Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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Subproject commit 45c00a5584d32844d63fbf8ea7427c1a0270285f
|
Subproject commit 8632b38362f1ed4bed3247a2fbaa14993a745f6a
|
@ -17,7 +17,7 @@ public class SkillUp : Fun
|
|||||||
set
|
set
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{
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{
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attackRange=value;
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attackRange=value;
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||||||
role.AttackRange *=(1+ attackRange);
|
role.AttackRange +=attackRange;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -21,7 +21,8 @@ public class Skill_Spend : MonoBehaviour
|
|||||||
}*/
|
}*/
|
||||||
[Header("战魂不足进行遮挡的musk")]
|
[Header("战魂不足进行遮挡的musk")]
|
||||||
public Image musk;
|
public Image musk;
|
||||||
|
[Header("技能图标")]
|
||||||
|
public Image SkillImage;
|
||||||
public Button UpgradeBtn;
|
public Button UpgradeBtn;
|
||||||
|
|
||||||
public event Action OnItemsEnough;
|
public event Action OnItemsEnough;
|
||||||
@ -52,6 +53,7 @@ public class Skill_Spend : MonoBehaviour
|
|||||||
OnItemsAn += SpendAnClick;
|
OnItemsAn += SpendAnClick;
|
||||||
|
|
||||||
UpgradeBtn.onClick.AddListener(UpgradeClick);
|
UpgradeBtn.onClick.AddListener(UpgradeClick);
|
||||||
|
SetSkillImage();
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpgradeClick()
|
void UpgradeClick()
|
||||||
@ -84,4 +86,9 @@ public class Skill_Spend : MonoBehaviour
|
|||||||
OnItemsAn?.Invoke();
|
OnItemsAn?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetSkillImage()//设置技能图标
|
||||||
|
{
|
||||||
|
SkillImage.sprite = mengyao.GetComponent<enemy>().SkillSprites[index - 1];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,8 @@ public class enemy : Role
|
|||||||
public string enemyId;
|
public string enemyId;
|
||||||
|
|
||||||
[Header("移动速度")] public float moveSpeed;
|
[Header("移动速度")] public float moveSpeed;
|
||||||
|
[Header("萌妖头像")] public Sprite MengyaoSprite;
|
||||||
|
[Header("萌妖技能图标")] public List<Sprite> SkillSprites;
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public float harmNumber = 0; // 伤害
|
public float harmNumber = 0; // 伤害
|
||||||
public float HarmNumber
|
public float HarmNumber
|
||||||
@ -80,7 +82,7 @@ public class enemy : Role
|
|||||||
{
|
{
|
||||||
if (!isSlowed)
|
if (!isSlowed)
|
||||||
{
|
{
|
||||||
Debug.Log("¼õËÙ------------------------");
|
//Debug.Log("减速------------------------");
|
||||||
// 临时设置减速后的速度
|
// 临时设置减速后的速度
|
||||||
moveSpeed *= slowFactor;
|
moveSpeed *= slowFactor;
|
||||||
|
|
||||||
|