mengyao生成修改
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@ -5986,35 +5986,31 @@ MonoBehaviour:
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mengyaoItems:
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- id: M_T_002
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imge: {fileID: 0}
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cardimge: {fileID: 0}
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cardimge: {fileID: 21300000, guid: 948b21abbed4a124bbe3d02caa37f317, type: 3}
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prefab: {fileID: 8433650275485930554, guid: 0e629856be1575e4a9258394dee87cc7, type: 3}
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- id: M_H_002
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imge: {fileID: 0}
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cardimge: {fileID: 0}
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prefab: {fileID: 8433650275485930554, guid: b23a54d617796b04d832ddf0cd85a319, type: 3}
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- id: M_J_001
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imge: {fileID: 0}
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cardimge: {fileID: 0}
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cardimge: {fileID: 21300000, guid: df5f98317f7ecb54bac7b97052a8d2dc, type: 3}
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prefab: {fileID: 8433650275485930554, guid: 1e8a70ff26520dd4a8744ae2156d16d3, type: 3}
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- id: M_H_001
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imge: {fileID: 0}
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cardimge: {fileID: 0}
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cardimge: {fileID: 21300000, guid: 492e5984b518a80458cf575c0b57335c, type: 3}
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prefab: {fileID: 8433650275485930554, guid: 67d13a9263159eb49993b8cc68eb3785, type: 3}
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- id: M_M_001
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imge: {fileID: 0}
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cardimge: {fileID: 0}
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cardimge: {fileID: 21300000, guid: 5e3fd295650deeb4fa3395de2d789b8a, type: 3}
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prefab: {fileID: 8433650275485930554, guid: 4f81cc16b1203d549b927ed7da53fdbf, type: 3}
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- id: M_M_002
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imge: {fileID: 0}
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cardimge: {fileID: 0}
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cardimge: {fileID: 21300000, guid: d6cae85a1dbf95e48a035af3e65d974f, type: 3}
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prefab: {fileID: 8433650275485930554, guid: b7a992fcbbc242e4eb0b83eea3bfab81, type: 3}
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- id: M_S_001
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imge: {fileID: 0}
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cardimge: {fileID: 0}
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cardimge: {fileID: 21300000, guid: a95e23a2fb1de5b429b428575fc6d229, type: 3}
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prefab: {fileID: 8433650275485930554, guid: 1ce7ba2999a588840be40787ac4fb7fc, type: 3}
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- id: M_S_002
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imge: {fileID: 0}
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cardimge: {fileID: 0}
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cardimge: {fileID: 21300000, guid: 8e7daa6a68986b944aae00387aabf4ea, type: 3}
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prefab: {fileID: 8433650275485930554, guid: 71d5f6e53fdb1674aae2e6fa1acf423d, type: 3}
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instane: {fileID: 0}
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--- !u!114 &1910338487
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@ -14,12 +14,26 @@ public class mengyaoInfo
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public class MY_Infos : MonoBehaviour
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{
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public List<mengyaoInfo> mengyaoItems=new List<mengyaoInfo>();
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public Dictionary<string, mengyaoInfo> mengyaoItemsDic=new Dictionary<string, mengyaoInfo>();
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public MY_Infos instane;
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void Awake()
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{
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instane = this;
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foreach (mengyaoInfo value in mengyaoItems)
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{
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mengyaoItemsDic.Add(value.id,value);
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}
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}
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public mengyaoInfo GetMY(string id)
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{
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mengyaoInfo temp=null;
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mengyaoItemsDic.TryGetValue(id,out temp);
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return temp;
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}
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}
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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using System.Collections;
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using System.Threading.Tasks;
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using UnityEngine.Rendering;
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public class SpawnMonster : Base
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@ -42,12 +42,12 @@ public class SpawnMonster : Base
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}
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/*public void UpdateNodeList()
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public void UpdateNodeList()
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{
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// 获取所有带有 SortingGroup 组件的敌人对象
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List<GameObject> gameObjectsList = new List<GameObject>();
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foreach (GameObject go in Enemys)
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foreach (GameObject go in enemysList)
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{
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// 获取该物体上的 SortingGroup 组件
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if (go != null)
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@ -83,13 +83,13 @@ public class SpawnMonster : Base
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}
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}
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}
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}*/
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}
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void Update()
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{
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// UpdateNodeList();
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UpdateNodeList();
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}
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