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m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 74, y: -64} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!224 &1682967232464333744 diff --git a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs index 8eb2f71c..162e59de 100644 --- a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs +++ b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs @@ -55,7 +55,7 @@ public class Scene_main_jiekou :MonoBehaviour Auctioncertificate auctioncertificate=new Auctioncertificate(); Islandownerbidding islandownerbidding=new Islandownerbidding(); petdraw petdraw = new petdraw(); - + treeachievement treeachievement = new treeachievement(); public static Scene_main_jiekou instance; //public PlayerInfoData infoData; @@ -392,4 +392,10 @@ public class Scene_main_jiekou :MonoBehaviour body.trade_password = tradepassword; return await petdraw.PetdrawInfosInfo(body); } + + public async Task Treeachievements() + { + return await treeachievement.Treeachievement(); + } + } diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/FishMovement.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/FishMovement.cs new file mode 100644 index 00000000..ea5e14c1 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/FishMovement.cs @@ -0,0 +1,42 @@ +using System.Collections; +using UnityEngine; + +public class FishMovement : MonoBehaviour +{ + float moveSpeed = 20f; + public float moveDirection = 1f; + public float minX = -10f; + public float maxX = 10f; + private void Start() + { + moveDirection = Random.Range(0f, 1f) > 0.5f ? 1f : -1f; + + // 设置初始朝向 + if (moveDirection > 0) + { + this.gameObject.transform.eulerAngles = new Vector3(0, 0, 0); // 向右 + } + else + { + this.gameObject.transform.eulerAngles = new Vector3(0, 180, 0); // 向左 + } + moveDirection = -1f; + } + private void Update() + { + // 按设定方向持续移动 + transform.Translate(Vector3.right * moveDirection * moveSpeed * Time.deltaTime); + if(transform.localPosition.x>700) + { + transform.localPosition = new Vector3(-700, transform.localPosition.y, transform.localPosition.z); + } + if (transform.localPosition.x < -700) + { + transform.localPosition = new Vector3(700, transform.localPosition.y, transform.localPosition.z); + } + + + + + } +} diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/FishMovement.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/FishMovement.cs.meta new file mode 100644 index 00000000..000a9d44 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/FishMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fddbdc5c74eeb4b46b4c821499b90a1b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs index 46ebe10a..0c3f67ac 100644 --- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs @@ -27,6 +27,7 @@ public class WebJoinroom : MonoBehaviour public Button Fishing; FishJoinroomData fishJoinroomData; public GameObject[] yu; + public GameObject yup; private async void Start() { TimeText.gameObject.transform.parent.gameObject.SetActive(false); @@ -118,8 +119,31 @@ public class WebJoinroom : MonoBehaviour Debug.Log($"鍓╀綑鏁伴噺: {fishResponse.data.surplus_count}"); intro_text.text = fishResponse.data.intro_text; Debug.Log($"鐜╂硶浠嬬粛: {fishResponse.data.intro_text}"); + Vector3 point1 = new Vector3(-500, 0, 150); + Vector3 point2 = new Vector3(500, 0, -300); + Vector3 point3 = new Vector3(500, 0, 150); + Vector3 point4 = new Vector3(-500, 0, -300); + + // 璁$畻鐭╁舰鍖哄煙鐨勬渶灏忓煎拰鏈澶у + float minX = Mathf.Min(point1.x, point2.x, point3.x, point4.x); + float maxX = Mathf.Max(point1.x, point2.x, point3.x, point4.x); + + float minY = Mathf.Min(point1.y, point2.y, point3.y, point4.y); + float maxY = Mathf.Max(point1.y, point2.y, point3.y, point4.y); + + float minZ = Mathf.Min(point1.z, point2.z, point3.z, point4.z); + float maxZ = Mathf.Max(point1.z, point2.z, point3.z, point4.z); foreach (var item in fishResponse.data.items) { + Vector3 spawnPosition = new Vector3( + UnityEngine.Random.Range(minX, maxX), // 闅忔満鐢熸垚 X 杞翠綅缃 + UnityEngine.Random.Range(minY, maxY), // 闅忔満鐢熸垚 Y 杞翠綅缃 + UnityEngine.Random.Range(minZ, maxZ) // 闅忔満鐢熸垚 Z 杞翠綅缃 + ); + + GameObject ob = Instantiate(yu[item.id]); + ob.transform.SetParent(yup.transform); + ob.transform.localPosition = spawnPosition; Debug.Log($"鐗╁搧ID: {item.id}, 鐗╁搧鍚嶇О: {item.name}, {item.grade}{item.intro}"); } } diff --git a/meng_yao/Assets/script/scene_Main/ui/sxcarditem.cs b/meng_yao/Assets/script/scene_Main/ui/sxcarditem.cs new file mode 100644 index 00000000..2fe50716 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/sxcarditem.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class sxcarditem : MonoBehaviour +{ + public Image sxcarbg; + public Image CardSprite; + public Image sxcardupblue; + public Text name; + + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/sxcarditem.cs.meta b/meng_yao/Assets/script/scene_Main/ui/sxcarditem.cs.meta new file mode 100644 index 00000000..f553c770 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/sxcarditem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d11d008e8fe37cb45a056fc92114465f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs b/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs index 4a40f711..0f25d2ff 100644 --- a/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs +++ b/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs @@ -59,7 +59,7 @@ public class minerControl : MonoBehaviour } - public void init(List path,float pathsNeedTimer,float fishingNeedTimer,float restTimer,Transform startPos,Transform endPos) + public async void init(List path,float pathsNeedTimer,float fishingNeedTimer,float restTimer,Transform startPos,Transform endPos) { this.paths = path; this.pathsNeedTimer = pathsNeedTimer+Random.Range(0,10); @@ -68,18 +68,21 @@ public class minerControl : MonoBehaviour this.startPos = startPos; this.endPos = endPos; - - if (Vector3.Distance(this.transform.position, startPos.position) <= 0.01f) - { - //Debug.LogWarning("11111111111111"); - MoveToFishingPos(); - } - else - { - // Debug.LogWarning("22222222222222222"); - dig(); - } + // 等待移动完成 + await MoveToEndPositionAsync(endPos.position); + + // 挖矿操作 + dig(); + } + + private async System.Threading.Tasks.Task MoveToEndPositionAsync(Vector3 targetPosition) + { + // 使用 DOTween 进行移动,并等待动画完成 + Tweener tweener = transform.DOMove(targetPosition, 3f); + + // 等待动画完成 + await tweener.AsyncWaitForCompletion(); } public void SetState(minerState newState)