Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
51edbedb9f
@ -3,12 +3,11 @@ using DG.Tweening;
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public class SnowHpControl : MonoBehaviour
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{
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public Vector3 minScale = new Vector3(0f, 0.1f, 1f); // 最小缩放
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public Vector3 maxScale = new Vector3(1f, 0.1f, 1f); // 最大缩放
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public float duration = 1f; // 移动和缩放的持续时间
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public float moveSpeed = 0.005f; // 向上飘动的速度
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public float fadeDuration = 0f; // 消失时间(设置为零实现即时消失)
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public float moveDistance = 1f; // 向上飘动的最大距离
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public Vector3 minScale = new Vector3(0.5f, 0.5f, 1f); // 最小缩放
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public Vector3 maxScale = new Vector3(1.5f, 1.5f, 1f); // 最大缩放
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public float duration = 1f; // 动画的总持续时间
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public float moveDistance = 5f; // 跳跃的水平距离
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public float fadeDuration = 1f; // 消失时间
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public Canvas targetCanvas; // 目标画布,用于确保UI元素在该画布上移动
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private Renderer rend; // 用于获取物体的Renderer来控制透明度
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@ -21,7 +20,7 @@ public class SnowHpControl : MonoBehaviour
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// 获取Renderer
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rend = GetComponent<Renderer>();
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// 确保血条的初始化位置在目标画布的正确位置上
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// 确保物体的初始位置在目标画布的正确位置上
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if (targetCanvas.renderMode == RenderMode.WorldSpace)
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{
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// 如果目标画布是WorldSpace模式,使用世界坐标
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@ -33,49 +32,35 @@ public class SnowHpControl : MonoBehaviour
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initialPosition = targetCanvas.worldCamera.ScreenToWorldPoint(transform.position);
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}
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// 初始化血条的缩放
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transform.localScale = minScale;
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// 随机初始化位置(在初始位置附近)
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float randomX = Random.Range(moveDistance / 4f, moveDistance);
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float randomY = Random.Range(-moveDistance / 4f, 0); // 在Y轴上也加一点随机性
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transform.position = initialPosition;
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// 使用DOTween做移动和缩放动画,移动过程中从minScale逐渐变大
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// 随机初始化大小(在minScale和maxScale之间)
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float randomScaleX = Random.Range(minScale.x, maxScale.x);
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float randomScaleY = Random.Range(minScale.y, maxScale.y);
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transform.localScale = new Vector3(randomScaleX, randomScaleY, 1f);
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// 使用DOTween做跳跃动画
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Sequence sequence = DOTween.Sequence();
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// 1. 先移动的过程中从minScale逐渐变大到maxScale
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sequence.Append(transform.DOMoveY(initialPosition.y + moveDistance, 0.3f)
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.SetEase(Ease.InOutQuad) // 移动动画
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// 1. 跳跃并逐渐变大
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sequence.Append(transform.DOJump(new Vector3(initialPosition.x + randomX + moveDistance, initialPosition.y+randomY),0.3f,1, 1f)
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.SetEase(Ease.OutQuad) // 跳跃效果,使用OutQuad让跳跃过程中速度逐渐变慢
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);
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sequence.Join(transform.DOScale(maxScale, 0.3f)
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.SetEase(Ease.InOutQuad) // 同步缩放动画,从minScale到maxScale
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);
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// 2. 到达终点后,物体放大(比maxScale大)
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sequence.Append(transform.DOScale(maxScale * 1.5f, 0.3f)
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.SetEase(Ease.OutBack) // 终点放大(使用OutBack使得放大更明显)
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);
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//// 3. 缩回到maxScale
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//sequence.Append(transform.DOScale(maxScale, 0.3f)
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// .SetEase(Ease.InOutQuad) // 缩回时使用InBack,使得动画自然
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//sequence.Join(transform.DOMoveY(initialPosition.y -( randomY + moveDistance) / 2f, 0.6f)
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// .SetEase(Ease.OutQuad) // 跳跃的高度,跟X轴的跳跃配合
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//);
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sequence.Join(transform.DOScale(maxScale, 1f) // 同时控制大小,从初始值到最大值
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.SetEase(Ease.OutBack) // 使用OutBack让物体变大时有一个“弹跳”的效果
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);
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// 4. 动画完成后进行消失动画
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sequence.OnComplete(() => StartFading());
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}
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private void StartFading()
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{
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// 如果fadeDuration为零,直接销毁
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if (fadeDuration == 0f)
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// 2. 动画完成后,逐渐变淡并销毁
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sequence.Append(transform.DOScale(new Vector3(0.4f, 0.4f, 0.4f), 0.5f).SetEase(Ease.Linear)); // 缩小效果,模拟消失的感觉
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sequence.Append(transform.GetComponent<Renderer>().material.DOFade(0f, fadeDuration).OnComplete(() =>
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{
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Destroy(gameObject);
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}
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else
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{
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// 如果fadeDuration大于零,才使用DOTween
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// 通过DOTween设置透明度渐变到零,动画完成后销毁对象
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DOTween.ToAlpha(() => rend.material.color, x => rend.material.color = x, 0f, fadeDuration).OnComplete(() =>
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{
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Destroy(gameObject); // 动画完成后销毁对象
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});
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}
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Destroy(gameObject); // 动画完成后销毁对象
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}));
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}
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}
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@ -97,7 +97,7 @@ Transform:
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m_GameObject: {fileID: 6651975224276639987}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.578, y: 1.283, z: 0}
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m_LocalPosition: {x: 0.547, y: 1.064, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -273,7 +273,7 @@ MonoBehaviour:
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role: {fileID: 8433650274028726420}
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attackScope: 3
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damageTyp: 2
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attackCooldown: 1
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attackCooldown: 3
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bulltes: []
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animator: {fileID: 8338947269659314045}
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fireAni: {fileID: 0}
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@ -50,4 +122,11 @@ AnimationClip:
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|
||||
m_SortingOrder: 0
|
||||
m_TargetDisplay: 0
|
||||
@ -7688,6 +7845,7 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 1285099658}
|
||||
- {fileID: 2049440942}
|
||||
- {fileID: 780919734}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit c1aef9f6a93dce205fe658923b08d6d21868a785
|
||||
Subproject commit f3cad5d509e03c353dd16bfc5e599f39105deb26
|
Loading…
Reference in New Issue
Block a user