);
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}
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@ -50,6 +50,7 @@ public class mkl_SkillUp : SkillUp
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public override void Skill_2_5()
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{
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CriticalRate += 0.2f;
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AttackRange += -1;
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base.AttackRange += -1;
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attack.SetAttackRange();
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}
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}
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@ -18,6 +18,7 @@ public class qieSkillUp : SkillUp
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{
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base.SpeedOfBullets += 0.2f;
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base.AttackRange += -1;
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attack.SetAttackRange();
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}
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/// <summary>
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/// 对处于减速的敌人造成额外30%伤害。 攻击CD增加5%
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@ -50,5 +51,6 @@ public class qieSkillUp : SkillUp
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{
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DamageOfMin += 0.25f;
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AttackRange += -1;
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attack.SetAttackRange();
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}
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}
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