From ef0587c815fc71ab268565d26121d67d5e25fa94 Mon Sep 17 00:00:00 2001 From: wulongxiao <2545507770@qq.com> Date: Fri, 20 Dec 2024 12:03:29 +0800 Subject: [PATCH 1/4] =?UTF-8?q?=E4=BF=AEbug?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../script/scene_jinshakuang/jskPanel.cs | 20 ++++++------------- .../scene_jinshakuang/roomcontroller.cs | 14 ++++++++++++- .../script/scene_jishadao/jishadao_buy.cs | 13 ++++++------ .../script/scene_jishadao/jishadao_contorl.cs | 17 ++++++++++------ 4 files changed, 36 insertions(+), 28 deletions(-) diff --git a/meng_yao/Assets/script/scene_jinshakuang/jskPanel.cs b/meng_yao/Assets/script/scene_jinshakuang/jskPanel.cs index fda902594..8b3b1eb82 100644 --- a/meng_yao/Assets/script/scene_jinshakuang/jskPanel.cs +++ b/meng_yao/Assets/script/scene_jinshakuang/jskPanel.cs @@ -57,8 +57,7 @@ public class jskPanel : mount { lands[0].GetComponent().add_fish(); - PlayerManager.Instance.SetMoney(MoneyType.Coins, -200); - + } } @@ -70,9 +69,7 @@ public class jskPanel : mount if (!Generate1 && (PlayerManager.Instance.Coins - 400) > 0) { - lands[1].GetComponent().add_fish(); - PlayerManager.Instance.SetMoney(MoneyType.Coins, -400); - + lands[1].GetComponent().BuyActivation(); } } @@ -83,9 +80,8 @@ public class jskPanel : mount { if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0) { - lands[2].GetComponent().add_fish(); - PlayerManager.Instance.SetMoney(MoneyType.Coins, -600); - + lands[2].GetComponent().BuyActivation(); + } } @@ -96,9 +92,7 @@ public class jskPanel : mount { if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0) { - lands[3].GetComponent().add_fish(); - PlayerManager.Instance.SetMoney(MoneyType.Coins, -600); - + lands[3].GetComponent().BuyActivation(); } } @@ -109,9 +103,7 @@ public class jskPanel : mount { if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0) { - lands[4].GetComponent().add_fish(); - PlayerManager.Instance.SetMoney(MoneyType.Coins, -600); - + lands[4].GetComponent().BuyActivation(); } } diff --git a/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs b/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs index 1b7af7151..cb7db083b 100644 --- a/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs +++ b/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs @@ -141,12 +141,24 @@ public class roomcontroller : MonoBehaviour } + + } + + + /// + /// 购买激活 + /// + public async void BuyActivation() + { + if (await ActivationRoom()) { - Promptmgr.Instance.PromptBubble("激活成功"); + //Promptmgr.Instance.PromptBubble("激活成功"); add_fish(); } } + + public async void add_fish(string timerStr = null)//生成船只 { if (timerStr != null) diff --git a/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs b/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs index 9834e640c..e716dfd8e 100644 --- a/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs +++ b/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs @@ -54,9 +54,9 @@ public class jishadao_buy :mount if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0) { - lands[0].GetComponent().add_fish(); - PlayerManager.Instance.SetMoney(MoneyType.Coins, -200); - + lands[0].GetComponent().BuyActivation(); + + } } @@ -68,9 +68,9 @@ public class jishadao_buy :mount if (!Generate1 && (PlayerManager.Instance.Coins - 400) > 0) { - lands[1].GetComponent().add_fish(); - PlayerManager.Instance.SetMoney(MoneyType.Coins, -400); + lands[1].GetComponent().BuyActivation(); + } } @@ -81,8 +81,7 @@ public class jishadao_buy :mount { if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0) { - lands[2].GetComponent().add_fish(); - PlayerManager.Instance.SetMoney(MoneyType.Coins, -600); + lands[2].GetComponent().BuyActivation(); } } diff --git a/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs b/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs index c6799f253..922ca6ad1 100644 --- a/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs +++ b/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs @@ -158,17 +158,22 @@ public class jishadao_contorl : MonoBehaviour + + } + + /// + /// 购买激活 + /// + public async void BuyActivation() + { + if (await ActivationRoom()) { - - ScaleAni(OnBtnAni); add_fish(); } - - - - } + + public async void add_fish(string timerStr = null)//生成船只 { if (fishMan != null) From 1c0de36011a8c56e91315fe066242d8bd8582987 Mon Sep 17 00:00:00 2001 From: wulongxiao <2545507770@qq.com> Date: Fri, 20 Dec 2024 15:56:43 +0800 Subject: [PATCH 2/4] =?UTF-8?q?=E6=95=B0=E9=87=8F=E5=A2=9E=E5=8A=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- meng_yao/Assets/Scenes/scene_Main.unity | 42 ++++++-- .../Scene_jinshadao/BaoshiRoomcontroller.cs | 35 +++--- .../scene_Main/scene/Scene_baoshidao.cs | 3 +- .../scene_Main/scene/Scene_baoshikuang.cs | 13 +-- .../scene_Main/scene/Scene_jinbikuang.cs | 4 +- .../scene_Main/scene/scene_jingshadao.cs | 8 +- .../scene_baoshidao/baoshidao_contorl.cs | 58 ++-------- .../scene_jinshakuang/roomcontroller.cs | 92 ++++------------ .../script/scene_jishadao/jishadao_contorl.cs | 100 ++++-------------- 9 files changed, 110 insertions(+), 245 deletions(-) diff --git a/meng_yao/Assets/Scenes/scene_Main.unity b/meng_yao/Assets/Scenes/scene_Main.unity index 9a3461cf6..5dff7aed4 100644 --- a/meng_yao/Assets/Scenes/scene_Main.unity +++ b/meng_yao/Assets/Scenes/scene_Main.unity @@ -2708,12 +2708,13 @@ MonoBehaviour: fishingNeedTimer: 30 restTimer: 5 shipNumberTextPro: {fileID: 1667584252} + shipNumber: 0 + MaxShipNumber: 10 effectPrefab: {fileID: 0} OnBtnAni: {fileID: 0} FishPrice: 0 map: {fileID: 0} ids: [] - number: 0 musk: {fileID: 1064200443} --- !u!224 &41060958 RectTransform: @@ -7106,6 +7107,8 @@ MonoBehaviour: restTimer: 5 goldNumerTextPro: {fileID: 41438746} shipNumberTextPro: {fileID: 1051730575} + shipNumber: 0 + MaxShipNumber: 10 HightLight: {fileID: 714123673} OnBtnAni: {fileID: 1853036457} FishPrice: 0 @@ -20611,6 +20614,8 @@ MonoBehaviour: restTimer: 5 goldNumerTextPro: {fileID: 501903610} shipNumberTextPro: {fileID: 802076963} + shipNumber: 0 + MaxShipNumber: 10 HightLight: {fileID: 2063448002} OnBtnAni: {fileID: 1286256236} FishPrice: 0 @@ -29881,12 +29886,13 @@ MonoBehaviour: fishingNeedTimer: 30 restTimer: 5 shipNumberTextPro: {fileID: 685753470} + shipNumber: 0 + MaxShipNumber: 10 effectPrefab: {fileID: 0} OnBtnAni: {fileID: 0} FishPrice: 0 map: {fileID: 0} ids: [] - number: 0 musk: {fileID: 445895484} --- !u!1 &391577163 GameObject: @@ -37947,6 +37953,8 @@ MonoBehaviour: restTimer: 5 goldNumerTextPro: {fileID: 1971643584} shipNumberTextPro: {fileID: 1400604628} + shipNumber: 0 + MaxShipNumber: 10 HightLight: {fileID: 255713201} OnBtnAni: {fileID: 1323905748} FishPrice: 0 @@ -40291,12 +40299,13 @@ MonoBehaviour: fishingNeedTimer: 30 restTimer: 5 shipNumberTextPro: {fileID: 1560771129} + shipNumber: 0 + MaxShipNumber: 10 effectPrefab: {fileID: 0} OnBtnAni: {fileID: 0} FishPrice: 0 map: {fileID: 0} ids: [] - number: 0 musk: {fileID: 908759326} --- !u!1 &539340267 GameObject: @@ -59623,6 +59632,8 @@ MonoBehaviour: restTimer: 5 goldNumerTextPro: {fileID: 638845945} shipNumberTextPro: {fileID: 950474328} + shipNumber: 0 + MaxShipNumber: 10 HightLight: {fileID: 982346844} OnBtnAni: {fileID: 