技能
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@ -4372,7 +4372,6 @@ GameObject:
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- component: {fileID: 1337722729}
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- component: {fileID: 1337722729}
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- component: {fileID: 1337722730}
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- component: {fileID: 1337722730}
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- component: {fileID: 1337722731}
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- component: {fileID: 1337722731}
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- component: {fileID: 1337722732}
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m_Layer: 0
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m_Layer: 0
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m_Name: ReadJson
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m_Name: ReadJson
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m_TagString: Untagged
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m_TagString: Untagged
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@ -4428,20 +4427,6 @@ MonoBehaviour:
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description:
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description:
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MapLevelJson: {fileID: 4900000, guid: b534002cbb7fddf4bb68f34fb1357ff3, type: 3}
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MapLevelJson: {fileID: 4900000, guid: b534002cbb7fddf4bb68f34fb1357ff3, type: 3}
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count: 0
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count: 0
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--- !u!114 &1337722732
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1337722728}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 39d4d2c40e6ce1e45bb8069dc25b05e8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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description:
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_Json: {fileID: 0}
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--- !u!1 &1342038372
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--- !u!1 &1342038372
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -6,13 +6,19 @@ using UnityEngine;
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public class Mengyao_Skill_Date : JsonReadBase
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public class Mengyao_Skill_Date : JsonReadBase
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{
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{
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public string _Json = "{\r\n \"M_H_001\": {\r\n \"M_H_001_S_1\": {\r\n \"1\": {\r\n \"Range\":2\r\n },\r\n \"2\": {\r\n \"DamageBuff\": 0.15\r\n },\r\n \"3\": {\r\n \"SkillList\": [\"skill_0\"],\r\n \"Range\": -1\r\n },\r\n \"4\": {\r\n \"DamageBuff\": 0.35\r\n },\r\n \"5\": {\r\n \"AttackCooldown\": -0.5,\r\n \"AttackContinues\":-0.5\r\n }\r\n },\r\n \"M_H_001_S_2\": {\r\n \"1\": {\r\n \"SkillList\": [\r\n \"skill_1\"\r\n ],\r\n \"DamageBuff\": -0.5\r\n },\r\n \"2\": {\r\n \"DamageBuff\": 0.15\r\n },\r\n \"3\": {\r\n \"SkillList\": [\r\n \"skill_2\"\r\n ],\r\n \"AttackCooldown\": 0.05\r\n },\r\n \"4\": {\r\n \"DamageBuff\": 0.35\r\n },\r\n \"5\": {\r\n \"AttackCooldown\": 0.3,\r\n \"AttackContinues\": 0.5\r\n }\r\n }\r\n }\r\n}";
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public TextAsset _Json;
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public Dictionary<string, Dictionary<string, Dictionary<string, SkillLevelData>>> parsedData;
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public Dictionary<string, Dictionary<string, Dictionary<string, SkillLevelData>>> parsedData;
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void Awake()
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void Awake()
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{
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{
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print(_Json);
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// 解析 JSON 数据
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// 解析 JSON 数据
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parsedData = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, Dictionary<string, SkillLevelData>>>>(_Json);
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//parsedData = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, Dictionary<string, SkillLevelData>>>>(_Json.text.Trim());
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}
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void Start()
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{
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// ½âÎö JSON Êý¾Ý
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parsedData = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, Dictionary<string, SkillLevelData>>>>(_Json.text.Trim());
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}
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}
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}
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}
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