老虎攻击调整

This commit is contained in:
GL 2024-12-29 11:26:31 +08:00
parent 7b32517c73
commit 3a988ee540
3 changed files with 4 additions and 4 deletions

@ -1 +1 @@
Subproject commit 53e24b624e206126bddcc2e0d8399a442d741901 Subproject commit bf88fb96a3125ef91388146665eeab8f80aa2f25

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@ -12,7 +12,7 @@ public class laohuSkillUp :SkillUp
/// </summary> /// </summary>
public override void Skill_1_1() public override void Skill_1_1()
{ {
base.AttackRange += 2; base.AttackRange = 2;
attack.SetAttackRange(); attack.SetAttackRange();
Debug.LogError("使用技能1-1"); Debug.LogError("使用技能1-1");
} }
@ -21,7 +21,7 @@ public class laohuSkillUp :SkillUp
/// </summary> /// </summary>
public override void Skill_1_3() public override void Skill_1_3()
{ {
base.AttackRange += -1; base.AttackRange = -1;
attack.SetAttackRange(); attack.SetAttackRange();
// 创建一个眩晕 Buff持续1秒20%概率) // 创建一个眩晕 Buff持续1秒20%概率)
Action<Role> decelerationBuff = CreateDecelerationBuff(1f, 0.2f); Action<Role> decelerationBuff = CreateDecelerationBuff(1f, 0.2f);

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@ -44,7 +44,7 @@ public class mkl_SkillUp : SkillUp
public override void Skill_2_3() public override void Skill_2_3()
{ {
base.DamageOfMin += 0.25f; base.DamageOfMin += 0.25f;
base.AttackRange += -1; base.AttackRange = -1;
attack.SetAttackRange(); attack.SetAttackRange();
} }
/// <summary> /// <summary>