469679720} FishPrice: 0 @@ -69850,6 +69861,8 @@ MonoBehaviour: restTimer: 5 goldNumerTextPro: {fileID: 564324688} shipNumberTextPro: {fileID: 2124790069} + shipNumber: 0 + MaxShipNumber: 10 HightLight: {fileID: 481560950} OnBtnAni: {fileID: 1487684922} FishPrice: 0 @@ -73013,12 +73026,13 @@ MonoBehaviour: fishingNeedTimer: 30 restTimer: 5 shipNumberTextPro: {fileID: 837165144} + shipNumber: 0 + MaxShipNumber: 10 effectPrefab: {fileID: 0} OnBtnAni: {fileID: 0} FishPrice: 0 map: {fileID: 0} ids: [] - number: 0 musk: {fileID: 446693762} --- !u!1001 &1019117822 PrefabInstance: @@ -82069,12 +82083,13 @@ MonoBehaviour: fishingNeedTimer: 30 restTimer: 5 shipNumberTextPro: {fileID: 48448553} + shipNumber: 0 + MaxShipNumber: 10 effectPrefab: {fileID: 0} OnBtnAni: {fileID: 0} FishPrice: 0 map: {fileID: 0} ids: [] - number: 0 musk: {fileID: 301290350} --- !u!1 &1147023703 GameObject: @@ -97800,12 +97815,13 @@ MonoBehaviour: fishingNeedTimer: 30 restTimer: 5 shipNumberTextPro: {fileID: 2032179119} + shipNumber: 0 + MaxShipNumber: 10 effectPrefab: {fileID: 0} OnBtnAni: {fileID: 0} FishPrice: 0 map: {fileID: 0} ids: [] - number: 0 musk: {fileID: 1366135259} --- !u!1 &1373848349 GameObject: @@ -104272,12 +104288,13 @@ MonoBehaviour: fishingNeedTimer: 30 restTimer: 5 shipNumberTextPro: {fileID: 162567087} + shipNumber: 0 + MaxShipNumber: 10 effectPrefab: {fileID: 0} OnBtnAni: {fileID: 0} FishPrice: 0 map: {fileID: 0} ids: [] - number: 0 musk: {fileID: 171398332} --- !u!1 &1476861035 GameObject: @@ -114499,6 +114516,8 @@ MonoBehaviour: restTimer: 5 goldNumerTextPro: {fileID: 1070786116} shipNumberTextPro: {fileID: 1704927611} + shipNumber: 0 + MaxShipNumber: 10 HightLight: {fileID: 359145894} OnBtnAni: {fileID: 1456988456} FishPrice: 0 @@ -121209,12 +121228,13 @@ MonoBehaviour: fishingNeedTimer: 30 restTimer: 5 shipNumberTextPro: {fileID: 1464106938} + shipNumber: 0 + MaxShipNumber: 10 effectPrefab: {fileID: 0} OnBtnAni: {fileID: 0} FishPrice: 0 map: {fileID: 0} ids: [] - number: 0 musk: {fileID: 267200067} --- !u!1 &1677461936 GameObject: @@ -128690,12 +128710,13 @@ MonoBehaviour: fishingNeedTimer: 30 restTimer: 5 shipNumberTextPro: {fileID: 29173225} + shipNumber: 0 + MaxShipNumber: 10 effectPrefab: {fileID: 0} OnBtnAni: {fileID: 0} FishPrice: 0 map: {fileID: 0} ids: [] - number: 0 musk: {fileID: 459442176} --- !u!1 &1799511051 GameObject: @@ -138595,12 +138616,13 @@ MonoBehaviour: fishingNeedTimer: 30 restTimer: 5 shipNumberTextPro: {fileID: 948930767} + shipNumber: 0 + MaxShipNumber: 10 effectPrefab: {fileID: 0} OnBtnAni: {fileID: 0} FishPrice: 0 map: {fileID: 0} ids: [] - number: 0 musk: {fileID: 2136287637} --- !u!1 &1921657892 GameObject: diff --git a/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs b/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs index 884a7bb36..9774a4d8e 100644 --- a/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs +++ b/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs @@ -44,7 +44,18 @@ public class BaoshiRoomcontroller : MonoBehaviour [Header("显示精灵数量")] public Text shipNumberTextPro; + public int shipNumber; + public int MaxShipNumber=10; + public int ShipNumber + { + get=> shipNumber; + set + { + shipNumber=value; + shipNumberTextPro.text = shipNumber.ToString()+"/"+MaxShipNumber.ToString(); + } + } [Header("点击的特效")] public GameObject effectPrefab;//特效 @@ -61,14 +72,14 @@ public class BaoshiRoomcontroller : MonoBehaviour public List ids = new List(); - public int number; + public GameObject musk; // Start is called before the first frame update private void Awake() { listItem = new