This commit is contained in:
liuliang 2025-01-08 17:38:53 +08:00
commit 55e8940b48
9 changed files with 148 additions and 73 deletions

View File

@ -21,9 +21,7 @@
},
"M_H_001_S_2": {
"1": {
"SkillList": [
"skill_1"
],
"numberOfBullets":3,
"DamageBuff": -0.5
},
"2": {
@ -43,5 +41,50 @@
"AttackContinues": 0.5
}
}
},
"M_S_002": {
"S_1": {
"1": {
"Range":2
},
"2": {
"DamageBuff": 0.15
},
"3": {
"SkillList": ["skill_0"],
"Range": -1
},
"4": {
"DamageBuff": 0.35
},
"5": {
"AttackCooldown": -0.5,
"AttackContinues":-0.5
}
},
"S_2": {
"1": {
"SkillList": [
"skill_1"
],
"DamageBuff": -0.5
},
"2": {
"DamageBuff": 0.15
},
"3": {
"SkillList": [
],
"AttackCooldown": 0.05
},
"4": {
"DamageBuff": 0.35
},
"5": {
"AttackCooldown": 0.3,
"AttackContinues": 0.5
}
}
}
}

View File

@ -4851,13 +4851,14 @@ MonoBehaviour:
BulletDeadTimer: 10
animator: {fileID: 0}
IsMove: 1
Collider2D: {fileID: 0}
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effectPres: []
NumberOfBulletAttacks: 1
Target: {fileID: 0}
noLockEnemy: 0
Cansplit: 0
smallBulletPrefab: {fileID: 0}
CanBoom: 0
--- !u!1 &6998733212867358586
GameObject:
m_ObjectHideFlags: 0

View File

@ -11,9 +11,9 @@ GameObject:
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m_Layer: 0
m_Name: jez_Bullet
m_TagString: Untagged
@ -4804,37 +4804,6 @@ ParticleSystemRenderer:
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0
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m_Name:
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attackObj: {fileID: 0}
myBulletType: 0
bulletAttributes: 0
bulletMoveType: 0
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animator: {fileID: 0}
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effectPres:
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smallBulletPrefab: {fileID: 0}
CanBoom: 0
--- !u!210 &6519243243911487068
SortingGroup:
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@ -4862,6 +4831,34 @@ CircleCollider2D:
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serializedVersion: 2
m_Radius: 0.1
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myBulletType: 0
bulletAttributes: 0
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View File

@ -379,9 +379,17 @@ MonoBehaviour:
AttackStayTime: 0
Target: {fileID: 0}
characterClick: {fileID: 8274433498955506092}
Angle: 30
splitNum: 2
SplitAttack: 10
RunRange: 3
haveAddDamage: 0
AdddamageType: 1
BoomRange: 1
isAttack: 1
flag: 0
timer: 0
bulletLengthAdd: 0
--- !u!58 &1338343970434073545
CircleCollider2D:
m_ObjectHideFlags: 0
@ -411,7 +419,7 @@ GameObject:
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m_Layer: 0
m_Name: cs
m_TagString: Player
@ -462,8 +470,7 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
retbutton: {fileID: 0}
ClosureObj: {fileID: 0}
description:
id: M_T_002
Name: "\u571F\u840C\u5996-02"
camp: 0
@ -487,6 +494,7 @@ MonoBehaviour:
CritRate: 0.05
CriticalHitRateBonus: 0
killNum: 0
isMoFa: 0
gold: 10
MaxAttack: 8
MinAttack: 6
@ -506,22 +514,25 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
mySkillUp: {fileID: 240639004111058784}
mySkillUp: {fileID: 9193493729303509905}
IsDead: 0
HaveDieTime: 0
enemyId:
bulletAttackType: 0
moveSpeed: 0
MengyaoSprite: {fileID: 21300000, guid: 602511914339bfa4896fd45f36054865, type: 3}
SkillSprites:
- {fileID: 21300000, guid: 0adb087419dd674498495bad0175fc85, type: 3}
- {fileID: 21300000, guid: d899198e4c5678843aa5f2143bbc226f, type: 3}
harmNumber: 0
isSlowed: 0
Defense: 0
DamageToPlayer: 0
HealthPerLevel: 0
DefensePerLevel: 0
elementType: 4
defenseType: 0
index: 0
--- !u!61 &-3836672401185760439
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@ -562,7 +573,7 @@ MonoBehaviour:
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tower: {fileID: 0}
Tag: tower
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@ -571,11 +582,10 @@ MonoBehaviour:
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m_Name:
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description: "\u66F4\u65B0\u540E\u7684\u840C\u8000\uFF0C\uFF1A\u4F7F\u7528\u65B9\u6CD5xxxxxxxx"
role: {fileID: 8433650274028726420}
attack: {fileID: 7276635428522831207}
attackRange: 0
@ -590,3 +600,4 @@ MonoBehaviour:
DamageOfland: 0
DamageOfBig: 0
DamageOfMin: 0
DamageOfSlow: 0

View File

@ -419,7 +419,7 @@ GameObject:
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- component: {fileID: 8624611542137883506}
m_Layer: 0
m_Name: jez
m_TagString: Player
@ -470,8 +470,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1d85d2602d10e0b45820f1be35eda782, type: 3}
m_Name:
m_EditorClassIdentifier:
retbutton: {fileID: 0}
ClosureObj: {fileID: 0}
description:
id: M_J_004
Name: "\u91D1\u840C\u5996-04"
camp: 0
@ -484,21 +483,21 @@ MonoBehaviour:
_Canvas: {fileID: 0}
spriteRenderers: {fileID: 0}
HurtDirectin: 0
Quality: 0
Elements: 2
Info: "\u5F53\u653B\u51FB\u8303\u56F4\u5185\u51FA\u73B0\u654C\u4EBA\u540E\u5C31\u4F1A\u9501\u5B9A\u654C\u4EBA\uFF0C\u7136\u540E\u6301\u7EED\u5C04\u51FA\u5B50\u5F39\u8FDB\u884C\u653B\u51FB\u3002"
SkillId: 2001
AttackType: 0
AttackActionType: 0
AttackRange: 6
AttackCD: 0.6
CritRate: 0.065
Quality: 2
Elements: 0
Info: "\u5C04\u51FA\u4E00\u4E2A\u4F1A\u8FD4\u56DE\u7684\u201C\u56DE\u65CB\u9556\u201D\uFF0C\u653B\u51FB\u79FB\u52A8\u4E2D\u89E6\u78B0\u5230\u7684\u6240\u6709\u654C\u4EBA\u3002"
SkillId: 3001
AttackType: 2
AttackActionType: 2
AttackRange: 5
AttackCD: 2.5
CritRate: 0.08
CriticalHitRateBonus: 0
killNum: 0
isMoFa: 0
gold: 10
MaxAttack: 6
MinAttack: 4
MaxAttack: 12
MinAttack: 10
isGoodDamege: 0
physicalArmor: 10
magicArmor: 5
@ -515,7 +514,7 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
mySkillUp: {fileID: 3258498600701209889}
mySkillUp: {fileID: 8624611542137883506}
IsDead: 0
HaveDieTime: 0
enemyId:
@ -574,7 +573,7 @@ MonoBehaviour:
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@ -583,11 +582,10 @@ MonoBehaviour:
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attack: {fileID: 7276635428522831207}
attackRange: 0

View File

@ -34014,27 +34014,27 @@ PrefabInstance:
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View File

@ -88,6 +88,8 @@ public class SkillUp : Fun
// 存储技能加成效果
private Dictionary<string, Dictionary<int, System.Action>> skillUpgrades = new Dictionary<string, Dictionary<int, System.Action>>();
//Action<Role> decelerationBuff;
private void Awake()
{
description = "更新后的萌耀使用方法xxxxxxxx";
@ -143,6 +145,22 @@ public class SkillUp : Fun
role.AddBuff(role.storageBuff, decelerationBuff);
//Debug.LogError("使用技能1-3");
}
if (SkillId == "skill_1")
{
NumberOfBullets += 2;
DamageUp += -0.5f;
}
if (SkillId == "skill_2")
{
Action<Role> decelerationBuff = CreateSlowDownBuff(0.2f, 3f);
// ½« Buff Ìí¼Óµ½Íæ¼ÒµÄ storageBuff ÁбíÖÐ
role.AddBuff(role.storageBuff, decelerationBuff);
}
if (SkillId == "skill_3")
{
}
}
}
}
@ -155,6 +173,6 @@ public class SkillUp : Fun
/// <param name="level">等级</param>
public void UseSkill(int index, int level)
{
Up(role.id, role.id + "_S_" + index.ToString(), level.ToString());
Up(role.id,"S_" + index.ToString(), level.ToString());
}
}

View File

@ -28,6 +28,8 @@ public class SpawnMonster : Base
public List<GameObject> enemysList=new List<GameObject>();
public List<GameObject> MengYaoList = new List<GameObject>();
public List<GameObject> SortList = new List<GameObject>();
private void Awake()
{
@ -46,8 +48,9 @@ public class SpawnMonster : Base
{
// 获取所有带有 SortingGroup 组件的敌人对象
List<GameObject> gameObjectsList = new List<GameObject>();
foreach (GameObject go in enemysList)
SortList.AddRange(enemysList);
SortList.AddRange(MengYaoList);
foreach (GameObject go in SortList)
{
// 获取该物体上的 SortingGroup 组件
if (go != null)

View File

@ -86,7 +86,11 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent<Role>().id, mY);
//SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
if (!SpawnMonster.intance.MengYaoList.Contains(mY))
{
SpawnMonster.intance.MengYaoList.Add(mY);
}
this.enabled = false;
cardBox.instance.ChangeInPlaceNumber(1);