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public Button AwardBtn; - public Button DmageBtn; + public GameObject Victory; + public GameObject failur; - public GameObject AwaedObj; - public GameObject DmageCountobj; + void Start() + { + Victory.SetActive(false); + failur.SetActive(false); + Show(true); + } - public Sprite gaoliangsprite; - public Sprite anSprite; - - public GameObject DmageitemPrefab; - public GameObject DmageContent; - - - private List enemylist =new List(); - // Start is called before the first frame update - public override void Start() - { - base.Start(); - AwardBtn.onClick.AddListener(AwardClick); - DmageBtn.onClick.AddListener(DmageClick); - - - var sortedObjects = cardBox.instance.card.OrderByDescending(go => go.GetComponent().harmNumber).ToList(); - - // 遍历排序后的结果并输出每个GameObject的名字和伤害值 - for (int i = 0; i < sortedObjects.Count; i++) + /// + /// 生成,true为胜利,false为失败 + /// + /// true为胜利,false为失败 + public async void Show(bool TorF) + { + if (TorF) { - GameObject obj = Instantiate(DmageitemPrefab, DmageContent.transform); - obj.transform.Find("Dmage").GetComponent().text = sortedObjects[i].GetComponent().harmNumber.ToString(); - - if (sortedObjects[i].GetComponent().enemyId == "1") - { - obj.transform.Find("icondi/mengyaoicon").GetComponent().sprite = sortedObjects[i].GetComponent().AnimationTree[0].value[0]; - Destroy(obj.transform.Find("icondi/mengyaoicon2").gameObject); - - } - else - { - obj.transform.Find("icondi/mengyaoicon2").GetComponent().sprite = sortedObjects[i].GetComponent().AnimationTree[0].value[0]; - Destroy(obj.transform.Find("icondi/mengyaoicon").gameObject); - } + Victory.SetActive(true); + await ButtonClickAnimationAsync(Victory,0.8f,0.6f); } + else + { + failur.SetActive(true); + await ButtonClickAnimationAsync(failur, 0.8f, 0.6f); + } + } - } + - void AwardClick() - { - AwaedObj.gameObject.SetActive(true); - DmageCountobj.gameObject.SetActive(false); - AwardBtn.GetComponent().sprite = gaoliangsprite; - DmageBtn.GetComponent().sprite = anSprite; - } - - void DmageClick() - { - AwaedObj.gameObject.SetActive(false); - DmageCountobj.gameObject.SetActive(true); - AwardBtn.GetComponent().sprite = anSprite; - DmageBtn.GetComponent().sprite = gaoliangsprite; - } } diff --git a/meng_yao/Assets/script/A_Fight/failurePanel.cs b/meng_yao/Assets/script/A_Fight/failurePanel.cs new file mode 100644 index 000000000..6ad387fab --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/failurePanel.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class failurePanel : MonoBehaviour +{ + [Header("关闭的面板")] public GameObject panel; + [Header("closeBTN")] public Button close; + + // Start is called before the first frame update + void Start() + { + close.onClick.AddListener(() => + { + Destroy(panel.gameObject); + }); + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/A_Fight/failurePanel.cs.meta b/meng_yao/Assets/script/A_Fight/failurePanel.cs.meta new file mode 100644 index 000000000..df6a60f51 --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/failurePanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 350a33efb965a6a489e431886718cdc5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/victoryPanel.cs b/meng_yao/Assets/script/A_Fight/victoryPanel.cs new file mode 100644 index 000000000..af1bec5ba --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/victoryPanel.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class victoryPanel : MonoBehaviour +{ + [Header("第一个")] public Toggle toggle1; + [Header("第二个")] public Toggle toggle2; + + [Header("提升字")] public Text tipsText; + [Header("物品奖励")] public GameObject jiangli; + [Header("伤害统计")] public GameObject shanghai; + + + [Header("关闭的面板")] public GameObject panel; + [Header("closeBTN")] public Button close; + + + + void Start() + { + + toggle1.onValueChanged.AddListener((isOn) => + { + if (isOn) + { + jiangli.SetActive(true); + tipsText.text = "获得奖励"; + + + } + else + { + jiangli.SetActive(false); + + } + }); + + toggle2.onValueChanged.AddListener((isOn) => + { + if (isOn) + { + shanghai.SetActive(true); + tipsText.text = "伤害统计"; + } + else + { + shanghai.SetActive(false); + + } + }); + + close.onClick.AddListener(() => + { + Destroy(panel.gameObject); + }); + } + + +} diff --git a/meng_yao/Assets/script/A_Fight/victoryPanel.cs.meta b/meng_yao/Assets/script/A_Fight/victoryPanel.cs.meta new file mode 100644 index 000000000..f40d47eab --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/victoryPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5a9bb4c098c37e44aa73001069708b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: