改了一个字体,然后修改了商店
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@ -4930,6 +4930,7 @@ GameObject:
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@ -63,7 +63,7 @@ public class mount : MonoBehaviour
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Debug.Log(response);
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string response = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
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//string response = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
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Debug.Log(response);
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}
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8
meng_yao/Assets/script/Panel.meta
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8
meng_yao/Assets/script/Panel.meta
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94
meng_yao/Assets/script/Panel/ShopPanel.cs
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94
meng_yao/Assets/script/Panel/ShopPanel.cs
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@ -0,0 +1,94 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ShopPanel : MonoBehaviour
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{
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public Button HeroBtn;
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public Button WeaponsBtn;
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public Button SeWeaponsBtn;
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public Button PickupBtn;
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public GameObject HeroContent;
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public GameObject WeaponsContent;
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public GameObject SeWeaponsContent;
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public GameObject PickupContent;
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public GameObject HightlightImage;//°´Å¥¸ßÁÁ
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public List<GameObject> ContentList;
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void Start()
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{
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HeroBtn.onClick.AddListener(OnClickHeroBtn);
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WeaponsBtn.onClick.AddListener(OnClickWeaponsBtn);
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SeWeaponsBtn.onClick.AddListener(OnClickSeWeaponsBtn);
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PickupBtn.onClick.AddListener(OnClickPickupBtn);
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BuildContentList();
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ShowContent(ContentList, HeroContent);
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}
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void BuildContentList()
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{
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ContentList = new List<GameObject>();
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ContentList.Add(HeroContent);
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ContentList.Add(WeaponsContent);
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ContentList.Add(SeWeaponsContent);
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ContentList.Add(PickupContent);
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}
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void ShowContent(List<GameObject> contentList,GameObject current)
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{
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foreach (GameObject content in contentList)
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{
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if (content==current)
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{
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content.SetActive(true);
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}
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else
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{
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content.SetActive(false);
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}
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}
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}
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void SetChild(GameObject parent,GameObject child,int index=0)
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{
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child.transform.SetParent(parent.transform);
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child.transform.SetSiblingIndex(0);
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child.transform.localPosition = Vector3.zero;
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}
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void OnClickHeroBtn()
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{
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//ShowContent(ContentList, HeroContent);
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SetChild(HeroBtn.gameObject, HightlightImage);
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}
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void OnClickWeaponsBtn()
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{
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//ShowContent(ContentList, WeaponsContent);
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SetChild(WeaponsBtn.gameObject, HightlightImage);
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}
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void OnClickSeWeaponsBtn()
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{
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//ShowContent(ContentList, SeWeaponsContent);
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SetChild(SeWeaponsBtn.gameObject, HightlightImage);
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}
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void OnClickPickupBtn()
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{
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//ShowContent(ContentList, PickupContent);
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SetChild(PickupBtn.gameObject, HightlightImage);
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}
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}
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11
meng_yao/Assets/script/Panel/ShopPanel.cs.meta
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11
meng_yao/Assets/script/Panel/ShopPanel.cs.meta
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