bug的修改

This commit is contained in:
liuliang 2024-12-30 12:49:29 +08:00
parent bf08d035f0
commit 5244ad40e2
11 changed files with 45 additions and 24 deletions

View File

@ -367,7 +367,7 @@ MonoBehaviour:
iconobj: {fileID: 0} iconobj: {fileID: 0}
iconobj2: {fileID: 0} iconobj2: {fileID: 0}
goldNumerobj: {fileID: 0} goldNumerobj: {fileID: 0}
nametextobj1: {fileID: 0} nametextobj1: {fileID: 8244130570877256807}
numbertextobj1: {fileID: 0} numbertextobj1: {fileID: 0}
nametextobj2: {fileID: 0} nametextobj2: {fileID: 0}
numbertextobj2: {fileID: 0} numbertextobj2: {fileID: 0}

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@ -5246,7 +5246,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -0.000061035156, y: -175.41699} m_AnchoredPosition: {x: -0.00012207031, y: -175.41699}
m_SizeDelta: {x: 0.00024414, y: -797.3971} m_SizeDelta: {x: 0.00024414, y: -797.3971}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &59377654 --- !u!114 &59377654
@ -198548,7 +198548,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 3440755767378187977, guid: 3f5429359ca1b1d4baad4416e9187115, type: 3} - target: {fileID: 3440755767378187977, guid: 3f5429359ca1b1d4baad4416e9187115, type: 3}
propertyPath: m_IsActive propertyPath: m_IsActive
value: 0 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 3739719649355226224, guid: 3f5429359ca1b1d4baad4416e9187115, type: 3} - target: {fileID: 3739719649355226224, guid: 3f5429359ca1b1d4baad4416e9187115, type: 3}
propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
@ -198626,6 +198626,10 @@ PrefabInstance:
propertyPath: Inviteusername propertyPath: Inviteusername
value: value:
objectReference: {fileID: 8687261538848957035} objectReference: {fileID: 8687261538848957035}
- target: {fileID: 7522088576652445957, guid: 3f5429359ca1b1d4baad4416e9187115, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 3f5429359ca1b1d4baad4416e9187115, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 3f5429359ca1b1d4baad4416e9187115, type: 3}
--- !u!114 &8687261538848957034 stripped --- !u!114 &8687261538848957034 stripped

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@ -99,27 +99,41 @@ public class WaterPanel : MonoBehaviour
switch (i) switch (i)
{ {
case 0: case 0:
Hide_tree();
Treelist[0].SetActive(true); Treelist[0].SetActive(true);
break; break;
case 1: case 1:
Hide_tree();
Treelist[1].SetActive(true); Treelist[1].SetActive(true);
break; break;
case 2: case 2:
Hide_tree();
Treelist[2].SetActive(true); Treelist[2].SetActive(true);
break; break;
case 3: case 3:
Hide_tree();
Treelist[3].SetActive(true); Treelist[3].SetActive(true);
break; break;
case 4: case 4:
Hide_tree();
Treelist[4].SetActive(true); Treelist[4].SetActive(true);
break; break;
default: default:
Hide_tree();
Treelist[4].SetActive(true); Treelist[4].SetActive(true);
break; break;
} }
} }
public void Hide_tree()
{
Treelist[0].SetActive(false);
Treelist[1].SetActive(false);
Treelist[2].SetActive(false);
Treelist[3].SetActive(false);
Treelist[4].SetActive(false);
}
public void Updated_water(TreeInfo info) public void Updated_water(TreeInfo info)
{ {

View File

@ -169,6 +169,7 @@ public class BaoshiRoomcontroller : MonoBehaviour
//number++; //number++;
//UpdateShipNumberTextPro(number + "/10"); //UpdateShipNumberTextPro(number + "/10");
fishMan = GameObject.Instantiate(fishManPrefab, this.transform); fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
fishManlist.Add(fishMan);
fishMan.transform.position = startPos.position; fishMan.transform.position = startPos.position;
fishManShipContorl = fishMan.GetComponent<minerControl>(); fishManShipContorl = fishMan.GetComponent<minerControl>();
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos); fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);

View File

@ -46,7 +46,7 @@ public class Lingjiang_Tanchuang : mount
title.text = response.data.config.title; title.text = response.data.config.title;
balance.text = response.data.config.balance; balance.text = response.data.config.balance;
explained.text = response.data.config.explained; explained.text = response.data.config.explained;
if (response.data.accounts.Count != 0) if (response.data.accounts[0].status != 0)
{ {
Debug.Log(response.data.accounts); Debug.Log(response.data.accounts);
Txbtn.gameObject.SetActive(true); Txbtn.gameObject.SetActive(true);

