Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
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meng_yao/Assets/Resources/Prefabs/The_best_fisherman.prefab
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meng_yao/Assets/Resources/Prefabs/The_best_fisherman.prefab
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meng_yao/Assets/Resources/Prefabs/YUpanel.prefab
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File diff suppressed because it is too large
Load Diff
@ -1 +1 @@
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Subproject commit 8873ff33780bf44fc454aa318094170ac46c3b2f
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Subproject commit fc5f538527b823f30604de978fa6f8ee7396faac
|
BIN
meng_yao/Assets/res/eco_tree_achievement/bg_treechaive.png
Normal file
BIN
meng_yao/Assets/res/eco_tree_achievement/bg_treechaive.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 254 KiB |
@ -29,7 +29,7 @@ public class ssm_SkillUp : SkillUp
|
||||
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.AttackRange = -1;
|
||||
base.AttackRange = 1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
|
@ -10,8 +10,6 @@ using UnityEngine.UI;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using DG.Tweening;
|
||||
|
||||
|
||||
public class WebJoinroom : MonoBehaviour
|
||||
{
|
||||
private ClientWebSocket _webSocket;
|
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@ -35,11 +33,8 @@ public class WebJoinroom : MonoBehaviour
|
||||
public GameObject shuaigan;
|
||||
public GameObject shougou;
|
||||
public Animator animator;
|
||||
public GameObject yupanel;
|
||||
public Image zhanshiyu;
|
||||
private async void Start()
|
||||
{
|
||||
yupanel.SetActive(false);
|
||||
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
|
||||
Debug.Log(PlayerPrefs.GetString("UserToken"));
|
||||
AuthorizationValue = PlayerPrefs.GetString("UserToken");
|
||||
@ -248,9 +243,9 @@ public class WebJoinroom : MonoBehaviour
|
||||
// 更新 Aintime,每次递归时都重新计算
|
||||
var spriteAniation = shougou.GetComponent<SpriteAniation>();
|
||||
spriteAniation.Aintime = randomDelay * 1000 / spriteAniation.sprites.Count;
|
||||
//remainingTime = randomDelay;
|
||||
remainingTime = randomDelay;
|
||||
// 延迟随机时间
|
||||
await Task.Delay(800);
|
||||
await Task.Delay(TimeSpan.FromSeconds(randomDelay)/2);
|
||||
|
||||
// 延迟结束后发送消息
|
||||
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
|
||||
@ -364,15 +359,13 @@ public class WebJoinroom : MonoBehaviour
|
||||
|
||||
|
||||
}
|
||||
public async void fishmove(int id)
|
||||
public void fishmove(int id)
|
||||
{
|
||||
|
||||
|
||||
float liftHeight = 300f; // 吊起的高度
|
||||
float liftDuration = 2f; // 吊起动画的持续时间
|
||||
float shakeStrength = 1f; // 摇动的强度
|
||||
float shakeDuration = 0.3f; // 摇动持续时间
|
||||
|
||||
|
||||
GameObject ob = Instantiate(yu[id]);
|
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ob.transform.SetParent(transform, false);
|
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ob.transform.localPosition = new Vector3(-45, 200, 0);
|
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@ -385,17 +378,7 @@ public class WebJoinroom : MonoBehaviour
|
||||
transform.DOShakePosition(shakeDuration, shakeStrength, 10, 90, false, true)
|
||||
.OnKill(() => Debug.Log("鱼被吊起的动画完成!"));
|
||||
});
|
||||
Destroy(ob, 1f);
|
||||
await Task.Delay(300);
|
||||
yupanel.SetActive(true);
|
||||
zhanshiyu.sprite = yu[id].GetComponent<Image>().sprite;
|
||||
yupanel.transform.DOScale(1.3f, 1f) // 使用缓动函数让鱼上升更加自然
|
||||
.OnComplete(() =>
|
||||
{
|
||||
yupanel.SetActive(false);
|
||||
yupanel.transform.DOScale(1f, 1f);
|
||||
});
|
||||
|
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Destroy(ob,1.5f);
|
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}
|
||||
|
||||
|
||||
|
56
meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs
Normal file
56
meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class treeachievePrize : MonoBehaviour
|
||||
{
|
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public Image reward;
|
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public Text time;
|
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|
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public float Remainingtime;
|
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private float lastCallTime = 0f;
|
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private float interval = 1f; // 每秒调用一次
|
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|
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//float remainingTime = 0f;
|
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void Start()
|
||||
{
|
||||
|
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}
|
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|
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public void Updatatime()
|
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{
|
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|
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UpdateCountdownText(Remainingtime);
|
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}
|
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|
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void UpdateCountdownText(float remainingTimes)
|
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{
|
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|
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// 将剩余时间转换为小时、分钟和秒
|
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int hours = Mathf.FloorToInt(remainingTimes / 3600);
|
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int minutes = Mathf.FloorToInt((remainingTimes % 3600) / 60);
|
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int seconds = Mathf.FloorToInt(remainingTimes % 60);
|
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|
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// 使用格式化字符串显示倒计时(00:00:00)
|
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time.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
|
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Debug.Log(time.text);
|
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|
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}
|
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|
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private void Update()
|
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{
|
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if (Time.time - lastCallTime >= interval)
|
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{
|
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// 每秒调用一次的代码
|
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if (Remainingtime > 0)
|
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{
|
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Remainingtime -= 1;
|
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UpdateCountdownText(Remainingtime);
|
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Debug.Log("进入倒计时");
|
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}
|
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|
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// 更新上次调用时间
|
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lastCallTime = Time.time;
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}
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}
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}
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Loading…
Reference in New Issue
Block a user