Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
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meng_yao/Assets/Resources/Prefabs/The_best_fisherman.prefab
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meng_yao/Assets/Resources/Prefabs/The_best_fisherman.prefab
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meng_yao/Assets/Resources/Prefabs/YUpanel.prefab
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File diff suppressed because it is too large
Load Diff
@ -1 +1 @@
|
|||||||
Subproject commit 8873ff33780bf44fc454aa318094170ac46c3b2f
|
Subproject commit fc5f538527b823f30604de978fa6f8ee7396faac
|
BIN
meng_yao/Assets/res/eco_tree_achievement/bg_treechaive.png
Normal file
BIN
meng_yao/Assets/res/eco_tree_achievement/bg_treechaive.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 254 KiB |
@ -29,7 +29,7 @@ public class ssm_SkillUp : SkillUp
|
|||||||
|
|
||||||
public override void Skill_1_1()
|
public override void Skill_1_1()
|
||||||
{
|
{
|
||||||
base.AttackRange = -1;
|
base.AttackRange = 1;
|
||||||
attack.SetAttackRange();
|
attack.SetAttackRange();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -10,8 +10,6 @@ using UnityEngine.UI;
|
|||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
|
|
||||||
public class WebJoinroom : MonoBehaviour
|
public class WebJoinroom : MonoBehaviour
|
||||||
{
|
{
|
||||||
private ClientWebSocket _webSocket;
|
private ClientWebSocket _webSocket;
|
||||||
@ -35,11 +33,8 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
public GameObject shuaigan;
|
public GameObject shuaigan;
|
||||||
public GameObject shougou;
|
public GameObject shougou;
|
||||||
public Animator animator;
|
public Animator animator;
|
||||||
public GameObject yupanel;
|
|
||||||
public Image zhanshiyu;
|
|
||||||
private async void Start()
|
private async void Start()
|
||||||
{
|
{
|
||||||
yupanel.SetActive(false);
|
|
||||||
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
|
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
|
||||||
Debug.Log(PlayerPrefs.GetString("UserToken"));
|
Debug.Log(PlayerPrefs.GetString("UserToken"));
|
||||||
AuthorizationValue = PlayerPrefs.GetString("UserToken");
|
AuthorizationValue = PlayerPrefs.GetString("UserToken");
|
||||||
@ -248,9 +243,9 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
// 更新 Aintime,每次递归时都重新计算
|
// 更新 Aintime,每次递归时都重新计算
|
||||||
var spriteAniation = shougou.GetComponent<SpriteAniation>();
|
var spriteAniation = shougou.GetComponent<SpriteAniation>();
|
||||||
spriteAniation.Aintime = randomDelay * 1000 / spriteAniation.sprites.Count;
|
spriteAniation.Aintime = randomDelay * 1000 / spriteAniation.sprites.Count;
|
||||||
//remainingTime = randomDelay;
|
remainingTime = randomDelay;
|
||||||
// 延迟随机时间
|
// 延迟随机时间
|
||||||
await Task.Delay(800);
|
await Task.Delay(TimeSpan.FromSeconds(randomDelay)/2);
|
||||||
|
|
||||||
// 延迟结束后发送消息
|
// 延迟结束后发送消息
|
||||||
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
|
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
|
||||||
@ -364,10 +359,8 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
public async void fishmove(int id)
|
public void fishmove(int id)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
float liftHeight = 300f; // 吊起的高度
|
float liftHeight = 300f; // 吊起的高度
|
||||||
float liftDuration = 2f; // 吊起动画的持续时间
|
float liftDuration = 2f; // 吊起动画的持续时间
|
||||||
float shakeStrength = 1f; // 摇动的强度
|
float shakeStrength = 1f; // 摇动的强度
|
||||||
@ -385,17 +378,7 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
transform.DOShakePosition(shakeDuration, shakeStrength, 10, 90, false, true)
|
transform.DOShakePosition(shakeDuration, shakeStrength, 10, 90, false, true)
|
||||||
.OnKill(() => Debug.Log("鱼被吊起的动画完成!"));
|
.OnKill(() => Debug.Log("鱼被吊起的动画完成!"));
|
||||||
});
|
});
|
||||||
Destroy(ob, 1f);
|
Destroy(ob,1.5f);
|
||||||
await Task.Delay(300);
|
|
||||||
yupanel.SetActive(true);
|
|
||||||
zhanshiyu.sprite = yu[id].GetComponent<Image>().sprite;
|
|
||||||
yupanel.transform.DOScale(1.3f, 1f) // 使用缓动函数让鱼上升更加自然
|
|
||||||
.OnComplete(() =>
|
|
||||||
{
|
|
||||||
yupanel.SetActive(false);
|
|
||||||
yupanel.transform.DOScale(1f, 1f);
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
56
meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs
Normal file
56
meng_yao/Assets/script/scene_Main/ui/treeachievePrize.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
public class treeachievePrize : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Image reward;
|
||||||
|
public Text time;
|
||||||
|
|
||||||
|
public float Remainingtime;
|
||||||
|
private float lastCallTime = 0f;
|
||||||
|
private float interval = 1f; // 每秒调用一次
|
||||||
|
|
||||||
|
//float remainingTime = 0f;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Updatatime()
|
||||||
|
{
|
||||||
|
|
||||||
|
UpdateCountdownText(Remainingtime);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateCountdownText(float remainingTimes)
|
||||||
|
{
|
||||||
|
|
||||||
|
// 将剩余时间转换为小时、分钟和秒
|
||||||
|
int hours = Mathf.FloorToInt(remainingTimes / 3600);
|
||||||
|
int minutes = Mathf.FloorToInt((remainingTimes % 3600) / 60);
|
||||||
|
int seconds = Mathf.FloorToInt(remainingTimes % 60);
|
||||||
|
|
||||||
|
// 使用格式化字符串显示倒计时(00:00:00)
|
||||||
|
time.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
|
||||||
|
Debug.Log(time.text);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Time.time - lastCallTime >= interval)
|
||||||
|
{
|
||||||
|
// 每秒调用一次的代码
|
||||||
|
if (Remainingtime > 0)
|
||||||
|
{
|
||||||
|
Remainingtime -= 1;
|
||||||
|
UpdateCountdownText(Remainingtime);
|
||||||
|
Debug.Log("进入倒计时");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新上次调用时间
|
||||||
|
lastCallTime = Time.time;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
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|
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externalObjects: {}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user