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00000000..69e55bb5 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs @@ -0,0 +1,316 @@ +using System; +using System.Collections.Generic; +using System.Net.WebSockets; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using UnityEngine; +using Newtonsoft.Json; +using System.Drawing; +using UnityEngine.UI; +public class WebFishingPK : MonoBehaviour +{ + private ClientWebSocket _webSocket; + private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws"; + private string AuthorizationValue; + + /// + /// 倒计时 + /// + private float lastCallTime = 0f; + float remainingTime = 0f; + public Text TimeText; + private float interval = 1f; // 每秒调用一次 + private async void Start() + { + TimeText.gameObject.SetActive(false); + Debug.Log(PlayerPrefs.GetString("UserToken")); + AuthorizationValue = PlayerPrefs.GetString("UserToken"); + await ConnectWebSocket(); + + + // 调用发送方法 + await SendJsonMessage("{ \"code\": \"FISHING_PK\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }"); + //await SendJsonMessage(30, 1); + } + + private async Task ConnectWebSocket() + { + _webSocket = new ClientWebSocket(); + + // 添加 Authorization 头 + _webSocket.Options.SetRequestHeader("Authorization", "Bearer " + AuthorizationValue); + + try + { + Debug.Log("正在连接到 WebSocket..."); + await _webSocket.ConnectAsync(new Uri(WebSocketUri), CancellationToken.None); + Debug.Log("WebSocket 连接成功!"); + + // 开始接收消息 + _ = ReceiveMessages(); + } + catch (Exception e) + { + Debug.LogError($"WebSocket 连接失败:{e.Message}"); + } + } + + private async Task ReceiveMessages() + { + var buffer = new byte[1024]; + + try + { + while (_webSocket.State == WebSocketState.Open) + { + var result = await _webSocket.ReceiveAsync(new ArraySegment(buffer), CancellationToken.None); + + if (result.MessageType == WebSocketMessageType.Close) + { + Debug.Log("WebSocket 连接已被服务器关闭。"); + await _webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "关闭连接", CancellationToken.None); + } + else + { + var message = Encoding.UTF8.GetString(buffer, 0, result.Count); + Debug.Log($"接收到消息:{message}"); + + var baseResponse = JsonConvert.DeserializeObject(message); + Promptmgr.Instance.PromptBubble(baseResponse.message); + if (baseResponse != null) + { + switch (baseResponse.code) + { + // 解析消息为 钓手PK信息 + case "FISHING_PK_INFO": + // 解析为 FishJoinroomresponse 类型 + FishPKInforResponse fishResponse = JsonConvert.DeserializeObject(message); + //Promptmgr.Instance.PromptBubble(fishResponse.message); + if (fishResponse?.data != null) + { + Debug.Log(fishResponse.data.balance); + Debug.Log(fishResponse.data.intro_text); + Debug.Log(fishResponse.data.countdown); + TimeText.gameObject.SetActive(true); + remainingTime = (float)fishResponse.data.countdown; + Debug.Log(fishResponse.data.countdown_type); + Debug.Log(fishResponse.data.amount_left); + Debug.Log(fishResponse.data.amount_right); + + } + break; + //解析为钓手PK投入 + case "FISHING_PK_BETTING": + // 解析消息为 Fishresponse 对象 + FishPKBetonResponse fishResponse1 = JsonConvert.DeserializeObject(message); + Promptmgr.Instance.PromptBubble(fishResponse1.message); + // 检查是否成功反序列化 + if (fishResponse1 != null && fishResponse1.data != null) + { + Debug.Log(fishResponse1.data.balance); + } + else + { + Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。"); + } + break; + //解析为钓手Pk 倒计时 + case "FISHING_PK_COUNTDOWN": + + // 解析消息为 Fishresponse 对象 + FishPKCDResponse fishResponse2 = JsonConvert.DeserializeObject(message); + //Promptmgr.Instance.PromptBubble(fishResponse2.message); + // 检查是否成功反序列化 + if (fishResponse2 != null && fishResponse2.data != null) + { + Debug.Log(fishResponse2.data.countdown); + remainingTime = (float)fishResponse2.data.countdown; + Debug.Log(fishResponse2.data.countdown_type); + Debug.Log(fishResponse2.data.amount_left); + Debug.Log(fishResponse2.data.amount_right); + } + else + { + Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。"); + } + break; + case "FISHING_PK_SETTLE": + FishPKSETResponse fishResponse3 = JsonConvert.DeserializeObject(message); + //Promptmgr.Instance.PromptBubble(fishResponse2.message); + // 检查是否成功反序列化 + if (fishResponse3 != null && fishResponse3.data != null) + { + Debug.Log(fishResponse3.data.balance); + Debug.Log(fishResponse3.data.status); + Debug.Log(fishResponse3.data.amount); + Debug.Log(fishResponse3.data.reward); + Debug.Log(fishResponse3.data.weight_left); + Debug.Log(fishResponse3.data.weight_right); + Promptmgr.Instance.PromptBubble(fishResponse3.data.status); + } + else + { + Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。"); + } + break; + } + } + + + + } + } + } + catch (Exception e) + { + Debug.LogError($"接收消息时出错:{e.Message}"); + } + } + public async Task SendJsonMessage(int count, int postion) + { + if (_webSocket == null || _webSocket.State != WebSocketState.Open) + { + Debug.LogError("WebSocket 未连接,无法发送消息。"); + return; + } + + try + { + var message = new + { + code = "FISHING_PK", + content = $"{{\"action\":\"BETTING\",\"amount\":{count},\"position\":{postion}}}" + }; + + // 将对象序列化为 JSON 字符串 + string jsonMessage = JsonConvert.SerializeObject(message); + var encodedMessage = Encoding.UTF8.GetBytes(jsonMessage); + var buffer = new ArraySegment(encodedMessage); + + await _webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None); + Debug.Log($"已发送 JSON 消息:{jsonMessage}"); + } + catch (Exception e) + { + Debug.LogError($"发送消息时出错:{e.Message}"); + } + } + public async Task SendJsonMessage(string json) + { + if (_webSocket == null || _webSocket.State != WebSocketState.Open) + { + Debug.LogError("WebSocket 未连接,无法发送消息。"); + return; + } + + try + { + var encodedMessage = Encoding.UTF8.GetBytes(json); + var buffer = new ArraySegment(encodedMessage); + + await _webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None); + Debug.Log($"已发送 JSON 消息:{json}"); + } + catch (Exception e) + { + Debug.LogError($"发送消息时出错:{e.Message}"); + } + } + + private async void OnApplicationQuit() + { + if (_webSocket != null && _webSocket.State == WebSocketState.Open) + { + await _webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "应用程序退出", CancellationToken.None); + _webSocket.Dispose(); + Debug.Log("WebSocket 连接已关闭。"); + } + } + void UpdateCountdownText(float remainingTime) + { + + // 将剩余时间转换为小时、分钟和秒 + int hours = Mathf.FloorToInt(remainingTime / 3600); + int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60); + int seconds = Mathf.FloorToInt(remainingTime % 60); + + // 使用格式化字符串显示倒计时(00:00:00) + TimeText.text = "倒计时:"+string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds); + + + } + private void Update() + { + if (Time.time - lastCallTime >= interval) + { + // 每秒调用一次的代码 + if (remainingTime > 0) + { + remainingTime -= 1; + UpdateCountdownText(remainingTime); + Debug.Log("进入倒计时"); + } + + // 更新上次调用时间 + lastCallTime = Time.time; + } + } +} + +public class FishPKInforResponse +{ + public string code { get; set; } + public string message { get; set; } + public FishPKInfor data { get; set; } +} +public class FishPKInfor +{ + public float balance { get; set; } + + public string intro_text { get; set; } + public int countdown { get; set; } + public int countdown_type { get; set; } + public float amount_left { get; set; } + public float amount_right { get; set; } + +} +public class FishPKBetonResponse +{ + public string code { get; set; } + public string message { get; set; } + public FishPKdata data { get; set; } +} +public class FishPKdata +{ + public float balance { get; set; } +} +public class FishPKCDResponse +{ + public string code { get; set; } + public string message { get; set; } + public FishPKCDdata data { get; set; } +} +public class FishPKCDdata +{ + public int countdown { get; set; } + public int countdown_type { get; set; } + public float amount_left { get; set; } + public float amount_right { get; set; } +} +public class FishPKSETResponse +{ + public string code { get; set; } + public string message { get; set; } + public FishPKSETdata data { get; set; } +} +public class FishPKSETdata +{ + public float balance { get; set; } + + public string status { get; set; } + public float amount { get; set; } + public float reward { get; set; } + public float weight_left { get; set; } + public float weight_right { get; set; } +} diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs.meta new file mode 100644 index 00000000..1b6efd30 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 29b5ece7ff1f9c946aee00668809f293 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: