diff --git a/meng_yao/Assets/Config/MengYao_Skill_Date.txt b/meng_yao/Assets/Config/MengYao_Skill_Date.txt index fa94b6c5..ce7cc3b2 100644 --- a/meng_yao/Assets/Config/MengYao_Skill_Date.txt +++ b/meng_yao/Assets/Config/MengYao_Skill_Date.txt @@ -366,7 +366,7 @@ }, "S_2": { "1": { - "numberOfBullets": 0.25, + "numberOfBullets": 2, "SkillList": [ "0" ] diff --git a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs index 6c54c076..d819aed4 100644 --- a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs +++ b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs @@ -36,7 +36,7 @@ public class SkillLevelData public float AttackCooldown = 0; //攻击冷却 public float AttackContinues = 0; //攻击持续 public int numberOfBullets = 0;//攻击子弹数量加成 - public int speedOfBullets = 0;//攻击子弹速度加成 + public float speedOfBullets = 0;//攻击子弹速度加成 public float CriticalRate = 0;//暴击率倍率加成 public float CriticalDamage = 0;//暴击伤害倍率加成