水鲨鱼修改
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@ -4819,7 +4819,7 @@ MonoBehaviour:
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role: {fileID: 0}
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attackObj: {fileID: 0}
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myBulletType: 0
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bulletAttributes: 3
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bulletAttributes: 0
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bulletMoveType: 0
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BulletDeadTimer: 10
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animator: {fileID: 0}
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@ -80,7 +80,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\U0001F4A5\U0001F525100"
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m_Text:
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--- !u!114 &7426565245524278981
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1 +1 @@
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Subproject commit 2d4dd3e1c9e746dc5568626b91fdc9cb45cb56cc
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Subproject commit 861ba21b13a617c5391bec896a9960a08dffa00a
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@ -9,24 +9,24 @@ public class ssy_SkillUp : SkillUp
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/// </summary>
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public override void Skill_1_1()
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{
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base.AttackCooldown += -0.25f;
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base.attack.splitNum = 3;
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}
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/// <summary>
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/// 每个小子弹伤害增加30%,攻击CD增加5%
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/// </summary>
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public override void Skill_1_3()
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{
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base.SpeedOfBullets += 0.2f;
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base.AttackRange = -1;
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attack.SetAttackRange();
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attack.SplitAttack *= (1 + 0.3f);
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base.AttackCooldown += 0.05f;
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}
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/// <summary>
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/// 每次射出2个子弹,攻击CD增加5%
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/// </summary>
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public override void Skill_1_5()
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{
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attack.BulletNumber = 2;
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base.AttackCooldown += 0.05f;
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base.DamageUp += 0.3f;
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}
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@ -35,15 +35,15 @@ public class ssy_SkillUp : SkillUp
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/// </summary>
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public override void Skill_2_1()
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{
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base.DamageOfSky += 0.25f;
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base.DamageOfMin += 0.25f;
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}
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/// <summary>
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/// 攻击CD减少25%,射程减少1格
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/// </summary>
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public override void Skill_2_3()
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{
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//base.AttackCooldown += 0.75f;
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DamageOfMin += 0.25f;
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base.AttackCooldown -= 0.25f;
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base.AttackRange = -1;
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attack.SetAttackRange();
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}
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@ -53,7 +53,8 @@ public class ssy_SkillUp : SkillUp
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public override void Skill_2_5()
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{
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Debug.Log("技能_2_5");
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base.CriticalRate += 0.2f;
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base.AttackCooldown += 0.05f;
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base.DamageOfMin += 0.25f;
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base.AttackRange = -1;
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attack.SetAttackRange();
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}
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}
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