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{ - "temp_id": "M_H_001", - "monster_code": "火萌妖-01", - "skills": [ - { - "positioning": "长周期烧一条直线上", - "name": "火龙之舌", - "effects": { - "level_1": "射程提升2格位置", - "level_2": "伤害提升15%", - "level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "喷火冷却时间减少50%,持续喷火时间减少50%" - } - }, - { - "positioning": "近身攻击多个敌人", - "name": "烈焰之舞", - "effects": { - "level_1": "喷出的火焰散开为3个,但每个火焰伤害减少50%", - "level_2": "伤害提升15%", - "level_3": "降低敌人20%移动速度,攻击CD增加5%", - "level_4": "伤害提升35%", - "level_5": "喷火冷却时间增加30%,持续喷火时间增加50%" - } - } - ] - }, - { - "temp_id": "M_S_001", - "monster_code": "水萌妖-01", - "skills": [ - { - "positioning": "快速射出子弹,增加对空伤害", - "name": "寒冰子弹", - "effects": { - "level_1": "攻击CD减少25%", - "level_2": "伤害提升15%", - "level_3": "增加子弹20%飞行速度,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "对攻击减速的敌人造成额外30%伤害,攻击CD增加5%" - } - }, - { - "positioning": "增加对空debuff,对小型怪伤害加强", - "name": "冰霜风暴", - "effects": { - "level_1": "攻击CD减少25%", - "level_2": "伤害提升15%", - "level_3": "对小型敌人增加25%伤害,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "每次攻击增加20%暴击率,攻击CD增加5%" - } - } - ] - }, - { - "temp_id": "M_M_001", - "monster_code": "木萌妖-01", - "skills": [ - { - "positioning": "子弹飞行速度射击高频", - "name": "高速射击", - "effects": { - "level_1": "子弹飞行速度增加30%", - "level_2": "伤害提升15%", - "level_3": "对小型敌人增加40%伤害,攻击CD增加5%", - "level_4": "伤害提升35%", - "level_5": "每次攻击增加20%暴击率,射程减少1格" - } - }, - { - "positioning": "精准子弹", - "name": "精制子弹", - "effects": { - "level_1": "攻击CD减少25%", - "level_2": "伤害提升15%", - "level_3": "对小型敌人增加25%伤害,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "每次攻击增加20%暴击率,攻击CD增加5%" - } - } - ] - } -] \ No newline at end of file diff --git a/meng_yao/Assets/Config/skillInfo.json.meta b/meng_yao/Assets/Config/skillInfo.json.meta deleted file mode 100644 index 50e146c4c..000000000 --- a/meng_yao/Assets/Config/skillInfo.json.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: a8003fd7bb7ee3f4da293b457be01220 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/meng_yao/Assets/Scenes/New/Scene_map_1.unity b/meng_yao/Assets/Scenes/New/Scene_map_1.unity index a3366047d..11ffe334b 100644 --- a/meng_yao/Assets/Scenes/New/Scene_map_1.unity +++ b/meng_yao/Assets/Scenes/New/Scene_map_1.unity @@ -4397,10 +4397,10 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: ef2ffa387be5c84478c8cf2baec66c02, type: 3} m_Name: m_EditorClassIdentifier: - 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Debug.Log(hintRectTransform.rect.width); + //Debug.Log(hintRectTransform.rect.width); // ͼߣʾŵͼҲ hintRectTransform.position = new Vector3((iconPosition.x+ iconRectTransform.rect.width / 2) + hintRectTransform.rect.width/2, iconPosition.y+ 120f- iconRectTransform.rect.height / 2, iconPosition.z); } diff --git a/meng_yao/Assets/script/JumpScene/DepagodaBtn.cs b/meng_yao/Assets/script/JumpScene/DepagodaBtn.cs index 1fe80122a..7d9d9c871 100644 --- a/meng_yao/Assets/script/JumpScene/DepagodaBtn.cs +++ b/meng_yao/Assets/script/JumpScene/DepagodaBtn.cs @@ -43,4 +43,9 @@ public class DepagodaBtn : MonoBehaviour gotoscene.SetActive(true); nowScene.SetActive(false); } + + private void OnDestroy() + { + OnSceneMouseBTN -= JUmpScem; + } } diff --git a/meng_yao/Assets/script/JumpScene/DuanzaoBtn.cs b/meng_yao/Assets/script/JumpScene/DuanzaoBtn.cs index 708238f39..f073857cd 100644 --- a/meng_yao/Assets/script/JumpScene/DuanzaoBtn.cs +++ b/meng_yao/Assets/script/JumpScene/DuanzaoBtn.cs @@ -18,7 +18,6 @@ public class DuanzaoBtn : MonoBehaviour private void