List(); - UpdateShipNumberTextPro(listItem.Count.ToString()); + // UpdateShipNumberTextPro(listItem.Count.ToString()); } private void Start() { @@ -152,28 +163,13 @@ public class BaoshiRoomcontroller : MonoBehaviour return; } musk.gameObject.SetActive(false); - number++; - UpdateShipNumberTextPro(number + "/10"); + //number++; + //UpdateShipNumberTextPro(number + "/10"); fishMan = GameObject.Instantiate(fishManPrefab, this.transform); fishMan.transform.position = startPos.position; fishManShipContorl = fishMan.GetComponent(); fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos); } - - - - //更新精灵数量显示 - public void UpdateShipNumberTextPro(string str) - { - if (shipNumberTextPro.text == str) - { - return; - } - shipNumberTextPro.text = str; - - } - - //使用代金卷 async void UseShip() { @@ -195,7 +191,6 @@ public class BaoshiRoomcontroller : MonoBehaviour public async Task ActivationRoom() { return await miner_jiekou.instance.MiningActivate(this.RoomId); - } } diff --git a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshidao.cs b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshidao.cs index a8f19adc1..230c4f761 100644 --- a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshidao.cs +++ b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshidao.cs @@ -33,7 +33,8 @@ public class Scene_baoshidao : MonoBehaviour go.ActivateValue = info.price; go.goldNumerTextPro.text = info.price.ToString("f0"); - go.shipNumberTextPro.text = info.activate_count.ToString() + "/" + info.activate_limit; + go.MaxShipNumber = info.activate_limit; + go.ShipNumber = info.activate_count; if (info.activate_count > 0) { diff --git a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs index 0e5205879..228949675 100644 --- a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs +++ b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs @@ -27,18 +27,19 @@ public class Scene_baoshikuang : MonoBehaviour int index = 0; foreach (MinngConfigData info in infos) { - BaoshiRoomcontroller roomController = lands[index].GetComponent(); + BaoshiRoomcontroller go = lands[index].GetComponent(); - - roomController.RoomId = info.id; - roomController.shipNumberTextPro.text = info.activate_count.ToString() + "/" + info.activate_limit; + go.RoomId = info.id; + //info.activate_count + //info.activate_limit + go.MaxShipNumber = info.activate_limit; + go.ShipNumber = info.activate_count; if (info.activate_count > 0) { for (int temp = 0; temp < info.activate_count; temp++) { - - roomController.add_fish("1"); + go.add_fish("1"); await Task.Delay(100); } } diff --git a/meng_yao/Assets/script/scene_Main/scene/Scene_jinbikuang.cs b/meng_yao/Assets/script/scene_Main/scene/Scene_jinbikuang.cs index ff1cb48b7..03ca7eb9d 100644 --- a/meng_yao/Assets/script/scene_Main/scene/Scene_jinbikuang.cs +++ b/meng_yao/Assets/script/scene_Main/scene/Scene_jinbikuang.cs @@ -29,7 +29,9 @@ public class Scene_jinbikuang : MonoBehaviour roomcontroller go = lands[index].GetComponent(); go.RoomId = info.id; go.ActivateValue = info.price; - go.shipNumberTextPro.text = info.activate_count.ToString() + "/" + info.activate_limit; + + go.MaxShipNumber = info.activate_limit; + go.ShipNumber = info.activate_count; if (info.activate_count > 0) { diff --git a/meng_yao/Assets/script/scene_Main/scene/scene_jingshadao.cs b/meng_yao/Assets/script/scene_Main/scene/scene_jingshadao.cs index e13c22f9a..f3f460f8c 100644 --- a/meng_yao/Assets/script/scene_Main/scene/scene_jingshadao.cs +++ b/meng_yao/Assets/script/scene_Main/scene/scene_jingshadao.cs @@ -32,18 +32,18 @@ public class scene_jingshadao : MonoBehaviour go.ActivateValue = info.price; go.goldNumerTextPro.text = info.price.ToString("f0"); - go.shipNumberTextPro.text =info.activate_count.ToString() + "/" + info.activate_limit; - + + go.MaxShipNumber = info.activate_limit; + go.ShipNumber = info.activate_count; + if (info.activate_count > 0) { for (int temp = 0; temp < info.activate_count; temp++) { - go.add_fish("1"); await Task.Delay(100); } } - index++; } } diff --git a/meng_yao/Assets/script/scene_baoshidao/baoshidao_contorl.cs b/meng_yao/Assets/script/scene_baoshidao/baoshidao_contorl.cs index 6baab440b..2fb9774fa 100644 --- a/meng_yao/Assets/script/scene_baoshidao/baoshidao_contorl.cs +++ b/meng_yao/Assets/script/scene_baoshidao/baoshidao_contorl.cs @@ -50,7 +50,18 @@ public class baoshidao_contorl : MonoBehaviour public Text goldNumerTextPro; [Header("显示船只数量")] public Text shipNumberTextPro; + public int shipNumber; + public int MaxShipNumber = 10; + public int ShipNumber + { + get => shipNumber; + set + { + shipNumber = value; + shipNumberTextPro.text = shipNumber.ToString() + "/" + MaxShipNumber.ToString(); + } + } [Header("点击的高亮图层")] public GameObject HightLight;//高亮图层 @@ -89,53 +100,6 @@ public class baoshidao_contorl : MonoBehaviour goldNumerTextPro.text = ActivateValue.ToString(); } - - - - async void addman(int type, int number) - { - if (type == this.type) - { - GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买渔夫 - generateForFisherElf.Num = Num; - generateForFisherElf.Count = 1; - string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf)); - ids itemList = JsonUtility.FromJson(userponse); - Debug.Log(itemList.Ids[0]); - if (itemList.ErrorCode == 0) // 如果购买成功 - { - Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue); - - /* foreach (string item in itemList.Ids) - { - Use use = new Use(); // 使用渔夫 - use.Id = item; - string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use)); - Res res = JsonUtility.FromJson(userponse); - if (res.ErrorCode == 0) - { - - Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue); - //增加船只数量 - //ChangeShipNumber(1); - - - } - else - { - Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red); - } - }*/ - - } - else// 如果购买失败 - { - Res res = JsonUtility.FromJson(userponse); - Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red); - } - } - } - public async void OnClick() { diff --git a/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs b/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs index cb7db083b..ae202b94f 100644 --- a/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs +++ b/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs @@ -49,6 +49,18 @@ public class roomcontroller : MonoBehaviour [Header("显示精灵数量")] public Text shipNumberTextPro; + public int shipNumber; + public int MaxShipNumber = 10; + + public int ShipNumber + { + get => shipNumber; + set + { + shipNumber = value; + shipNumberTextPro.text = shipNumber.ToString() + "/" + MaxShipNumber.ToString(); + } + } [Header("点击的特效")] @@ -66,66 +78,19 @@ public class roomcontroller : MonoBehaviour public List ids = new List(); - public int number; + //public int number; public GameObject musk; // Start is called before the first frame update private void Awake() { listItem = new List(); - UpdateShipNumberTextPro(listItem.Count.ToString()); - } - private void Start() - { - FishPrice = 10; - - + } + - async void addman(int type, int number) - { - if (type == this.type) - { - GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买渔夫 - generateForFisherElf.Num = Num; - generateForFisherElf.Count = 