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base.AttackRange = -1; + base.AttackRange = 1; attack.SetAttackRange(); } /// diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs index 6c701644..2f3ab02b 100644 --- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs @@ -10,8 +10,6 @@ using UnityEngine.UI; using System.Net; using System.Reflection; using DG.Tweening; - - public class WebJoinroom : MonoBehaviour { private ClientWebSocket _webSocket; @@ -35,11 +33,8 @@ public class WebJoinroom : MonoBehaviour public GameObject shuaigan; public GameObject shougou; public Animator animator; - public GameObject yupanel; - public Image zhanshiyu; private async void Start() { - yupanel.SetActive(false); TimeText.gameObject.transform.parent.gameObject.SetActive(false); Debug.Log(PlayerPrefs.GetString("UserToken")); AuthorizationValue = PlayerPrefs.GetString("UserToken"); @@ -248,9 +243,9 @@ public class WebJoinroom : MonoBehaviour // 更新 Aintime,每次递归时都重新计算 var spriteAniation = shougou.GetComponent(); spriteAniation.Aintime = randomDelay * 1000 / spriteAniation.sprites.Count; - //remainingTime = randomDelay; + remainingTime = randomDelay; // 延迟随机时间 - await Task.Delay(800); + await Task.Delay(TimeSpan.FromSeconds(randomDelay)/2); // 延迟结束后发送消息 await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }"); @@ -364,15 +359,13 @@ public class WebJoinroom : MonoBehaviour } - public async void fishmove(int id) + public void fishmove(int id) { - - float liftHeight = 300f; // 吊起的高度 float liftDuration = 2f; // 吊起动画的持续时间 float shakeStrength = 1f; // 摇动的强度 float shakeDuration = 0.3f; // 摇动持续时间 - + GameObject ob = Instantiate(yu[id]); ob.transform.SetParent(transform, false); ob.transform.localPosition = new Vector3(-45, 200, 0); @@ -385,17 +378,7 @@ public class WebJoinroom : MonoBehaviour transform.DOShakePosition(shakeDuration, shakeStrength, 10, 90, false, true) .OnKill(() => Debug.Log("鱼被吊起的动画完成!")); }); - Destroy(ob, 1f); - await Task.Delay(300); - yupanel.SetActive(true); - zhanshiyu.sprite = yu[id].GetComponent().sprite; - yupanel.transform.DOScale(1.3f, 1f) // 使用缓动函数让鱼上升更加自然 - .OnComplete(() => - { - yupanel.SetActive(false); - yupanel.transform.DOScale(1f, 1f); - }); - + Destroy(ob,1.5f); } diff --git a/meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs b/meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs new file mode 100644 index 00000000..ed0c782f --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +public class treeachievePrize : MonoBehaviour +{ + public Image reward; + public Text time; + + public float Remainingtime; + private float lastCallTime = 0f; + private float interval = 1f; // ÿһ + + //float remainingTime = 0f; + void Start() + { + + } + + public void Updatatime() + { + + UpdateCountdownText(Remainingtime); + } + + void UpdateCountdownText(float remainingTimes) + { + + // ʣʱתΪСʱӺ + int hours = Mathf.FloorToInt(remainingTimes / 3600); + int minutes = Mathf.FloorToInt((remainingTimes % 3600) / 60); + int seconds = Mathf.FloorToInt(remainingTimes % 60); + + // ʹøʽַʾʱ00:00:00 + time.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds); + Debug.Log(time.text); + + } + + private void Update() + { + if (Time.time - lastCallTime >= interval) + { + // ÿһεĴ + if (Remainingtime > 0) + { + Remainingtime -= 1; + UpdateCountdownText(Remainingtime); + Debug.Log("뵹ʱ"); + } + + // ϴεʱ + lastCallTime = Time.time; + } + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs.meta b/meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs.meta new file mode 100644 index 00000000..f64a59c2 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d116c3aa369351f43bb27a8bcb029a7f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: