转增接口所有接口完成接入
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meng_yao/Assets/Resources/Prefabs/GiveawayNumberPanel.prefab
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1561
meng_yao/Assets/Resources/Prefabs/GiveawayNumberPanel.prefab
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: d180986aa70c1c1439d24ec6aa141683
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -97,6 +97,7 @@ MonoBehaviour:
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username: {fileID: 3835179725328637314}
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userid: {fileID: 3835179723944946966}
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GiveBtn: {fileID: 3835179723751752291}
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GiveawayNumber: {fileID: 8191181331549273727, guid: d180986aa70c1c1439d24ec6aa141683, type: 3}
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uid:
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--- !u!1 &3835179723641606691
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GameObject:
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48
meng_yao/Assets/script/scene_Main/ui/GiveawayNumberPanel.cs
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meng_yao/Assets/script/scene_Main/ui/GiveawayNumberPanel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GiveawayNumberPanel : MonoBehaviour
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{
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public InputField GiftQuantity;
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public InputField TransferPassword;
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[HideInInspector]
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public string uid;
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public Button CloseBtn;
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public Button CancelBtn;
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public Button SureBtn;
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void Start()
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{
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CloseBtn.onClick.AddListener(CloseClick);
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CancelBtn.onClick.AddListener(CloseClick);
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SureBtn.onClick.AddListener(SureClick);
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}
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async void SureClick()
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{
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int num = int.Parse(GiftQuantity.text);
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Debug.Log(uid);
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Debug.Log(num);
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Debug.Log(TransferPassword.text);
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bool issuccefull = await Scene_main_jiekou.instance.TransferapplyInfos(uid, num, TransferPassword.text);
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if (issuccefull)
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{
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Destroy(this.gameObject);
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}
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}
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void CloseClick()
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{
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Destroy(this.gameObject);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 11b96df38ece1ed458f727827c1b3a1b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -8,17 +8,21 @@ public class Giveawayitem : MonoBehaviour
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public Text username;
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public Text userid;
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public Button GiveBtn;
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public GameObject GiveawayNumber;
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public Transform canvas;
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[HideInInspector]
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public string uid;
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void Start()
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{
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GiveBtn.onClick.AddListener(GiveClick);
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canvas = GameObject.Find("myCanvas").transform;
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}
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void GiveClick()
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{
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{
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GameObject obj = Instantiate(GiveawayNumber,canvas);
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obj.GetComponent<GiveawayNumberPanel>().uid= uid;
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}
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// Update is called once per frame
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@ -23,9 +23,9 @@ public class transferapply : MonoBehaviour
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public async Task<bool> TransferapplyInfo(transferapplyBody body)
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{
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Debug.Log(JsonConvert.SerializeObject(body) + "Èë²Î=========");
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Debug.Log(JsonConvert.SerializeObject(body) + "תÔöÉêÇëÈë²Î=========");
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string response = await myWeb.SendRequest(myWeb.URL + "/api/capital/transfer/apply", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
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Debug.Log(response);
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Debug.Log("תÔöÉêÇë"+response);
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transferResponse info = JsonConvert.DeserializeObject<transferResponse>(response);
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if (info.code == 200)
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{
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@ -24,7 +24,7 @@ public class capitalbalance : MonoBehaviour
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public async Task<CapitalbalanceIndefo> CapitalbalanceInfo()
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{
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string response = await myWeb.SendRequest(myWeb.URL + "/api/capital/balance", "GET", "{}", CreateHeaders());
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Debug.Log("签到数据" + response);
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Debug.Log("资产数据" + response);
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CapitalbalanceIndefo capitalbalanceInfo = JsonConvert.DeserializeObject<CapitalbalanceIndefo>(response);
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Debug.Log("======" + capitalbalanceInfo.data.water);
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return capitalbalanceInfo;
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