1; - string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf)); - ids itemList = JsonUtility.FromJson(userponse); - Debug.Log(itemList.Ids[0]); - if (itemList.ErrorCode == 0) // 如果购买成功 - { - Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue); - - /* foreach (string item in itemList.Ids) - { - Use use = new Use(); // 使用渔夫 - use.Id = item; - string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use)); - Res res = JsonUtility.FromJson(userponse); - if (res.ErrorCode == 0) - { - - Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue); - //增加船只数量 - //ChangeShipNumber(1); - - - } - else - { - Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red); - } - }*/ - - } - else// 如果购买失败 - { - Res res = JsonUtility.FromJson(userponse); - Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red); - } - } - } + public async void OnClick() { @@ -136,12 +101,9 @@ public class roomcontroller : MonoBehaviour if (fishMan == null) { - Promptmgr.Instance.PromptBubble("还没有买", Color.black, Color.red); + //Promptmgr.Instance.PromptBubble("还没有买", Color.black, Color.red); return; } - - - } @@ -153,8 +115,8 @@ public class roomcontroller : MonoBehaviour if (await ActivationRoom()) { - //Promptmgr.Instance.PromptBubble("激活成功"); add_fish(); + this.ShipNumber += 1; } } @@ -174,29 +136,11 @@ public class roomcontroller : MonoBehaviour return; } musk.gameObject.SetActive(false); - number++; - UpdateShipNumberTextPro(number + "/10"); fishMan = GameObject.Instantiate(fishManPrefab, this.transform); fishMan.transform.position = startPos.position; fishManShipContorl = fishMan.GetComponent(); fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos); } - - - - - //更新精灵数量显示 - public void UpdateShipNumberTextPro(string str) - { - if (shipNumberTextPro.text == str) - { - return; - } - shipNumberTextPro.text = str; - - } - - public async Task ActivationRoom() { return await miner_jiekou.instance.MiningActivate(this.RoomId); diff --git a/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs b/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs index 922ca6ad1..5b6db4136 100644 --- a/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs +++ b/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs @@ -49,6 +49,18 @@ public class jishadao_contorl : MonoBehaviour public Text goldNumerTextPro; [Header("显示船只数量")] public Text shipNumberTextPro; + public int shipNumber; + public int MaxShipNumber = 10; + + public int ShipNumber + { + get => shipNumber; + set + { + shipNumber = value; + shipNumberTextPro.text = shipNumber.ToString() + "/" + MaxShipNumber.ToString(); + } + } [Header("点击的高亮图层")] @@ -70,71 +82,17 @@ public class jishadao_contorl : MonoBehaviour private void Awake() { listItem = new List(); - UpdateShipNumberTextPro(listItem.Count.ToString()); + //UpdateShipNumberTextPro(listItem.Count.ToString()); } private void Start() { FishPrice = 10; - - HightLight.SetActive(false); - - - - } private void Update() { goldNumerTextPro.text = ActivateValue.ToString(); } - - - - - async void addman(int type, int number) - { - if (type == this.type) - { - GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买渔夫 - generateForFisherElf.Num = Num; - generateForFisherElf.Count = 1; - string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf)); - ids itemList = JsonUtility.FromJson(userponse); - Debug.Log(itemList.Ids[0]); - if (itemList.ErrorCode == 0) // 如果购买成功 - { - Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue); - - /* foreach (string item in itemList.Ids) - { - Use use = new Use(); // 使用渔夫 - use.Id = item; - string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use)); - Res