水鲨鱼修改

This commit is contained in:
GL 2025-01-03 20:50:51 +08:00
parent 2aa64d8eb7
commit 4e2dc4c065
4 changed files with 14 additions and 13 deletions

View File

@ -4819,7 +4819,7 @@ MonoBehaviour:
role: {fileID: 0}
attackObj: {fileID: 0}
myBulletType: 0
bulletAttributes: 3
bulletAttributes: 0
bulletMoveType: 0
BulletDeadTimer: 10
animator: {fileID: 0}

View File

@ -80,7 +80,7 @@ MonoBehaviour:
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\U0001F4A5\U0001F525100"
m_Text:
--- !u!114 &7426565245524278981
MonoBehaviour:
m_ObjectHideFlags: 0

@ -1 +1 @@
Subproject commit 2d4dd3e1c9e746dc5568626b91fdc9cb45cb56cc
Subproject commit 861ba21b13a617c5391bec896a9960a08dffa00a

View File

@ -9,24 +9,24 @@ public class ssy_SkillUp : SkillUp
/// </summary>
public override void Skill_1_1()
{
base.AttackCooldown += -0.25f;
base.attack.splitNum = 3;
}
/// <summary>
/// 每个小子弹伤害增加30%攻击CD增加5%
/// </summary>
public override void Skill_1_3()
{
base.SpeedOfBullets += 0.2f;
base.AttackRange = -1;
attack.SetAttackRange();
attack.SplitAttack *= (1 + 0.3f);
base.AttackCooldown += 0.05f;
}
/// <summary>
/// 每次射出2个子弹攻击CD增加5%
/// </summary>
public override void Skill_1_5()
{
attack.BulletNumber = 2;
base.AttackCooldown += 0.05f;
base.DamageUp += 0.3f;
}
@ -35,15 +35,15 @@ public class ssy_SkillUp : SkillUp
/// </summary>
public override void Skill_2_1()
{
base.DamageOfSky += 0.25f;
base.DamageOfMin += 0.25f;
}
/// <summary>
/// 攻击CD减少25%射程减少1格
/// </summary>
public override void Skill_2_3()
{
//base.AttackCooldown += 0.75f;
DamageOfMin += 0.25f;
base.AttackCooldown -= 0.25f;
base.AttackRange = -1;
attack.SetAttackRange();
}
@ -53,7 +53,8 @@ public class ssy_SkillUp : SkillUp
public override void Skill_2_5()
{
Debug.Log("技能_2_5");
base.CriticalRate += 0.2f;
base.AttackCooldown += 0.05f;
base.DamageOfMin += 0.25f;
base.AttackRange = -1;
attack.SetAttackRange();
}
}