伤害
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CanvasRenderer:
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@ -183,7 +183,7 @@ MonoBehaviour:
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m_FillCenter: 1
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|
@ -1,14 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Beat_ZanTing:BaseUI
|
||||
{
|
||||
[Header("关闭按钮,关闭的面板")] public GameObject panel;
|
||||
|
||||
public StopBtn sBtn;
|
||||
|
||||
public GameObject prefab;
|
||||
public GameObject prefabParent;
|
||||
private async void Start()
|
||||
{
|
||||
await DamageStatistics();
|
||||
await showPanel(_panel);
|
||||
|
||||
RegisterButton(BTNs[0], async () => {
|
||||
@ -32,6 +36,16 @@ public class Beat_ZanTing:BaseUI
|
||||
}
|
||||
|
||||
|
||||
|
||||
async Task DamageStatistics()
|
||||
{
|
||||
foreach (GameObject my in MengyaoInfo.Instance.mengyaoIdToRole.Values)
|
||||
{
|
||||
enemy myenemy = my.GetComponent<enemy>();
|
||||
GameObject.Instantiate(prefab, prefabParent.transform).GetComponent<shanghaiInfo>().init(myenemy.MengyaoSprite, myenemy.HarmNumber.ToString(), myenemy.killNum.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
UnregisterAllButtons();
|
||||
|
@ -12,7 +12,7 @@ public class Challeng_Evictory : Base
|
||||
{
|
||||
Victory.SetActive(false);
|
||||
failur.SetActive(false);
|
||||
Show(true);
|
||||
//Show(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -21,18 +21,28 @@ public class Challeng_Evictory : Base
|
||||
/// <param name="TorF">true为胜利,false为失败</param>
|
||||
public async void Show(bool TorF)
|
||||
{
|
||||
if (TorF)
|
||||
{
|
||||
await Init();
|
||||
if (TorF)
|
||||
{
|
||||
Victory.SetActive(true);
|
||||
await ButtonClickAnimationAsync(Victory,0.8f,0.6f);
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
failur.SetActive(true);
|
||||
await ButtonClickAnimationAsync(failur, 0.8f, 0.6f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
async Task Init()
|
||||
{
|
||||
foreach (GameObject my in MengyaoInfo.Instance.mengyaoIdToRole.Values)
|
||||
{
|
||||
enemy myenemy = my.GetComponent<enemy>();
|
||||
Victory.GetComponent<victoryPanel>().SetShangHaiItem(myenemy.MengyaoSprite, myenemy.HarmNumber.ToString(), myenemy.killNum.ToString());
|
||||
failur.GetComponent<failurePanel>().SetShangHaiItem(myenemy.MengyaoSprite, myenemy.HarmNumber.ToString(), myenemy.killNum.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -7,6 +7,8 @@ public class jiangli : MonoBehaviour
|
||||
public GameObject prefab;
|
||||
public GameObject prefabParent;
|
||||
|
||||
|
||||
|
||||
public void initInfo(Sprite _sprite, string number)
|
||||
{
|
||||
GameObject.Instantiate(prefab, prefabParent.transform).GetComponent<jiangliitem>().init(_sprite, number);
|
||||
|
@ -21,5 +21,7 @@ public class shanghaiInfo : MonoBehaviour
|
||||
_image.sprite = _sprite;
|
||||
Shanghai.text = shanghai;
|
||||
Number.text = number;
|
||||
|
||||
//_image.SetNativeSize();
|
||||
}
|
||||
}
|
||||
|
@ -8,18 +8,21 @@ public class failurePanel : MonoBehaviour
|
||||
[Header("关闭的面板")] public GameObject panel;
|
||||
[Header("closeBTN")] public Button close;
|
||||
|
||||
[Header("伤害统计")] public GameObject shanghai;
|
||||
[Header("脚本")] public shanghai shanghaiJiaobeng;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
shanghaiJiaobeng = shanghai.GetComponent<shanghai>();
|
||||
|
||||
close.onClick.AddListener(() =>
|
||||
{
|
||||
Destroy(panel.gameObject);
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
public void SetShangHaiItem(Sprite _sprite, string shanghai, string number)
|
||||
{
|
||||
|
||||
shanghaiJiaobeng.initInfo(_sprite, shanghai, number);
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -10,7 +11,9 @@ public class victoryPanel : MonoBehaviour
|
||||
|
||||
[Header("提示字")] public Text tipsText;
|
||||
[Header("物品奖励")] public GameObject jiangli;
|
||||
[Header("½Å±¾")] public jiangli jiangliJiaobeng;
|
||||
[Header("伤害统计")] public GameObject shanghai;
|
||||
[Header("½Å±¾")] public shanghai shanghaiJiaobeng;
|
||||
|
||||
|
||||
[Header("关闭的面板")] public GameObject panel;
|
||||
@ -20,7 +23,9 @@ public class victoryPanel : MonoBehaviour
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
shanghaiJiaobeng=shanghai.GetComponent<shanghai>();
|
||||
jiangliJiaobeng = jiangli.GetComponent<jiangli>();
|
||||
|
||||
toggle1.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
if (isOn)
|
||||
@ -57,5 +62,14 @@ public class victoryPanel : MonoBehaviour
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void SetShangHaiItem(Sprite _sprite, string shanghai, string number)
|
||||
{
|
||||
shanghaiJiaobeng.initInfo(_sprite, shanghai, number);
|
||||
}
|
||||
|
||||
public void SetJiangLiItem(Sprite _sprite, string number)
|
||||
{
|
||||
jiangliJiaobeng.initInfo(_sprite, number);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user