宠物抽奖接口的接入,以及成就信心接口的添加以及一些bug的修复
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@ -37,6 +37,7 @@ public class WaterPanel : MonoBehaviour
|
||||
public Image petExpFill;
|
||||
|
||||
public Button feedBtn;
|
||||
public Button LotteryBtn;
|
||||
public GameObject Pet;
|
||||
|
||||
public Text PlaceOfBirthtext;
|
||||
@ -49,7 +50,7 @@ public class WaterPanel : MonoBehaviour
|
||||
int minutes = currentTime.Minute;
|
||||
int seconds = currentTime.Second;
|
||||
|
||||
if (hours >= 20 && hours<=8)
|
||||
if (hours >= 20 || hours<=8)
|
||||
{
|
||||
TreeBg.texture = NightSp;
|
||||
}
|
||||
@ -150,6 +151,7 @@ public class WaterPanel : MonoBehaviour
|
||||
{
|
||||
Pet.gameObject.SetActive(false);
|
||||
feedBtn.gameObject.SetActive(false);
|
||||
LotteryBtn.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -159,7 +161,14 @@ public class WaterPanel : MonoBehaviour
|
||||
obj.SetActive(false);
|
||||
}
|
||||
ShowChineseZodiac(info.data.Info.name);
|
||||
feedBtn.gameObject.SetActive(true);
|
||||
if (info.data.Info.level == 40)
|
||||
{
|
||||
LotteryBtn.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
feedBtn.gameObject.SetActive(true);
|
||||
}
|
||||
petLevel.text = "³èÎïµÈ¼¶Lv." + info.data.Info.level;
|
||||
petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp;
|
||||
petExpFill.fillAmount = (float)info.data.Info.exp / info.data.Info.upgrade_exp;
|
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|
@ -54,6 +54,8 @@ public class Scene_main_jiekou :MonoBehaviour
|
||||
Auctioninformation auctioninformation = new Auctioninformation();
|
||||
Auctioncertificate auctioncertificate=new Auctioncertificate();
|
||||
Islandownerbidding islandownerbidding=new Islandownerbidding();
|
||||
petdraw petdraw = new petdraw();
|
||||
|
||||
public static Scene_main_jiekou instance;
|
||||
|
||||
//public PlayerInfoData infoData;
|
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@ -383,4 +385,11 @@ public class Scene_main_jiekou :MonoBehaviour
|
||||
return await islandownerbidding.Island(body);
|
||||
}
|
||||
|
||||
}
|
||||
public async Task<petdrawResponse>petdrawInfos(int petid,string tradepassword)//³èÎï³é½±
|
||||
{
|
||||
perdrawBody body =new perdrawBody();
|
||||
body.pet_id = petid;
|
||||
body.trade_password = tradepassword;
|
||||
return await petdraw.PetdrawInfosInfo(body);
|
||||
}
|
||||
}
|
||||
|
48
meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TransfersurenPanel : MonoBehaviour
|
||||
{
|
||||
[HideInInspector]
|
||||
public int petid;
|
||||
public InputField passwordfiled;
|
||||
public Button Surebtn;
|
||||
public Button CloseBtn;
|
||||
public Button CancelBtn;
|
||||
void Start()
|
||||
{
|
||||
CloseBtn.onClick.AddListener(CloseClick);
|
||||
Surebtn.onClick.AddListener(SureClick);
|
||||
CancelBtn.onClick.AddListener(CloseClick);
|
||||
}
|
||||
|
||||
void CloseClick()
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
async void SureClick()
|
||||
{
|
||||
petdrawResponse response = await Scene_main_jiekou.instance.petdrawInfos(petid,passwordfiled.text);
|
||||
if (response.code == 200)
|
||||
{
|
||||
petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
|
||||
WaterPanel.instance.Updated_petinfo(petinfo);
|
||||
Destroy(this.gameObject);
|
||||
Promptmgr.Instance.PromptBubble(response.message);
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(response.message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
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{
|
||||
|
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}
|
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}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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29
meng_yao/Assets/script/scene_Main/ui/TreeLotteryBtn.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TreeLotteryBtn : MonoBehaviour
|
||||
{
|
||||
Button lotteryBtn;
|
||||
public GameObject transfersurenpanel;
|
||||
public Transform parent;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
lotteryBtn= GetComponent<Button>();
|
||||
lotteryBtn.onClick.AddListener(lotteryClick);
|
||||
}
|
||||
|
||||
async void lotteryClick()
|
||||
{
|
||||
petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
|
||||
GameObject obj = Instantiate(transfersurenpanel,parent);
|
||||
obj.GetComponent<TransfersurenPanel>().petid = petinfo.data.Info.id;
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/ui/TreeLotteryBtn.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5af72ee79bc099e4a83012fa1f8df92e
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,53 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class petdraw : MonoBehaviour
|
||||
{
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
|
||||
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<petdrawResponse> PetdrawInfosInfo(perdrawBody body)
|
||||
{
|
||||
Debug.Log(JsonConvert.SerializeObject(body) + "宠物抽奖入参=========");
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/pet/draw", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
|
||||
Debug.Log("宠物抽奖" + response);
|
||||
petdrawResponse info = JsonConvert.DeserializeObject<petdrawResponse>(response);
|
||||
return info;
|
||||
}
|
||||
}
|
||||
|
||||
public class perdrawBody
|
||||
{
|
||||
public int pet_id;
|
||||
public string trade_password;
|
||||
}
|
||||
|
||||
|
||||
public class petdrawResponse : myResponse
|
||||
{
|
||||
public petdrawData data;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public class petdrawData
|
||||
{
|
||||
public int type;
|
||||
public float quantity;
|
||||
public string card_name;
|
||||
public int card_type;
|
||||
}
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: e2bd38288c28e714c98019a90859ed23
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,58 @@
|
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using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class treeachievement : MonoBehaviour
|
||||
{
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
|
||||
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
public async Task<treeachievementResponse> Treeachievement()
|
||||
{
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/achievement", "GET", "{}", CreateHeaders());
|
||||
Debug.Log("成就信息" + response);
|
||||
//bbbb
|
||||
treeachievementResponse treeachievementresponse = JsonConvert.DeserializeObject<treeachievementResponse>(response);
|
||||
// Debug.Log("=========" + promotionRankResponse.data.ranks[0].nickname);
|
||||
|
||||
return treeachievementresponse;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class TopListItem
|
||||
{
|
||||
public int id;
|
||||
public string name;
|
||||
public int type;
|
||||
public float expired_time;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class ItemListItem
|
||||
{
|
||||
public int id;
|
||||
public int type;
|
||||
public string name;
|
||||
public string serial_no;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class treeachievementResponse:myResponse
|
||||
{
|
||||
public List<TopListItem> top_list; // 注意这里是数组
|
||||
public List<ItemListItem> item_list; // 也是数组
|
||||
}
|
@ -0,0 +1,11 @@
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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