View File

@ -81,13 +81,12 @@ public class AssetsPanel : MonoBehaviour
async void UpdateTaxt() async void UpdateTaxt()
{ {
isUpdating = true; isUpdating = true;
CapitalbalanceIndefo CapitalbalanceData = await Scene_main_jiekou.instance.CapitalbalanceInfos();
PlayerInfoData _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos(); Stone.text = CapitalbalanceData.data.gem.ToString();
Stone.text = _PlayerInfoData.gem.ToString(); Coin.text = CapitalbalanceData.data.gold.ToString();
Coin.text = _PlayerInfoData.gold.ToString(); Ore.text = CapitalbalanceData.data.water.ToString();
Ore.text = _PlayerInfoData.water.ToString(); Forging.text = CapitalbalanceData.data.forge.ToString();
Forging.text = _PlayerInfoData.forge.ToString(); CapitalbalanceData = null;
_PlayerInfoData = null;
// 异步操作完成,标记为未执行 // 异步操作完成,标记为未执行
isUpdating = false; isUpdating = false;
} }

View File

@ -64,9 +64,9 @@ public class Tree_team : MonoBehaviour
obj.transform.position= Vector3.zero; obj.transform.position= Vector3.zero;
obj.GetComponent<Tree_team_item>().itemName.text = response.Data.List[i].Nickname; obj.GetComponent<Tree_team_item>().itemName.text = response.Data.List[i].Nickname;
obj.GetComponent<Tree_team_item>().itemID.text ="id:"+ response.Data.List[i].Uid; obj.GetComponent<Tree_team_item>().itemID.text ="id:"+ response.Data.List[i].Uid;
obj.GetComponent<Tree_team_item>().itemTeamCount.text ="团队人数"+ response.Data.List[i].team_count; obj.GetComponent<Tree_team_item>().itemTeamCount.text ="团队人数:"+ response.Data.List[i].team_count;
obj.GetComponent<Tree_team_item>().Activecount.text = "活跃人数" + response.Data.List[i].team_active_count; obj.GetComponent<Tree_team_item>().Activecount.text = "活跃人数:" + response.Data.List[i].team_active_count;
obj.GetComponent<Tree_team_item>().RegisterTime.text = response.Data.List[i].CreateTime; obj.GetComponent<Tree_team_item>().RegisterTime.text = "注册时间:"+ response.Data.List[i].create_time;
} }
} }

View File

@ -124,9 +124,8 @@ public class baoshidao_contorl : MonoBehaviour
if (fishMan != null) if (fishMan != null)
{ {
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red); // Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
Debug.Log("更新船"); // Debug.Log("更新船");
return; return;
} }

View File

@ -139,6 +139,7 @@ public class roomcontroller : MonoBehaviour
} }
musk.gameObject.SetActive(false); musk.gameObject.SetActive(false);
fishMan = GameObject.Instantiate(fishManPrefab, this.transform); fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
fishManlist.Add(fishMan);
fishMan.transform.position = startPos.position; fishMan.transform.position = startPos.position;
fishManShipContorl = fishMan.GetComponent<minerControl>(); fishManShipContorl = fishMan.GetComponent<minerControl>();
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos); fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);

