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forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/cultivation_gold_gold_Island/JinBiDao_buy.cs b/meng_yao/Assets/script/cultivation_gold_gold_Island/JinBiDao_buy.cs index 00d8a346c..fcc7f23ff 100644 --- a/meng_yao/Assets/script/cultivation_gold_gold_Island/JinBiDao_buy.cs +++ b/meng_yao/Assets/script/cultivation_gold_gold_Island/JinBiDao_buy.cs @@ -89,4 +89,4 @@ public class JinBiDao_buy : mount } - } +} diff --git a/meng_yao/Assets/script/cultivation_gold_gold_Island/landContorl_jinsha.cs b/meng_yao/Assets/script/cultivation_gold_gold_Island/landContorl_jinsha.cs index 6472893a1..fffa11407 100644 --- a/meng_yao/Assets/script/cultivation_gold_gold_Island/landContorl_jinsha.cs +++ b/meng_yao/Assets/script/cultivation_gold_gold_Island/landContorl_jinsha.cs @@ -341,11 +341,13 @@ public class landContorl_jinsha : MonoBehaviour { if (startpos.x > endpos.x) { + Debug.Log("³¯ÏòÓÒ±ß"); fishMan.GetComponent().ChangeLookat(0f); // ³¯ÏòÓÒ±ß } else { - fishMan.GetComponent().ChangeLookat(180f); // ³¯Ïò×ó±ß + Debug.Log("³¯ÏòÓÒ±ß"); + fishMan.GetComponent().ChangeLookat(180f); // ³¯Ïò×ó±ß } } diff --git a/meng_yao/Assets/script/scene_jishadao.meta b/meng_yao/Assets/script/scene_jishadao.meta new file mode 100644 index 000000000..416efead4 --- /dev/null +++ b/meng_yao/Assets/script/scene_jishadao.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4578adbb217e08541b84932f3995fb75 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs b/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs new file mode 100644 index 000000000..9834e640c --- /dev/null +++ b/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs @@ -0,0 +1,93 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class jishadao_buy :mount +{ + public static jishadao_buy instance; + public delegate void OnClikeWT(int type, int num); + public event OnClikeWT OnType;//µã»÷ʼþ + + public List iconS; + + public List lands = new List(); + + public bool Generate1 = false; + public bool Generate2 = false; + public bool Generate3 = false; + public override void Awake() + { + instance = this; + } + + public async void buy_ship() + { + // Cinemachine_2dCon.SetCameraContorl(false); + //Debug.LogError("½ûÓÃÉú³É´¬Ö»Âß¼­"); + jishadao_contorl.canClick = false; + List boxTypes = new List(); + int index = 1; + for (int i = 0; i < 3; i++) + { + boxTypes.Add(new BoxType { Name = index.ToString() + "Îı¾", prompt = "µÚ" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "²ã", Type = 4, is_required = true }); + boxTypes.Add(new BoxType { Name = "²¶Óã" + index.ToString(), prompt = "²¶Óã" + 1, Type = 3, goldNumerobj = (200 * index).ToString(), icon = iconS[index - 1] }); + index++; + } + + GameObject gameObject = add_pop_up(); + gameObject.GetComponent().minHeight = 800;//ÉèÖÃ×îµÍ¸ß¶È + gameObject.GetComponent().setScrollMode(1);//ÉèÖùö¶¯Ä£Ê½Îª¹ö¶¯ + //gameObject.GetComponent().setScrollMode(0);//ÉèÖùö¶¯Ä£Ê½Îª×Ô¶¯Ìî³ä + List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "¹ºÂòÈ˲Å");//²âÊÔÊäÈë¿ò»Øµ÷´¦Àí + + gameObject.GetComponent().OnEnd += () => + { + //¹Ø±ÕÉãÏñÍ·Âß¼­ + // Cinemachine_2dCon.SetCameraContorl(true); + jishadao_contorl.canClick = true; + }; + + gameObjects[1].GetComponent().register_click(async (BoxType boxType, int type) =>//µÇ¼ȷ¶¨»òÈ¡Ïû + { + if (type == 1) + { + if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0) + { + + lands[0].GetComponent().add_fish(); + PlayerManager.Instance.SetMoney(MoneyType.Coins, -200); + + } + } + + }); + gameObjects[3].GetComponent().register_click(async (BoxType boxType, int type) =>//µÇ¼ȷ¶¨»òÈ¡Ïû + { + if (type == 1) + { + if (!Generate1 && (PlayerManager.Instance.Coins - 400) > 0) + { + + lands[1].GetComponent().add_fish(); + PlayerManager.Instance.SetMoney(MoneyType.Coins, -400); + + } + } + + }); + gameObjects[5].GetComponent().register_click(async (BoxType boxType, int type) =>//µÇ¼ȷ¶¨»òÈ¡Ïû + { + if (type == 1) + { + if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0) + { + lands[2].GetComponent().add_fish(); + PlayerManager.Instance.SetMoney(MoneyType.Coins, -600); + + } + } + + }); + + } +} diff --git a/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs.meta b/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs.meta new file mode 100644 index 000000000..4d75f121d --- /dev/null +++ b/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1fd2834c8d741d4419383839473af41c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs b/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs new file mode 100644 index 000000000..813c47680 --- /dev/null +++ b/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs @@ -0,0 +1,306 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using DG.Tweening; +using TMPro; + +public class jishadao_contorl : MonoBehaviour +{ + [Header("Óæ´¬µÄÔ¤ÖÆÌå")] + public GameObject fishManPrefab; + [Header("¹ºÂòµÄÓæ´¬Êý¾Ý")] + public List listItem = new List(); + private GameObject fishMan;//Éú³ÉµÄÓæ´¬ + private SpriteAniationpro fishManShipContorl;//Óæ´¬µÄ¿ØÖÆÆ÷ + + [Header("Óæ´¬Éú³Éµã")] + public Transform startPos; + [Header("Óæ´¬ÖÕµã")] + public Transform endPos; + + [Header("µºÓìÀàÐͱàºÅ")] + public int type; + + public float ActivateValue = 0; + public int Num = 0; + public int Type = 0; + + [Header("Óæ´¬º½Ðз¾¶µã¼¯ºÏ")] + public List paths; + //º½ÐÐʱ¼ä + [Header("º½ÐÐʱ¼ä")] + public float pathsNeedTimer = 30f; + //²¶Óãʱ¼ä + [Header("²¶Óãʱ¼ä")] + public float fishingNeedTimer = 30f; + //ÐÝϢʱ¼ä + [Header("ÐÝϢʱ¼ä")] + public float restTimer = 5f; + + + [Header("ÏÔʾ½ð±ÒÊýÁ¿")] + public Text goldNumerTextPro; + [Header("ÏÔʾ´¬Ö»ÊýÁ¿")] + public Text shipNumberTextPro; + + + [Header("µã»÷µÄ¸ßÁÁͼ²ã")] + public GameObject HightLight;//¸ßÁÁͼ²ã + + [Header("µã»÷°´Å¥³öÏֵĶ¯»­")] + public Transform OnBtnAni; + + public float FishPrice; + + public GameObject map; + + + public static bool canClick = true; + + public List ids = new List(); + + // Start is called before the first frame update + private void Awake() + { + listItem = new List(); + UpdateShipNumberTextPro(listItem.Count.ToString()); + } + private void Start() + { + FishPrice = 10; + + + HightLight.SetActive(false); + + + + + } + private void Update() + { + goldNumerTextPro.text = ActivateValue.ToString(); + } + + + + + async void addman(int type, int number) + { + if (type == this.type) + { + GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // ¹ºÂòÓæ·ò + generateForFisherElf.Num = Num; + generateForFisherElf.Count = 1; + string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf)); + ids itemList = JsonUtility.FromJson(userponse); + Debug.Log(itemList.Ids[0]); + if (itemList.ErrorCode == 0) // Èç¹û¹ºÂò³É¹¦ + { + Promptmgr.Instance.PromptBubble("¹ºÂò³É¹¦", Color.black, Color.blue); + + /* foreach (string item in itemList.Ids) + { + Use use = new Use(); // ʹÓÃÓæ·ò + use.Id = item; + string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use)); + Res res = JsonUtility.FromJson(userponse); + if (res.ErrorCode == 0) + { + + Promptmgr.Instance.PromptBubble("¹ºÂò³É¹¦", Color.black, Color.blue); + //Ôö¼Ó´¬Ö»ÊýÁ¿ + //ChangeShipNumber(1); + + + } + else + { + Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red); + } + }*/ + + } + else// Èç¹û¹ºÂòʧ°Ü + { + Res res = JsonUtility.FromJson(userponse); + Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red); + } + } + } + + public void OnClick() + { + + if (!canClick) + { + return; + } + + + ScaleAni(OnBtnAni); + + + if (fishMan == null) + { + Promptmgr.Instance.PromptBubble("»¹Ã»ÓÐÂò´¬ÁË", Color.black, Color.red); + return; + } + + add_fish(); + + } + public void add_fish(string timerStr = null)//Éú³É´¬Ö» + { + + if (fishMan != null) + { + Promptmgr.Instance.PromptBubble("ÒѾ­Óд¬ÁË", Color.black, Color.red); + Debug.Log("¸üд¬"); + + return; + } + + if (timerStr != null) + { + fishMan = GameObject.Instantiate(fishManPrefab, this.transform); + fishMan.transform.position = endPos.position; + fishManShipContorl = fishMan.GetComponent(); + + Debug.Log("¸üд¬Ê±¼ä"); + + fish(); + return; + } + + + fishMan = GameObject.Instantiate(fishManPrefab, this.transform); + fishMan.transform.position = startPos.position; + fishManShipContorl = fishMan.GetComponent(); + + + MoveToFishingPos(); + } + void MoveToFishingPos() { + + // Ëæ»úÑ¡ÔñÒ»Ìõ·¾¶ + Path selectedPath = paths[Random.Range(0, paths.Count)]; + // Òƶ¯µ½²¶Óãµã + StartCoroutine(MoveToFishingPoint(selectedPath.pathPoints)); + } + + public void ScaleAni(Transform transform) + { + HightLight.SetActive(true); + transform.DOScale(1.1f, 0.2f) + .SetEase(Ease.InOutSine) + .OnComplete(() => { + transform.DOScale(1f, 0.2f).SetEase(Ease.InOutSine); + HightLight.SetActive(false); + }); + + } + + IEnumerator MoveToFishingPoint(List path) + { + // ½«Â·¾¶µãת»»Îª Vector3 Êý×é + Vector3[] pathPoints = new Vector3[path.Count]; + for (int i = 0; i < path.Count; i++) + { + pathPoints[i] = path[i].position; + } + + //¸Ä±ä³¯Ïò + ChangeShipLook(pathPoints[0], pathPoints[path.Count - 1]); + + // ´´½¨Ò»¸ö°Ú¶¯Ð§¹ûµÄ Tween + //×¢Òâ £¬°Ú¶¯¶¯µÄÊÇ´¬£¬Òƶ¯Òƶ¯ÊǸù½Úµã + var swayTween = fishMan.transform.DOLocalRotate(new Vector3(0, 0, 10), 1f, RotateMode.LocalAxisAdd) // ÿ´Î°Ú¶¯½Ç¶È + .SetEase(Ease.InOutSine) + .SetLoops(-1, LoopType.Yoyo); //ÎÞÏÞÍù¸´ + + //¶¯×÷±ä»¯,Òƶ¯ + fishManShipContorl.SetAni(1); + + // ʹÓà DOPath ÑØ×Å·¾¶Òƶ¯µ½²¶Óãµã£¬²¢½ûÓÃÐýת±ä»¯ + yield return fishMan.transform.DOPath(pathPoints, pathsNeedTimer, PathType.CatmullRom) + .SetOptions(false) // ½ûÓÃÐýת + .SetEase(Ease.InOutSine) + .WaitForCompletion(); + + // Í£Ö¹°Ú¶¯Ð§¹û + swayTween.Kill(); + + fish(); + } + + void fish() + { + //¶¯×÷±ä»¯,²¶Óã + fishManShipContorl.SetAni(2); + InvokeRepeating("stateChange", 1f, 1f); + } + + void stateChange() + { + float i= Random.Range(0,1f); + + if (i < 0.4f) + { + //¶¯×÷±ä»¯,²¶Óã + fishManShipContorl.SetAni(2); + } + else + { + //¶¯×÷±ä»¯,ÃþÓã + fishManShipContorl.SetAni(3); + } + } + + + //¸ù¾ÝÇ°ºóλÖøı䳯Ïò + void ChangeShipLook(Vector3 startpos, Vector3 endpos) + { + if (startpos.x > endpos.x) + { + Debug.Log("³¯ÏòÓÒ±ß"); + fishMan.transform.Rotate(new Vector3(0,0,0)); + } + else + { + Debug.Log("³¯ÏòÓÒ±ß"); + fishMan.transform.Rotate(new Vector3(0, 180, 0)); + } + + } + + + //¸üд¬Ö»ÊýÁ¿ÏÔʾ + public void UpdateShipNumberTextPro(string str) + { + if (shipNumberTextPro.text == str) + { + return; + } + shipNumberTextPro.text = str; + + } + + + //ʹÓôú½ð¾í + async void UseShip() + { + Use use = new Use(); // ʹÓÃÓæ·ò + use.Id = listItem[0].Id; + string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use)); + Res res = JsonUtility.FromJson(rect); + if (res.ErrorCode == 0) + { + Promptmgr.Instance.PromptBubble("ʹÓóɹ¦", Color.black, Color.blue); + } + else + { + Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red); + } + } +} diff --git a/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs.meta b/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs.meta new file mode 100644 index 000000000..d074eddba --- /dev/null +++ b/meng_yao/Assets/script/scene_jishadao/jishadao_contorl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 195502a56cff5614c989db7fabdb604d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: