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meng_yao/Assets/Resources/Prefabs/The_best_fisherman.prefab
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meng_yao/Assets/Resources/Prefabs/The_best_fisherman.prefab
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meng_yao/Assets/Resources/Prefabs/YUpanel.prefab
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meng_yao/Assets/Resources/Prefabs/YUpanel.prefab
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BIN
meng_yao/Assets/res/eco_tree_achievement/bg_treechaive.png
Normal file
BIN
meng_yao/Assets/res/eco_tree_achievement/bg_treechaive.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 254 KiB |
56
meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs
Normal file
56
meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
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||||||
|
using UnityEngine.UI;
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|
public class treeachievePrize : MonoBehaviour
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|
{
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public Image reward;
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public Text time;
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|
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public float Remainingtime;
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|
private float lastCallTime = 0f;
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private float interval = 1f; // 每秒调用一次
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|
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|
//float remainingTime = 0f;
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|
void Start()
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|
{
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|
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|
}
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|
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|
public void Updatatime()
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|
{
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|
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|
UpdateCountdownText(Remainingtime);
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|
}
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|
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void UpdateCountdownText(float remainingTimes)
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|
{
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|
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|
// 将剩余时间转换为小时、分钟和秒
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||||||
|
int hours = Mathf.FloorToInt(remainingTimes / 3600);
|
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|
int minutes = Mathf.FloorToInt((remainingTimes % 3600) / 60);
|
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|
int seconds = Mathf.FloorToInt(remainingTimes % 60);
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|
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||||||
|
// 使用格式化字符串显示倒计时(00:00:00)
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||||||
|
time.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
|
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|
Debug.Log(time.text);
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|
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|
}
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|
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|
private void Update()
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|
{
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|
if (Time.time - lastCallTime >= interval)
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|
{
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// 每秒调用一次的代码
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|
if (Remainingtime > 0)
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|
{
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|
Remainingtime -= 1;
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|
UpdateCountdownText(Remainingtime);
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|
Debug.Log("进入倒计时");
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|
}
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|
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// 更新上次调用时间
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lastCallTime = Time.time;
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}
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}
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Loading…
Reference in New Issue
Block a user