Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
55e8940b48
@ -21,9 +21,7 @@
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"2": {
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@ -43,5 +41,50 @@
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}
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},
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"M_S_002": {
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"1": {
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"4": {
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},
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"5": {
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"AttackCooldown": -0.5,
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"AttackContinues":-0.5
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}
|
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},
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"S_2": {
|
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"1": {
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"SkillList": [
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"DamageBuff": -0.5
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"2": {
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"DamageBuff": 0.15
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},
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"3": {
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"SkillList": [
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],
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"AttackCooldown": 0.05
|
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},
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"4": {
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"DamageBuff": 0.35
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},
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"5": {
|
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"AttackCooldown": 0.3,
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"AttackContinues": 0.5
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}
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}
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}
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}
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@ -4851,13 +4851,14 @@ MonoBehaviour:
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effectPres: []
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@ -4804,37 +4804,6 @@ ParticleSystemRenderer:
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effectPres: []
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@ -379,9 +379,17 @@ MonoBehaviour:
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AttackStayTime: 0
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Target: {fileID: 0}
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characterClick: {fileID: 8274433498955506092}
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Angle: 30
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splitNum: 2
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SplitAttack: 10
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RunRange: 3
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haveAddDamage: 0
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AdddamageType: 1
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BoomRange: 1
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isAttack: 1
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flag: 0
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timer: 0
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bulletLengthAdd: 0
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--- !u!58 &1338343970434073545
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CircleCollider2D:
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@ -462,8 +470,7 @@ MonoBehaviour:
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camp: 0
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@ -487,6 +494,7 @@ MonoBehaviour:
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CritRate: 0.05
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CriticalHitRateBonus: 0
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killNum: 0
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isMoFa: 0
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gold: 10
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MaxAttack: 8
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MinAttack: 6
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@ -506,22 +514,25 @@ MonoBehaviour:
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normalIndex: 0
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mySkillUp: {fileID: 9193493729303509905}
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IsDead: 0
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HaveDieTime: 0
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enemyId:
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bulletAttackType: 0
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moveSpeed: 0
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MengyaoSprite: {fileID: 21300000, guid: 602511914339bfa4896fd45f36054865, type: 3}
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harmNumber: 0
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isSlowed: 0
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Defense: 0
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DamageToPlayer: 0
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HealthPerLevel: 0
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DefensePerLevel: 0
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elementType: 4
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defenseType: 0
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attack: {fileID: 7276635428522831207}
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attackRange: 0
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@ -590,3 +600,4 @@ MonoBehaviour:
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DamageOfland: 0
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DamageOfBig: 0
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DamageOfMin: 0
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DamageOfSlow: 0
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SkillId: 2001
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AttackType: 0
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AttackActionType: 0
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AttackRange: 6
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AttackCD: 0.6
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CritRate: 0.065
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SkillId: 3001
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AttackType: 2
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AttackActionType: 2
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AttackCD: 2.5
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CriticalHitRateBonus: 0
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gold: 10
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MaxAttack: 6
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MinAttack: 4
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MaxAttack: 12
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MinAttack: 10
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@ -515,7 +514,7 @@ MonoBehaviour:
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@ -88,6 +88,8 @@ public class SkillUp : Fun
|
||||
// 存储技能加成效果
|
||||
private Dictionary<string, Dictionary<int, System.Action>> skillUpgrades = new Dictionary<string, Dictionary<int, System.Action>>();
|
||||
|
||||
//Action<Role> decelerationBuff;
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private void Awake()
|
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{
|
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description = "更新后的萌耀,:使用方法xxxxxxxx";
|
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@ -143,6 +145,22 @@ public class SkillUp : Fun
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role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
//Debug.LogError("使用技能1-3");
|
||||
}
|
||||
if (SkillId == "skill_1")
|
||||
{
|
||||
NumberOfBullets += 2;
|
||||
DamageUp += -0.5f;
|
||||
}
|
||||
if (SkillId == "skill_2")
|
||||
{
|
||||
Action<Role> decelerationBuff = CreateSlowDownBuff(0.2f, 3f);
|
||||
// ½« Buff Ìí¼Óµ½Íæ¼ÒµÄ storageBuff ÁбíÖÐ
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
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}
|
||||
|
||||
if (SkillId == "skill_3")
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -155,6 +173,6 @@ public class SkillUp : Fun
|
||||
/// <param name="level">等级</param>
|
||||
public void UseSkill(int index, int level)
|
||||
{
|
||||
Up(role.id, role.id + "_S_" + index.ToString(), level.ToString());
|
||||
Up(role.id,"S_" + index.ToString(), level.ToString());
|
||||
}
|
||||
}
|
@ -28,6 +28,8 @@ public class SpawnMonster : Base
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|
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public List<GameObject> enemysList=new List<GameObject>();
|
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public List<GameObject> MengYaoList = new List<GameObject>();
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public List<GameObject> SortList = new List<GameObject>();
|
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private void Awake()
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{
|
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@ -46,8 +48,9 @@ public class SpawnMonster : Base
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{
|
||||
// 获取所有带有 SortingGroup 组件的敌人对象
|
||||
List<GameObject> gameObjectsList = new List<GameObject>();
|
||||
|
||||
foreach (GameObject go in enemysList)
|
||||
SortList.AddRange(enemysList);
|
||||
SortList.AddRange(MengYaoList);
|
||||
foreach (GameObject go in SortList)
|
||||
{
|
||||
// 获取该物体上的 SortingGroup 组件
|
||||
if (go != null)
|
||||
|
@ -86,7 +86,11 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
||||
|
||||
MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent<Role>().id, mY);
|
||||
//SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
|
||||
|
||||
if (!SpawnMonster.intance.MengYaoList.Contains(mY))
|
||||
{
|
||||
SpawnMonster.intance.MengYaoList.Add(mY);
|
||||
}
|
||||
|
||||
|
||||
this.enabled = false;
|
||||
cardBox.instance.ChangeInPlaceNumber(1);
|
||||
|
Loading…
Reference in New Issue
Block a user