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[Header("需要的东西,目前是只需要一个")] + [Header("按下按钮显示的panel,目前是同一个")] public GameObject mygameObject; @@ -35,32 +35,28 @@ public class AssetsPanel : MonoBehaviour if (but1 != null) { - but1.onClick.AddListener(() => { - Debug.LogError("but1"); + but1.onClick.AddListener(() => { mygameObject.SetActive(true); }); } if (but2 != null) { - but2.onClick.AddListener(() => { - Debug.LogError("but1"); + but2.onClick.AddListener(() => { mygameObject.SetActive(true); }); } if (but3 != null) { - but3.onClick.AddListener(() => { - Debug.LogError("but1"); + but3.onClick.AddListener(() => { mygameObject.SetActive(true); }); } if (but4 != null) { - but4.onClick.AddListener(() => { - Debug.LogError("but1"); + but4.onClick.AddListener(() => { mygameObject.SetActive(true); }); }