最强钓手鱼动画

This commit is contained in:
杨号敬 2025-01-06 17:59:58 +08:00
parent ef5d5a75ea
commit 46c8eb2ac3
10 changed files with 300 additions and 6 deletions

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@ -0,0 +1,42 @@
using System.Collections;
using UnityEngine;
public class FishMovement : MonoBehaviour
{
float moveSpeed = 20f;
public float moveDirection = 1f;
public float minX = -10f;
public float maxX = 10f;
private void Start()
{
moveDirection = Random.Range(0f, 1f) > 0.5f ? 1f : -1f;
// 设置初始朝向
if (moveDirection > 0)
{
this.gameObject.transform.eulerAngles = new Vector3(0, 0, 0); // 向右
}
else
{
this.gameObject.transform.eulerAngles = new Vector3(0, 180, 0); // 向左
}
moveDirection = -1f;
}
private void Update()
{
// 按设定方向持续移动
transform.Translate(Vector3.right * moveDirection * moveSpeed * Time.deltaTime);
if(transform.localPosition.x>700)
{
transform.localPosition = new Vector3(-700, transform.localPosition.y, transform.localPosition.z);
}
if (transform.localPosition.x < -700)
{
transform.localPosition = new Vector3(700, transform.localPosition.y, transform.localPosition.z);
}
}
}

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@ -27,6 +27,7 @@ public class WebJoinroom : MonoBehaviour
public Button Fishing;
FishJoinroomData fishJoinroomData;
public GameObject[] yu;
public GameObject yup;
private async void Start()
{
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
@ -118,8 +119,31 @@ public class WebJoinroom : MonoBehaviour
Debug.Log($"剩余数量: {fishResponse.data.surplus_count}");
intro_text.text = fishResponse.data.intro_text;
Debug.Log($"玩法介绍: {fishResponse.data.intro_text}");
Vector3 point1 = new Vector3(-500, 0, 150);
Vector3 point2 = new Vector3(500, 0, -300);
Vector3 point3 = new Vector3(500, 0, 150);
Vector3 point4 = new Vector3(-500, 0, -300);
// 计算矩形区域的最小值和最大值
float minX = Mathf.Min(point1.x, point2.x, point3.x, point4.x);
float maxX = Mathf.Max(point1.x, point2.x, point3.x, point4.x);
float minY = Mathf.Min(point1.y, point2.y, point3.y, point4.y);
float maxY = Mathf.Max(point1.y, point2.y, point3.y, point4.y);
float minZ = Mathf.Min(point1.z, point2.z, point3.z, point4.z);
float maxZ = Mathf.Max(point1.z, point2.z, point3.z, point4.z);
foreach (var item in fishResponse.data.items)
{
Vector3 spawnPosition = new Vector3(
UnityEngine.Random.Range(minX, maxX), // 随机生成 X 轴位置
UnityEngine.Random.Range(minY, maxY), // 随机生成 Y 轴位置
UnityEngine.Random.Range(minZ, maxZ) // 随机生成 Z 轴位置
);
GameObject ob = Instantiate(yu[item.id]);
ob.transform.SetParent(yup.transform);
ob.transform.localPosition = spawnPosition;
Debug.Log($"物品ID: {item.id}, 物品名称: {item.name}, {item.grade}{item.intro}");
}
}