转增接口所有接口完成接入

This commit is contained in:
liuliang 2025-01-04 15:20:01 +08:00
parent 63dde9174f
commit 4a222051a8
8 changed files with 1637 additions and 5 deletions

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@ -97,6 +97,7 @@ MonoBehaviour:
username: {fileID: 3835179725328637314} username: {fileID: 3835179725328637314}
userid: {fileID: 3835179723944946966} userid: {fileID: 3835179723944946966}
GiveBtn: {fileID: 3835179723751752291} GiveBtn: {fileID: 3835179723751752291}
GiveawayNumber: {fileID: 8191181331549273727, guid: d180986aa70c1c1439d24ec6aa141683, type: 3}
uid: uid:
--- !u!1 &3835179723641606691 --- !u!1 &3835179723641606691
GameObject: GameObject:

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@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GiveawayNumberPanel : MonoBehaviour
{
public InputField GiftQuantity;
public InputField TransferPassword;
[HideInInspector]
public string uid;
public Button CloseBtn;
public Button CancelBtn;
public Button SureBtn;
void Start()
{
CloseBtn.onClick.AddListener(CloseClick);
CancelBtn.onClick.AddListener(CloseClick);
SureBtn.onClick.AddListener(SureClick);
}
async void SureClick()
{
int num = int.Parse(GiftQuantity.text);
Debug.Log(uid);
Debug.Log(num);
Debug.Log(TransferPassword.text);
bool issuccefull = await Scene_main_jiekou.instance.TransferapplyInfos(uid, num, TransferPassword.text);
if (issuccefull)
{
Destroy(this.gameObject);
}
}
void CloseClick()
{
Destroy(this.gameObject);
}
// Update is called once per frame
void Update()
{
}
}

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@ -8,17 +8,21 @@ public class Giveawayitem : MonoBehaviour
public Text username; public Text username;
public Text userid; public Text userid;
public Button GiveBtn; public Button GiveBtn;
public GameObject GiveawayNumber;
public Transform canvas;
[HideInInspector] [HideInInspector]
public string uid; public string uid;
void Start() void Start()
{ {
GiveBtn.onClick.AddListener(GiveClick); GiveBtn.onClick.AddListener(GiveClick);
canvas = GameObject.Find("myCanvas").transform;
} }
void GiveClick() void GiveClick()
{ {
GameObject obj = Instantiate(GiveawayNumber,canvas);
obj.GetComponent<GiveawayNumberPanel>().uid= uid;
} }
// Update is called once per frame // Update is called once per frame

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@ -23,9 +23,9 @@ public class transferapply : MonoBehaviour
public async Task<bool> TransferapplyInfo(transferapplyBody body) public async Task<bool> TransferapplyInfo(transferapplyBody body)
{ {
Debug.Log(JsonConvert.SerializeObject(body) + "Èë²Î========="); Debug.Log(JsonConvert.SerializeObject(body) + "תÔöÉêÇëÈë²Î=========");
string response = await myWeb.SendRequest(myWeb.URL + "/api/capital/transfer/apply", "POST", JsonConvert.SerializeObject(body), CreateHeaders()); string response = await myWeb.SendRequest(myWeb.URL + "/api/capital/transfer/apply", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
Debug.Log(response); Debug.Log("תÔöÉêÇë"+response);
transferResponse info = JsonConvert.DeserializeObject<transferResponse>(response); transferResponse info = JsonConvert.DeserializeObject<transferResponse>(response);
if (info.code == 200) if (info.code == 200)
{ {

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@ -24,7 +24,7 @@ public class capitalbalance : MonoBehaviour
public async Task<CapitalbalanceIndefo> CapitalbalanceInfo() public async Task<CapitalbalanceIndefo> CapitalbalanceInfo()
{ {
string response = await myWeb.SendRequest(myWeb.URL + "/api/capital/balance", "GET", "{}", CreateHeaders()); string response = await myWeb.SendRequest(myWeb.URL + "/api/capital/balance", "GET", "{}", CreateHeaders());
Debug.Log("签到数据" + response); Debug.Log("资产数据" + response);
CapitalbalanceIndefo capitalbalanceInfo = JsonConvert.DeserializeObject<CapitalbalanceIndefo>(response); CapitalbalanceIndefo capitalbalanceInfo = JsonConvert.DeserializeObject<CapitalbalanceIndefo>(response);
Debug.Log("======" + capitalbalanceInfo.data.water); Debug.Log("======" + capitalbalanceInfo.data.water);
return capitalbalanceInfo; return capitalbalanceInfo;