This commit is contained in:
GL 2024-12-28 10:49:21 +08:00
commit 4080f0e085
3 changed files with 257 additions and 6 deletions

View File

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View File

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class CharacterClick : MonoBehaviour
{
@ -31,6 +32,12 @@ public class CharacterClick : MonoBehaviour
private void OnMouseDown()
{
// 检查鼠标是否点击在UI元素上
if (EventSystem.current.IsPointerOverGameObject())
{
return; // 如果点击的是UI直接返回避免穿透到2D对象
}
// 确保父节点的碰撞体是 Trigger 类型
Collider2D parentCollider = GetComponent<Collider2D>();
if (parentCollider != null && parentCollider.isTrigger)