View File

@ -27,6 +27,8 @@ public class Logo_in : mount
float timer = 0f; float timer = 0f;
bool isSecond = true; bool isSecond = true;
bool regiestisSecond = true;
bool RealName =false; bool RealName =false;
public override void Awake() public override void Awake()
{ {
@ -150,7 +152,7 @@ public class Logo_in : mount
boxTypes.Add(new BoxType { Name = "account_number", textName = " 密码", prompt = "请输入密码", Type = 0, is_required = false }); boxTypes.Add(new BoxType { Name = "account_number", textName = " 密码", prompt = "请输入密码", Type = 0, is_required = false });
boxTypes.Add(new BoxType { Name = "account_number", textName = " 邀请码", prompt = "请输入邀请码", Type = 0, is_required = false }); boxTypes.Add(new BoxType { Name = "account_number", textName = " 邀请码", prompt = "请输入邀请码", Type = 0, is_required = false });
boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 1, nametext2 = "发送", is_required = true }); boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 1, nametext2 = "发送", is_required = true });
boxTypes.Add(new BoxType { Name = "submit", textName = " È¡ÏûÈ·¶¨ ", prompt = "È¡Ïû",Type = 5 }); boxTypes.Add(new BoxType { Name = "submit", textName = " 혤句횅땍 ", prompt = "혤句",nametext1 = "鬧꿍", Type = 5 });
GameObject gameObject = add_pop_up(true);//生成弹窗母体 GameObject gameObject = add_pop_up(true);//生成弹窗母体
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注册");//测试输入框回调处理 List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注册");//测试输入框回调处理
@ -163,7 +165,9 @@ public class Logo_in : mount
SendCodeResponse response = await loading_Jiekou.SendCodes(boxTypes[0].content,1); SendCodeResponse response = await loading_Jiekou.SendCodes(boxTypes[0].content,1);
if (response.code ==200) if (response.code ==200)
{ {
regiestisSecond = false;
Text time = gameObjects[3].transform.Find("ConfirmBtn/Confirmtext").GetComponent<Text>();
StartCoroutine(StartCountdown(time, 60f));
Promptmgr.Instance.PromptBubble(response.message); Promptmgr.Instance.PromptBubble(response.message);
} }
else else
@ -206,7 +210,7 @@ public class Logo_in : mount
Debug.Log(boxTypes[0].content); Debug.Log(boxTypes[0].content);
} }
boxTypes.Add(new BoxType { Name = "verification_code", textName = " 密码", prompt = "密码", prompt2 = "请输入密码",Type = 0,is_required = true }); boxTypes.Add(new BoxType { Name = "verification_code", textName = " 密码", prompt = "密码", prompt2 = "请输入密码",Type = 0,is_required = true });
boxTypes.Add(new BoxType { Name = "submit", textName = " È¡ÏûÈ·¶¨ ",prompt = "È¡Ïû",Type = 5 }); boxTypes.Add(new BoxType { Name = "submit", textName = " 혤句횅땍 ",prompt = "혤句",nametext1="되쩌",Type = 5 });
GameObject gameObject = add_pop_up(true); //生成弹窗母体 GameObject gameObject = add_pop_up(true); //生成弹窗母体
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录"); //测试输入框回调处理 List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录"); //测试输入框回调处理
string a = boxTypes[0].content; string a = boxTypes[0].content;
@ -260,7 +264,7 @@ public class Logo_in : mount
boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号",Type = 0, is_required = true }); boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号",Type = 0, is_required = true });
boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 1,nametext2 = "发送",is_required = true }); boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 1,nametext2 = "发送",is_required = true });
boxTypes.Add(new BoxType { Name = "sumbit", prompt = "密码登录", Type = 11,is_required = true }); boxTypes.Add(new BoxType { Name = "sumbit", prompt = "密码登录", Type = 11,is_required = true });
boxTypes.Add(new BoxType { Name = "submit", textName = " È¡ÏûÈ·¶¨ ",prompt = "×¢²á", Type = 5 }); boxTypes.Add(new BoxType { Name = "submit", textName = " 혤句횅땍 ",prompt = "鬧꿍",nametext1="되쩌", Type = 5 });
GameObject gameObject = add_pop_up(true);//生成弹窗母体 GameObject gameObject = add_pop_up(true);//生成弹窗母体
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录");//测试输入框回调处理 List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录");//测试输入框回调处理
@ -279,7 +283,6 @@ public class Logo_in : mount
} }
else else
{ {
Promptmgr.Instance.PromptBubble(response.message); Promptmgr.Instance.PromptBubble(response.message);
} }
}else }else
@ -301,7 +304,6 @@ public class Logo_in : mount
{ {
if (type == 0)//注册 if (type == 0)//注册
{ {
Register_screen(); Register_screen();
gameObject.GetComponent<input_box_pop_up_window>().destroy(); gameObject.GetComponent<input_box_pop_up_window>().destroy();
} }
@ -353,6 +355,7 @@ public class Logo_in : mount
Debug.Log("进入倒计时"); Debug.Log("进入倒计时");
} }
isSecond = true; isSecond = true;
regiestisSecond = true;
textComponent.text = "发送"; // 倒计时结束后更新文本 textComponent.text = "发送"; // 倒计时结束后更新文本
} }

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@ -59,7 +59,7 @@ public class TreeFansListInfo
public string avatar_url { get; set; } public string avatar_url { get; set; }
public string invite_code { get; set; } public string invite_code { get; set; }
public int certify_status { get; set; } public int certify_status { get; set; }
public string CreateTime { get; set; } public string create_time { get; set; }
public string last_login_time { get; set; } public string last_login_time { get; set; }
public int team_count { get; set; } public int team_count { get; set; }
public int directly_count { get; set; } public int directly_count { get; set; }