钓手PK
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@ -21,6 +21,15 @@ public class WebFishingPK : MonoBehaviour
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float remainingTime = 0f;
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public Text TimeText;
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private float interval = 1f; // ÿÃëµ÷ÓÃÒ»´Î
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/// <summary>
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/// Îı¾ÃèÊö
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/// </summary>¡¢
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public Text introtext;
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/// <summary>
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/// ×óÓÒ½ð±Ò
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/// </summary>
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public Text lefttext;
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public Text righttext;
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private async void Start()
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{
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TimeText.gameObject.SetActive(false);
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@ -91,12 +100,15 @@ public class WebFishingPK : MonoBehaviour
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{
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Debug.Log(fishResponse.data.balance);
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Debug.Log(fishResponse.data.intro_text);
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introtext.text = fishResponse.data.intro_text;
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Debug.Log(fishResponse.data.countdown);
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TimeText.gameObject.SetActive(true);
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remainingTime = (float)fishResponse.data.countdown;
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Debug.Log(fishResponse.data.countdown_type);
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Debug.Log(fishResponse.data.amount_left);
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lefttext.text= fishResponse.data.amount_left.ToString();
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Debug.Log(fishResponse.data.amount_right);
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righttext.text= fishResponse.data.amount_right.ToString();
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}
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break;
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@ -129,6 +141,9 @@ public class WebFishingPK : MonoBehaviour
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Debug.Log(fishResponse2.data.countdown_type);
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Debug.Log(fishResponse2.data.amount_left);
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Debug.Log(fishResponse2.data.amount_right);
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lefttext.text = fishResponse2.data.amount_left.ToString();
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righttext.text = fishResponse2.data.amount_right.ToString();
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}
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else
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{
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||||
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