This commit is contained in:
GL 2025-01-06 18:02:52 +08:00
commit 425673347c
15 changed files with 574 additions and 224 deletions

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@ -55,7 +55,7 @@ public class Scene_main_jiekou :MonoBehaviour
Auctioncertificate auctioncertificate=new Auctioncertificate();
Islandownerbidding islandownerbidding=new Islandownerbidding();
petdraw petdraw = new petdraw();
treeachievement treeachievement = new treeachievement();
public static Scene_main_jiekou instance;
//public PlayerInfoData infoData;
@ -392,4 +392,10 @@ public class Scene_main_jiekou :MonoBehaviour
body.trade_password = tradepassword;
return await petdraw.PetdrawInfosInfo(body);
}
public async Task<treeachievementResponse> Treeachievements()
{
return await treeachievement.Treeachievement();
}
}

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@ -0,0 +1,42 @@
using System.Collections;
using UnityEngine;
public class FishMovement : MonoBehaviour
{
float moveSpeed = 20f;
public float moveDirection = 1f;
public float minX = -10f;
public float maxX = 10f;
private void Start()
{
moveDirection = Random.Range(0f, 1f) > 0.5f ? 1f : -1f;
// 设置初始朝向
if (moveDirection > 0)
{
this.gameObject.transform.eulerAngles = new Vector3(0, 0, 0); // 向右
}
else
{
this.gameObject.transform.eulerAngles = new Vector3(0, 180, 0); // 向左
}
moveDirection = -1f;
}
private void Update()
{
// 按设定方向持续移动
transform.Translate(Vector3.right * moveDirection * moveSpeed * Time.deltaTime);
if(transform.localPosition.x>700)
{
transform.localPosition = new Vector3(-700, transform.localPosition.y, transform.localPosition.z);
}
if (transform.localPosition.x < -700)
{
transform.localPosition = new Vector3(700, transform.localPosition.y, transform.localPosition.z);
}
}
}

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@ -27,6 +27,7 @@ public class WebJoinroom : MonoBehaviour
public Button Fishing;
FishJoinroomData fishJoinroomData;
public GameObject[] yu;
public GameObject yup;
private async void Start()
{
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
@ -118,8 +119,31 @@ public class WebJoinroom : MonoBehaviour
Debug.Log($"剩余数量: {fishResponse.data.surplus_count}");
intro_text.text = fishResponse.data.intro_text;
Debug.Log($"玩法介绍: {fishResponse.data.intro_text}");
Vector3 point1 = new Vector3(-500, 0, 150);
Vector3 point2 = new Vector3(500, 0, -300);
Vector3 point3 = new Vector3(500, 0, 150);
Vector3 point4 = new Vector3(-500, 0, -300);
// 计算矩形区域的最小值和最大值
float minX = Mathf.Min(point1.x, point2.x, point3.x, point4.x);
float maxX = Mathf.Max(point1.x, point2.x, point3.x, point4.x);
float minY = Mathf.Min(point1.y, point2.y, point3.y, point4.y);
float maxY = Mathf.Max(point1.y, point2.y, point3.y, point4.y);
float minZ = Mathf.Min(point1.z, point2.z, point3.z, point4.z);
float maxZ = Mathf.Max(point1.z, point2.z, point3.z, point4.z);
foreach (var item in fishResponse.data.items)
{
Vector3 spawnPosition = new Vector3(
UnityEngine.Random.Range(minX, maxX), // 随机生成 X 轴位置
UnityEngine.Random.Range(minY, maxY), // 随机生成 Y 轴位置
UnityEngine.Random.Range(minZ, maxZ) // 随机生成 Z 轴位置
);
GameObject ob = Instantiate(yu[item.id]);
ob.transform.SetParent(yup.transform);
ob.transform.localPosition = spawnPosition;
Debug.Log($"物品ID: {item.id}, 物品名称: {item.name}, {item.grade}{item.intro}");
}
}

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class sxcarditem : MonoBehaviour
{
public Image sxcarbg;
public Image CardSprite;
public Image sxcardupblue;
public Text name;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -59,7 +59,7 @@ public class minerControl : MonoBehaviour
}
public void init(List<Path> path,float pathsNeedTimer,float fishingNeedTimer,float restTimer,Transform startPos,Transform endPos)
public async void init(List<Path> path,float pathsNeedTimer,float fishingNeedTimer,float restTimer,Transform startPos,Transform endPos)
{
this.paths = path;
this.pathsNeedTimer = pathsNeedTimer+Random.Range(0,10);
@ -68,18 +68,21 @@ public class minerControl : MonoBehaviour
this.startPos = startPos;
this.endPos = endPos;
if (Vector3.Distance(this.transform.position, startPos.position) <= 0.01f)
{
//Debug.LogWarning("11111111111111");
MoveToFishingPos();
}
else
{
// Debug.LogWarning("22222222222222222");
dig();
}
// 等待移动完成
await MoveToEndPositionAsync(endPos.position);
// 挖矿操作
dig();
}
private async System.Threading.Tasks.Task MoveToEndPositionAsync(Vector3 targetPosition)
{
// 使用 DOTween 进行移动,并等待动画完成
Tweener tweener = transform.DOMove(targetPosition, 3f);
// 等待动画完成
await tweener.AsyncWaitForCompletion();
}
public void SetState(minerState newState)