高频刷新接口的替换
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@ -60,16 +60,25 @@ public class WaterPanel : MonoBehaviour
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}
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InvokeRepeating("Updated_water", 1f, 1f);
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}
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private void OnDisable()
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{
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CancelInvoke("Updated_water");
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}
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// Start is called before the first frame update
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async void Start()
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{
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instance = this;
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TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
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Updated_interface(info);
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Updated_water(info);
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petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
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Updated_petinfo(petinfo);
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PlayerInfoData playerinfo = await Scene_main_jiekou.instance.PlayerInfos();
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@ -141,9 +150,10 @@ public class WaterPanel : MonoBehaviour
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Treelist[4].SetActive(false);
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}
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public void Updated_water(TreeInfo info)//更新水滴数据
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public async void Updated_water()//更新水滴数据
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{
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waterCountText.text = info.Data.Water.ToString("F2");
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CapitalbalanceIndefo CapitalbalanceData = await Scene_main_jiekou.instance.CapitalbalanceInfos();
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waterCountText.text = CapitalbalanceData.data.water.ToString("F2");
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}
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@ -107,7 +107,7 @@ public class Lottery : MonoBehaviour
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Update_itemClick();
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TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
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WaterText.text = info.Data.Water.ToString();
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WaterPanel.instance.Updated_water(info);
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WaterPanel.instance.Updated_water();
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Debug.Log(response);
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}
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else
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@ -21,7 +21,7 @@ public class FeedBtn : MonoBehaviour
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Promptmgr.Instance.PromptBubble(response.message);
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petBettleInfoResponse info = await Scene_main_jiekou.instance.getPetBettleInfos();
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TreeInfo treeinfo = await Scene_main_jiekou.instance.TreeInfoS();
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WaterPanel.instance.Updated_water(treeinfo);
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WaterPanel.instance.Updated_water();
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WaterPanel.instance.Updated_petinfo(info);
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}
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@ -44,7 +44,7 @@ public class WaterDrop : MonoBehaviour
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transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.5f).OnComplete(() =>
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{
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transform.DOScale(Vector3.one, 0.5f);
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WaterPanel.instance.Updated_water(info);
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WaterPanel.instance.Updated_water();
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Destroy(this.gameObject);
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});
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});
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@ -20,7 +20,7 @@ public class WateringBtn : MonoBehaviour
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Debug.Log("浇水成功");
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TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
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WaterPanel.instance. Updated_interface(info);
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WaterPanel.instance.Updated_water(info);
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WaterPanel.instance.Updated_water();
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}
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else
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{
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@ -21,7 +21,7 @@ public class IllustrationsAssetDetails : MonoBehaviour
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void Start()
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{
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UpDateText();
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Updatatasset();
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if (Genbtn != null)
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{
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Genbtn.onClick.AddListener(() =>
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@ -46,13 +46,17 @@ public class IllustrationsAssetDetails : MonoBehaviour
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UpdateTaxt();
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}
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async void Updatatasset()
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{
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CapitalbalanceIndefo CapitalbalanceData = await Scene_main_jiekou.instance.CapitalbalanceInfos();
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GemText.text = CapitalbalanceData.data.gem.ToString("F2");
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WaterText.text = CapitalbalanceData.data.water.ToString("F2");
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}
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async void UpdateTaxt()
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{
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isUpdating = true;
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PlayerInfoData _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos();
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GemText.text = _PlayerInfoData.gem.ToString("F2");
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WaterText.text = _PlayerInfoData.water.ToString("F2");
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UserName.text = _PlayerInfoData.nickname.ToString();
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UserID.text = _PlayerInfoData.uid.ToString();
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UserHead.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(_PlayerInfoData.avatar_url);
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@ -63,12 +67,14 @@ public class IllustrationsAssetDetails : MonoBehaviour
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private void OnEnable()
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{
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InvokeRepeating("UpDateText", 1f, 1f);
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InvokeRepeating("UpDateText", 5f, 1f);
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InvokeRepeating("Updatatasset", 1f, 1f);
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}
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private void OnDisable()
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{
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CancelInvoke("UpDateText");
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InvokeRepeating("Updatatasset", 1f, 1f);
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}
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@ -48,10 +48,10 @@ public class ShopAssetDetails : MonoBehaviour
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{
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isUpdating = true;
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PlayerInfoData _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos();
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GemText .text = _PlayerInfoData.gem.ToString("F2");
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OreText.text = _PlayerInfoData.forge.ToString("F2");
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_PlayerInfoData = null;
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CapitalbalanceIndefo CapitalbalanceData = await Scene_main_jiekou.instance.CapitalbalanceInfos();
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GemText .text = CapitalbalanceData.data.gem.ToString("F2");
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OreText.text = CapitalbalanceData.data.forge.ToString("F2");
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CapitalbalanceData = null;
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// 异步操作完成,标记为未执行
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isUpdating = false;
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}
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@ -57,5 +57,7 @@ public class TreeInfoReward
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public class TreeInfoChart
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{
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public string Name { get; set; }
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public int status;
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public string Reward { get; set; }
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}
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