res = JsonUtility.FromJson(userponse); - if (res.ErrorCode == 0) - { - - Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue); - //增加船只数量 - //ChangeShipNumber(1); - - - } - else - { - Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red); - } - }*/ - - } - else// 如果购买失败 - { - Res res = JsonUtility.FromJson(userponse); - Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red); - } - } - } - public async void OnClick() { @@ -143,22 +101,13 @@ public class jishadao_contorl : MonoBehaviour return; } - - - ScaleAni(OnBtnAni); - - + if (fishMan == null) { - Promptmgr.Instance.PromptBubble("还没有买船了", Color.black, Color.red); + // Promptmgr.Instance.PromptBubble("还没有买船了", Color.black, Color.red); return; } - - - - - } /// @@ -170,6 +119,7 @@ public class jishadao_contorl : MonoBehaviour if (await ActivationRoom()) { add_fish(); + this.ShipNumber+=1; } } @@ -178,8 +128,8 @@ public class jishadao_contorl : MonoBehaviour { if (fishMan != null) { - Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red); - Debug.Log("更新船"); + // Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red); + Debug.Log("更新船"); return; } @@ -325,20 +275,6 @@ public class jishadao_contorl : MonoBehaviour } } - - - //更新船只数量显示 - public void UpdateShipNumberTextPro(string str) - { - if (shipNumberTextPro.text == str) - { - return; - } - shipNumberTextPro.text = str; - - } - - public async Task ActivationRoom() { return await miner_jiekou.instance.MiningActivate(this.RoomId); From 981a99f2c2a7a52cf5caa17763cc6c21fbd8373b Mon Sep 17 00:00:00 2001 From: liuliang <597380732@qq.com> Date: Fri, 20 Dec 2024 15:59:27 +0800 Subject: [PATCH 3/4] =?UTF-8?q?=E7=95=8C=E9=9D=A2=E7=9A=84=E5=88=87?= =?UTF-8?q?=E6=8D=A2=E4=BB=A5=E5=8F=8A=E6=94=B6=E9=9B=86=E6=B0=B4=E6=BB=B4?= =?UTF-8?q?=E6=8E=A5=E5=8F=A3=E7=9A=84=E6=8E=A5=E5=85=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Resources/Prefabs/Manure.prefab | 61 + .../Assets/Resources/Prefabs/eco_tree.prefab | 3934 ++++- meng_yao/Assets/Scenes/scene_Main.unity | 12792 ++++++++++++---- .../img_treeicn night01.png.meta | 28 +- .../img_treenight.png.meta | 28 +- .../icn_gameintro.png | Bin 0 -> 13253 bytes .../icn_gameintro.png.meta | 123 + 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+ public Texture DaytimeSp; + public Texture NightSp; public Text chart_title; @@ -33,8 +38,30 @@ public class WaterPanel : MonoBehaviour public Button feedBtn; public GameObject Pet; + private void OnEnable() + { + + + DateTime currentTime = DateTime.Now; + + // 获取小时、分钟和秒 + int hours = currentTime.Hour; + int minutes = currentTime.Minute; + int seconds = currentTime.Second; + + if (hours >= 20) + { + TreeBg.texture = NightSp; + } + else + { + TreeBg.texture = DaytimeSp; + } + + } + // Start is called before the first frame update - async void Start() + async void Start() { instance = this; TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS(); diff --git a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs index 196b07fef..d3008e0bf 100644 --- a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs +++ b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs @@ -21,6 +21,8 @@ public class Scene_main_jiekou :MonoBehaviour petAdopt petAdopt = new petAdopt(); petBettles petBettles = new petBettles(); promotionRank promotionRank = new promotionRank(); + treeGetWater treeGetWater = new treeGetWater(); + public static Scene_main_jiekou instance; //public PlayerInfoData infoData; @@ -51,7 +53,7 @@ public class Scene_main_jiekou :MonoBehaviour playerInfo playerInfo=new playerInfo(); PlayerIndfo _PlayerIndfo = await