OnMouseDown() { - //SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices); transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack); StartCoroutine("Magnify"); } @@ -35,9 +34,12 @@ public class DuanzaoBtn : MonoBehaviour void JUmpScem() { - //Virtual_CameraManager.Instance.SwitchToCamera(1); gotoscene.SetActive(true); nowScene.SetActive(false); - //SceneManager.LoadScene(JumpScene.scene_forging); + } + + private void OnDestroy() + { + OnSceneMouseBTN -= JUmpScem; } } diff --git a/meng_yao/Assets/script/JumpScene/GameSceneBtn.cs b/meng_yao/Assets/script/JumpScene/GameSceneBtn.cs index 9b70274b4..04d2bbe0e 100644 --- a/meng_yao/Assets/script/JumpScene/GameSceneBtn.cs +++ b/meng_yao/Assets/script/JumpScene/GameSceneBtn.cs @@ -55,5 +55,8 @@ public class GameSceneBtn : MonoBehaviour } } - + private void OnDestroy() + { + OnSceneMouseBTN -= JUmpScem; + } } diff --git a/meng_yao/Assets/script/JumpScene/JinBidaoBtn.cs b/meng_yao/Assets/script/JumpScene/JinBidaoBtn.cs index 3e35fd6bf..70d379d9c 100644 --- a/meng_yao/Assets/script/JumpScene/JinBidaoBtn.cs +++ b/meng_yao/Assets/script/JumpScene/JinBidaoBtn.cs @@ -39,4 +39,9 @@ public class JinBidaoBtn : MonoBehaviour nowScene.SetActive(false); //SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island); } + + private void OnDestroy() + { + OnSceneMouseBTN -= JUmpScem; + } } diff --git a/meng_yao/Assets/script/JumpScene/LandBtn.cs b/meng_yao/Assets/script/JumpScene/LandBtn.cs index d7aae09da..811887521 100644 --- a/meng_yao/Assets/script/JumpScene/LandBtn.cs +++ b/meng_yao/Assets/script/JumpScene/LandBtn.cs @@ -37,4 +37,9 @@ public class LandBtn : MonoBehaviour gotoscene.SetActive(true); nowScene.SetActive(false); } + + private void OnDestroy() + { + OnSceneMouseBTN -= JUmpScem; + } } diff --git a/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs b/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs index 6372c1e44..86abad91d 100644 --- a/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs +++ b/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs @@ -40,4 +40,9 @@ public class ZuanshiBtn : MonoBehaviour nowScene.SetActive(false); //SceneManager.LoadScene(JumpScene.scene_baoshidao); } + + private void OnDestroy() + { + OnSceneMouseBTN -= JUmpScem; + } } diff --git a/meng_yao/Assets/script/Scene_baoshikuang/Baoshikuang_BTn.cs b/meng_yao/Assets/script/Scene_baoshikuang/Baoshikuang_BTn.cs index cc656d758..725f8b7fd 100644 --- a/meng_yao/Assets/script/Scene_baoshikuang/Baoshikuang_BTn.cs +++ b/meng_yao/Assets/script/Scene_baoshikuang/Baoshikuang_BTn.cs @@ -38,4 +38,9 @@ public class Baoshikuang_BTn : MonoBehaviour nowScene.SetActive(false); //SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island); } + + private void OnDestroy() + { + OnSceneMouseBTN -= JUmpScem; + } } diff --git a/meng_yao/Assets/script/TanChuang/Customer_serviceTanchuang.cs b/meng_yao/Assets/script/TanChuang/Customer_serviceTanchuang.cs index 50a84017e..576f91f14 100644 --- a/meng_yao/Assets/script/TanChuang/Customer_serviceTanchuang.cs +++ b/meng_yao/Assets/script/TanChuang/Customer_serviceTanchuang.cs @@ -34,6 +34,7 @@ public class Customer_serviceTanchuang : mount bool issucceffull = await Scene_main_jiekou.instance.Cancellations(); if (issucceffull) { + PlayerPrefs.DeleteKey("UserToken"); SceneManager.LoadScene(0); } else diff --git a/meng_yao/Assets/script/scene_Main/ui/SwitchAccount.cs b/meng_yao/Assets/script/scene_Main/ui/SwitchAccount.cs index 8fb15c83f..a6991bd7a 100644 --- a/meng_yao/Assets/script/scene_Main/ui/SwitchAccount.cs +++ b/meng_yao/Assets/script/scene_Main/ui/SwitchAccount.cs @@ -19,7 +19,8 @@ public class SwitchAccount : MonoBehaviour bool issucceffull = await Scene_main_jiekou.instance.Logouts(); if (issucceffull) { - SceneManager.LoadScene(0); + PlayerPrefs.DeleteKey("UserToken"); + SceneManager.LoadScene(0); } } diff --git a/meng_yao/Assets/script/scene_jinshakuang/Jinsha_BTn.cs b/meng_yao/Assets/script/scene_jinshakuang/Jinsha_BTn.cs index c86947659..23008a2bd 100644 --- a/meng_yao/Assets/script/scene_jinshakuang/Jinsha_BTn.cs +++ b/meng_yao/Assets/script/scene_jinshakuang/Jinsha_BTn.cs @@ -38,4 +38,9 @@ public class Jinsha_BTn : MonoBehaviour nowScene.SetActive(false); //SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island); } + + private void OnDestroy() + { + OnSceneMouseBTN -= JUmpScem; + } } diff --git a/meng_yao/Assets/script/scene_loading/Logo_in.cs b/meng_yao/Assets/script/scene_loading/Logo_in.cs index e6d16ad36..8b128f0d3 100644 --- a/meng_yao/Assets/script/scene_loading/Logo_in.cs +++ b/meng_yao/Assets/script/scene_loading/Logo_in.cs @@ -16,18 +16,20 @@ public class Logo_in : mount public Slider sceneslider; public Button logo_inbtn; - + playerInfo player = new playerInfo(); + + public float loadDuration = 10f; // ܼʱ䣬ڼʱ public float smoothingSpeed = 0.1f; float progress = 0; float timer = 0f; - public override void Awake() + public override void Awake() { } // Start is called before the first frame update - void Start() + async void Start() { //sceneslider.gameObject.SetActive(false); //logo_inbtn.onClick.AddListener(ShowLogoin); @@ -36,9 +38,36 @@ public class Logo_in : mount sceneslider.value = 0f; // ʼֵΪ0 } - PlayerPrefs.SetInt("SceneStatus", -1); - sceneslider.gameObject.SetActive(false); - Privacy_Policy_screen(); + + + string token = PlayerPrefs.GetString("UserToken", string.Empty); // ûҵ tokenؿַ + + if (!string.IsNullOrEmpty(token)) + { + MyGlobal.global.loginResponse.Data.access_token = token; + PlayerIndfo info = await player.PalyerInfo(); + if (info.code == 200) + { + Promptmgr.Instance.PromptBubble("¼ɹ"); + sceneslider.gameObject.SetActive(true); + StartCoroutine(jiaLoading()); + } + else + { + Promptmgr.Instance.PromptBubble("ݹڣµ¼"); + PlayerPrefs.SetInt("SceneStatus", -1); + sceneslider.gameObject.SetActive(false); + Privacy_Policy_screen(); + } + } + else + { + PlayerPrefs.SetInt("SceneStatus", -1); + sceneslider.gameObject.SetActive(false); + Privacy_Policy_screen(); + } + + } diff --git a/meng_yao/Assets/script/serveTestScript/MyGlobal.cs b/meng_yao/Assets/script/serveTestScript/MyGlobal.cs index b6430e2d7..804421266 100644 --- a/meng_yao/Assets/script/serveTestScript/MyGlobal.cs +++ b/meng_yao/Assets/script/serveTestScript/MyGlobal.cs @@ -16,6 +16,8 @@ public class MyGlobal : MonoBehaviour return; } global = this; + + DontDestroyOnLoad(gameObject); } diff --git a/meng_yao/Assets/script/serveTestScript/loginModule/login.cs b/meng_yao/Assets/script/serveTestScript/loginModule/login.cs index e57c47f13..fb5fcddcb 100644 --- a/meng_yao/Assets/script/serveTestScript/loginModule/login.cs +++ b/meng_yao/Assets/script/serveTestScript/loginModule/login.cs @@ -36,6 +36,7 @@ public class login : MonoBehaviour loginResponse apifox = JsonConvert.DeserializeObject(response); //Debug.Log(MyGlobal.global.loginResponse.Data); MyGlobal.global.loginResponse.Data.access_token = apifox.Data.access_token; + PlayerPrefs.SetString("UserToken", apifox.Data.access_token); //Debug.Log(MyGlobal.global.loginResponse.Data.access_token); return response; }