拉新榜UI的修改以及接口数据的更新

This commit is contained in:
liuliang 2024-12-27 22:17:58 +08:00
parent 918367fac6
commit 59b8e3d0a8
5 changed files with 275 additions and 15 deletions

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View File

@ -24,8 +24,12 @@ public class Promotion_Rank : MonoBehaviour
public GameObject Promotionitem;
public Transform Content;
public Text countdown;
List<GameObject> Items = new List<GameObject>();
// Start is called before the first frame update
float remainingTime=0f;
void OnEnable()
{
Init();
@ -35,23 +39,68 @@ public class Promotion_Rank : MonoBehaviour
async void Init()
{
PromotionRankResponse response = await Scene_main_jiekou.instance.PromotionRanks();
Firstlevel.text = response.data.ranks[0].rank.ToString();
FirstName.text = response.data.ranks[0].nickname;
Firstcount.text = response.data.ranks[0].quantity + "/" + response.data.ranks[0].require;
FitstPrize.text = response.data.ranks[0].reward.ToString();
Secondlevel.text = response.data.ranks[1].rank.ToString();
SecondName.text = response.data.ranks[1].nickname;
Secondcount.text = response.data.ranks[1].quantity + "/" + response.data.ranks[1].require;
SecondPrize.text = response.data.ranks[1].reward.ToString();
Thirdlevel.text = response.data.ranks[2].rank.ToString();
ThirdName.text = response.data.ranks[2].nickname;
Thirdcount.text = response.data.ranks[2].quantity + "/" + response.data.ranks[2].require;
ThirdPrize.text = response.data.ranks[2].reward.ToString();
remainingTime = response.data.countdown;
for (int i = 3; i < response.data.ranks.Count; i++)
{
GameObject obj = Instantiate(Promotionitem,Content);
Items.Add(obj);
obj.GetComponent<Promotion_Rankitem>().Rankingtext.text = response.data.ranks[i].rank.ToString();
obj.GetComponent<Promotion_Rankitem>().username.text = response.data.ranks[i].nickname;
obj.GetComponent<Promotion_Rankitem>().prize.text = response.data.ranks[i].reward+"元现金奖励";
obj.GetComponent<Promotion_Rankitem>().count.text = response.data.ranks[i].quantity + "/" + response.data.ranks[i].require;
}
}
void UpdateCountdownText(float remainingTime)
{
// 将剩余时间转换为小时、分钟和秒
int hours = Mathf.FloorToInt(remainingTime / 3600);
int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60);
int seconds = Mathf.FloorToInt(remainingTime % 60);
// 使用格式化字符串显示倒计时00:00:00
countdown.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
}
private void Update()
{
if (remainingTime > 0)
{
// 每帧减少剩余时间
remainingTime -= Time.deltaTime;
// 更新倒计时显示
UpdateCountdownText(remainingTime);
}
}
// Update is called once per frame
void Update()
private void OnDisable()
{
foreach (GameObject item in Items)
{
Destroy(item);
}
Items.Clear();
}
}

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Promotion_Rankitem : MonoBehaviour
{
public Text Rankingtext;
public Image userImage;
public Text username;
public Text prize;
public Text count;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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