playerInfo.PalyerInfo(); return _PlayerIndfo.Data; - } + }//获取用户详情 public async Task TreeInfoS()//生态树信息 { @@ -71,7 +73,7 @@ public class Scene_main_jiekou :MonoBehaviour { treeGetWaterBody body = new treeGetWaterBody(); body.index = index; - body.transId = transId; + body.trans_id = transId; bool isSuccefful = await getWater.TreeGetWater(body); return isSuccefful; } @@ -128,27 +130,29 @@ public class Scene_main_jiekou :MonoBehaviour public async Task getPetBettleInfos() { return await petbettle.getPetBettleInfo(); - } + }//宠物出战信息 - public async Task feedpets() + public async Task feedpets()//宠物喂养 { return await feedPet.feedpet(); } - public async Task PetAdopts() + public async Task PetAdopts()//宠物领养 { return await petAdopt.PetAdopt(); } - public async Task PetBettless(int id)//宠物id + public async Task PetBettless(int id)//宠物出战 { return await petBettles.PetBettles(id); } - public async Task PromotionRanks() + public async Task PromotionRanks()//拉新排行榜 { return await promotionRank.PromotionRank(); } + + } diff --git a/meng_yao/Assets/script/scene_Main/Tree_team.cs b/meng_yao/Assets/script/scene_Main/Tree_team.cs index 1eae1aa7d..f33f35d12 100644 --- a/meng_yao/Assets/script/scene_Main/Tree_team.cs +++ b/meng_yao/Assets/script/scene_Main/Tree_team.cs @@ -5,8 +5,8 @@ using UnityEngine.UI; public class Tree_team : MonoBehaviour { - public Text DirectPushNum; - public Text PushNum; + public Text DirectPushNum;//直推 + public Text PushNum;//间推 public Image DirectPushFill; public Image PushFill; @@ -20,14 +20,14 @@ public class Tree_team : MonoBehaviour async void Start() { TreeTeam info= await Scene_main_jiekou.instance.TreeTeamDatas(); - TeammateCount.text = info.Data.Info.TeamCount+"/10"; + TeammateCount.text = info.Data.Info.team_count+"/10"; TeamName.text = info.Data.Info.Nickname; TeamId.text = info.Data.Info.Uid; - TeamCount.text = "团队人数:"+info.Data.Info.TeamCount; - DirectPushNum.text = info.Data.Items[0].NowVal+"/" + info.Data.Items[0].ReqVal; + TeamCount.text = "团队人数:"+info.Data.Info.team_count; + DirectPushNum.text = info.Data.Info.directly_count + "/" + info.Data.Items[0].req_val; DirectPushFill.fillAmount = info.Data.Items[0].Percentage; - PushNum.text = info.Data.Items[0].NowVal + "/" + info.Data.Items[0].ReqVal; - PushFill.fillAmount = info.Data.Items[0].Percentage; + PushNum.text = info.Data.Items[1].now_val + "/" + info.Data.Items[0].req_val; + PushFill.fillAmount = info.Data.Items[1].Percentage; Init(); @@ -38,12 +38,12 @@ public class Tree_team : MonoBehaviour TreeFansListResponse response = await Scene_main_jiekou.instance.TreeFansListS(); Debug.Log(response); - for (int i=0;i< response.Data.Pages.TotalCount; i++) + for (int i=0;i< response.Data.Pages.total_count; i++) { GameObject obj = GameObject.Instantiate(item,parent); obj.GetComponent().itemName.text = response.Data.List[i].Nickname; obj.GetComponent().itemID.text ="id:"+ response.Data.List[i].Uid; - obj.GetComponent().itemTeamCount.text ="团队人数"+ response.Data.List[i].TeamCount; + obj.GetComponent().itemTeamCount.text ="团队人数"+ response.Data.List[i].team_count; } } diff --git a/meng_yao/Assets/script/scene_Main/WaterDrop.cs b/meng_yao/Assets/script/scene_Main/WaterDrop.cs new file mode 100644 index 000000000..671de2b8e --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/WaterDrop.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using DG.Tweening; +public class WaterDrop : MonoBehaviour +{ + + public Button DropBtn; + public Transform targetPosition; // 目标位置 + public float flyDuration = 1f; // 飞行持续时间 + public int id; + + + void Start() + { + DropBtn =GetComponent